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Adopt Me! Gui script pastebin roblox
By Adopt Me! on 2024-09-15 08:00 am | Syntax: LUA | Views: 11



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  1. -- Gui to Lua -- Version: 3  -- Instances:  local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local speed = Instance.new("TextButton") local btools = Instance.new("TextButton") local fps = Instance.new("TextButton") local gravity = Instance.new("TextButton") local tp = Instance.new("TextButton") local fly = Instance.new("TextButton") local fling = Instance.new("TextButton") local dsadsadsad = Instance.new("TextButton") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local close = Instance.new("TextButton") local open = Instance.new("TextButton")  --Properties:  ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling  Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.new(1, 1, 1) Frame.BorderColor3 = Color3.new(0, 1, 1) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0.22741285, 0, 0.185492754, 0) Frame.Size = UDim2.new(0, 159, 0, 291) Frame.Visible = false Frame.Active = true Frame.Draggable = true  TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 0.5 TextLabel.BorderColor3 = Color3.new(0, 1, 1) TextLabel.BorderSizePixel = 3 TextLabel.Size = UDim2.new(0, 159, 0, 38) TextLabel.Font = Enum.Font.GothamBold TextLabel.Text = "ADOPT ME BY TURNINGGLOBE" TextLabel.TextColor3 = Color3.new(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true  speed.Name = "speed" speed.Parent = Frame speed.BackgroundColor3 = Color3.new(1, 0.666667, 1) speed.Position = UDim2.new(0, 0, 0.19583334, 0) speed.Size = UDim2.new(0, 159, 0, 22) speed.Font = Enum.Font.Gotham speed.Text = "SPEED[X]" speed.TextColor3 = Color3.new(0, 0, 0) speed.TextScaled = true speed.TextSize = 14 speed.TextWrapped = true speed.MouseButton1Down:connect(function()  local walkspeedplayer = game:GetService("Players").LocalPlayer  local walkspeedmouse = walkspeedplayer:GetMouse()               local walkspeedenabled = false          function x_walkspeed(key)               if (key == "x") then                    if walkspeedenabled == false then                               _G.WS = 200;                            local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid;                             Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()                               Humanoid.WalkSpeed = _G.WS;                             end)                            Humanoid.WalkSpeed = _G.WS;                                                             walkspeedenabled = true                         elseif walkspeedenabled == true then                            _G.WS = 20;                             local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid;                             Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()                               Humanoid.WalkSpeed = _G.WS;                             end)                            Humanoid.WalkSpeed = _G.WS;                                                             walkspeedenabled = false                        end             end     end             walkspeedmouse.KeyDown:connect(x_walkspeed)      end)  btools.Name = "btools" btools.Parent = Frame btools.BackgroundColor3 = Color3.new(1, 0.666667, 1) btools.Position = UDim2.new(0, 0, 0.3125, 0) btools.Size = UDim2.new(0, 159, 0, 22) btools.Font = Enum.Font.Gotham btools.Text = "BTOOLS" btools.TextColor3 = Color3.new(0, 0, 0) btools.TextScaled = true btools.TextSize = 14 btools.TextWrapped = true btools.MouseButton1Down:connect(function()   game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) for index, child in pairs(game:GetService("Workspace"):GetChildren()) do    if child.ClassName == "Part" then        child.Locked = false    end    if child.ClassName == "MeshPart" then        child.Locked = false    end    if child.ClassName == "UnionOperation" then        child.Locked = false    end    if child.ClassName == "Model" then        for index, chil in pairs(child:GetChildren()) do            if chil.ClassName == "Part" then                chil.Locked = false            end            if chil.ClassName == "MeshPart" then                chil.Locked = false            end            if chil.ClassName == "UnionOperation" then                chil.Locked = false            end            if chil.ClassName == "Model" then                for index, childe in pairs(chil:GetChildren()) do                    if childe.ClassName == "Part" then                        childe.Locked = false                    end                    if childe.ClassName == "MeshPart" then                        childe.Locked = false                    end                    if childe.ClassName == "UnionOperation" then                        childe.Locked = false                    end                    if childe.ClassName == "Model" then                        for index, childeo in pairs(childe:GetChildren()) do                            if childeo.ClassName == "Part" then                                childeo.Locked = false                            end                            if childeo.ClassName == "MeshPart" then                                childeo.Locked = false                            end                            if childeo.ClassName == "UnionOperation" then                                childeo.Locked = false                            end                            if childeo.ClassName == "Model" then                            end                        end                    end                end            end        end    end end c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack) c.BinType = Enum.BinType.Hammer c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack) c.BinType = Enum.BinType.Clone c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack) c.BinType = Enum.BinType.Grab end)  fps.Name = "fps" fps.Parent = Frame fps.BackgroundColor3 = Color3.new(1, 0.666667, 1) fps.Position = UDim2.new(0, 0, 0.429166675, 0) fps.Size = UDim2.new(0, 159, 0, 22) fps.Font = Enum.Font.Gotham fps.Text = "FPS BOOSTER" fps.TextColor3 = Color3.new(0, 0, 0) fps.TextScaled = true fps.TextSize = 14 fps.TextWrapped = true fps.MouseButton1Click:Connect(function()      for _,v in pairs(workspace:GetDescendants()) do if v.ClassName == "Part" or v.ClassName == "SpawnLocation" or v.ClassName == "WedgePart" or v.ClassName == "Terrain" or v.ClassName == "MeshPart" then v.Material = "Plastic" end end  for _,v in pairs(workspace:GetDescendants()) do if v.ClassName == "Decal" or v.ClassName == "Texture" then v:Destroy() end end end)  gravity.Name = "gravity" gravity.Parent = Frame gravity.BackgroundColor3 = Color3.new(1, 0.666667, 1) gravity.Position = UDim2.new(0, 0, 0.545833349, 0) gravity.Size = UDim2.new(0, 159, 0, 22) gravity.Font = Enum.Font.Gotham gravity.Text = "GRAVITY" gravity.TextColor3 = Color3.new(0, 0, 0) gravity.TextScaled = true gravity.TextSize = 14 gravity.TextWrapped = true gravity.MouseButton1Down:connect(function() if Gravity == true then Gravity = false game.workspace.Gravity = 196.2 else Gravity = true game.workspace.Gravity = 45 end end)  tp.Name = "tp" tp.Parent = Frame tp.BackgroundColor3 = Color3.new(1, 0.666667, 1) tp.Position = UDim2.new(0, 0, 0.666666687, 0) tp.Size = UDim2.new(0, 159, 0, 22) tp.Font = Enum.Font.Gotham tp.Text = "CLICKTP[N]" tp.TextColor3 = Color3.new(0, 0, 0) tp.TextScaled = true tp.TextSize = 14 tp.TextWrapped = true tp.MouseButton1Click:Connect(function()     toggle = true     togglekey = "n" --Key that you will use to toggle the on and off     killkey   = "k" --Key that you will use to kill a player     function Hint(txt)         local b = Instance.new('Hint', workspace)         b.Text = txt         wait(2)         b:Destroy()     end     Local = game:GetService('Players').LocalPlayer     Mouse = Local:GetMouse()     Mouse.Button1Down:connect(function()         pcall(function()             if toggle then                 Local.Character.HumanoidRootPart.CFrame = Local:GetMouse().Hit             end         end)     end)     Mouse.KeyDown:connect(function(key)         if key == togglekey then             if toggle then                 toggle = false                 Hint('Turned Off!')                 print ('Turned Off!')             else                 toggle = true                 Hint('Turned On!')                 print ('Turned On!')             end         elseif key == killkey then             if toggle then                 pcall(function()                     Mouse.Target.Parent:FindFirstChild('Humanoid').Health = 0                     Hint('Killed ' .. Mouse.Target.Parent.Name)                 end)             end         end     end) end)  fly.Name = "fly" fly.Parent = Frame fly.BackgroundColor3 = Color3.new(1, 0.666667, 1) fly.Position = UDim2.new(0, 0, 0.783333302, 0) fly.Size = UDim2.new(0, 159, 0, 22) fly.Font = Enum.Font.Gotham fly.Text = "FLY[Q]" fly.TextColor3 = Color3.new(0, 0, 0) fly.TextScaled = true fly.TextSize = 14 fly.TextWrapped = true fly.MouseButton1Down:connect(function()       local Enabled = false   local Camera = game.Workspace.CurrentCamera     local Player = game:GetService("Players").LocalPlayer   local Input = game:GetService("UserInputService")       local Forward = false   local Back = false      local Left = false      local Right = false     local Up = false        local Down = false              local function SetPlayer()              for i,v in pairs(Player.Character:GetChildren()) do                     pcall(function()                                v.Anchored = not v.Anchored                     end)            end     end             Input.InputBegan:Connect(function(Key,IsChat)           if IsChat then return end               if Key.KeyCode == Enum.KeyCode.Q then                   Enabled = not Enabled                   SetPlayer()             end             if Key.KeyCode == Enum.KeyCode.W then                   Forward = true          end             if Key.KeyCode == Enum.KeyCode.S then                   Back = true             end             if Key.KeyCode == Enum.KeyCode.A then                   Left = true             end             if Key.KeyCode == Enum.KeyCode.D then                   Right = true            end             if Key.KeyCode == Enum.KeyCode.Space then                       Up = true               end             if Key.KeyCode == Enum.KeyCode.LeftControl then                         Down = true             end     end)            Input.InputEnded:Connect(function(Key,IsChat)           if IsChat then return end               if Key.KeyCode == Enum.KeyCode.W then                   Forward = false                 end             if Key.KeyCode == Enum.KeyCode.S then                   Back = false            end             if Key.KeyCode == Enum.KeyCode.A then                   Left = false            end             if Key.KeyCode == Enum.KeyCode.D then                   Right = false           end             if Key.KeyCode == Enum.KeyCode.Space then                       Up = false              end             if Key.KeyCode == Enum.KeyCode.LeftControl then                         Down = false            end     end)            while game:GetService("RunService").RenderStepped:Wait() do             if Enabled then                         pcall(function()                        if Forward then                                 Player.Character:TranslateBy(Camera.CFrame.lookVector*2)                        end                     if Back then                            Player.Character:TranslateBy(-Camera.CFrame.lookVector*2)                       end                             if Left then                                    Player.Character:TranslateBy(-Camera.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)                           end                             if Right then                                   Player.Character:TranslateBy(Camera.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)                            end                             if Up then                                      Player.Character:TranslateBy(Camera.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)                            end                             if Down then                                    Player.Character:TranslateBy(-Camera.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)                           end                     end)            end     end end)  fling.Name = "fling" fling.Parent = Frame fling.BackgroundColor3 = Color3.new(1, 0.666667, 1) fling.Position = UDim2.new(0, 0, 0.908333302, 0) fling.Size = UDim2.new(0, 159, 0, 22) fling.Font = Enum.Font.Gotham fling.Text = "FLING GUI " fling.TextColor3 = Color3.new(0, 0, 0) fling.TextScaled = true fling.TextSize = 14 fling.TextWrapped = true fling.MouseButton1Click:Connect(function()   -- Made By JackMcJagger15 local FlingKill = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Label = Instance.new("Frame") local Shadow = Instance.new("Frame") local StartKill = Instance.new("TextButton") local StopKill = Instance.new("TextButton") local Instructions = Instance.new("TextLabel") local CurrentPower = Instance.new("TextLabel") local Recomendation = Instance.new("TextLabel") local NameOfGui = Instance.new("TextLabel") local Exit = Instance.new("TextButton") local UPArrow = Instance.new("TextButton") local DownArrow = Instance.new("TextButton")  -- Properties  FlingKill.Name = "Fling/Kill" FlingKill.Parent = game.CoreGui  Main.Name = "Main" Main.Parent = FlingKill Main.BackgroundColor3 = Color3.new(0.92549, 0.941177, 0.945098) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.702554762, 0, 0.446640313, 0) Main.Size = UDim2.new(0, 217, 0, 233) Main.Selectable = true Main.Active = true Main.Draggable = true  Label.Name = "Label" Label.Parent = Main Label.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392) Label.BorderSizePixel = 0 Label.Size = UDim2.new(0, 217, 0, 27)  Shadow.Name = "Shadow" Shadow.Parent = Main Shadow.BackgroundColor3 = Color3.new(0.67451, 0.694118, 0.705882) Shadow.BorderSizePixel = 0 Shadow.Position = UDim2.new(0, 0, 0.115879826, 0) Shadow.Size = UDim2.new(0, 217, 0, 9)  StartKill.Name = "StartKill" StartKill.Parent = Main StartKill.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392) StartKill.BorderSizePixel = 0 StartKill.Position = UDim2.new(0.195852548, 0, 0.227467805, 0) StartKill.Size = UDim2.new(0, 126, 0, 23) StartKill.Font = Enum.Font.Cartoon StartKill.Text = "FE Kill/Fling" StartKill.TextColor3 = Color3.new(0, 0, 0) StartKill.TextSize = 14  StopKill.Name = "StopKill" StopKill.Parent = Main StopKill.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392) StopKill.BorderSizePixel = 0 StopKill.Position = UDim2.new(0.207373276, 0, 0.38197428, 0) StopKill.Size = UDim2.new(0, 124, 0, 23) StopKill.Font = Enum.Font.Cartoon StopKill.Text = "Stop FE Kill/Fling" StopKill.TextColor3 = Color3.new(0, 0, 0) StopKill.TextSize = 14  Instructions.Name = "Instructions" Instructions.Parent = Main Instructions.BackgroundColor3 = Color3.new(1, 1, 1) Instructions.BackgroundTransparency = 1 Instructions.Position = UDim2.new(0.0391705073, 0, 0.549356222, 0) Instructions.Size = UDim2.new(0, 200, 0, 32) Instructions.Font = Enum.Font.Cartoon Instructions.Text = "Just touch someone to watch the fly to their death!" Instructions.TextColor3 = Color3.new(0, 0, 0) Instructions.TextSize = 14 Instructions.TextWrapped = true  CurrentPower.Name = "CurrentPower" CurrentPower.Parent = Main CurrentPower.BackgroundColor3 = Color3.new(1, 1, 1) CurrentPower.BackgroundTransparency = 1 CurrentPower.Position = UDim2.new(0.276497692, 0, 0.686695278, 0) CurrentPower.Size = UDim2.new(0, 98, 0, 36) CurrentPower.Font = Enum.Font.Cartoon CurrentPower.Text = "Current Power = 5" CurrentPower.TextColor3 = Color3.new(0, 0, 0) CurrentPower.TextSize = 14  Recomendation.Name = "Recomendation" Recomendation.Parent = Main Recomendation.BackgroundColor3 = Color3.new(1, 1, 1) Recomendation.BackgroundTransparency = 1 Recomendation.Position = UDim2.new(0.0414746553, 0, 0.884120166, 0) Recomendation.Size = UDim2.new(0, 200, 0, 21) Recomendation.Font = Enum.Font.Cartoon Recomendation.Text = "Recommended Power is 5" Recomendation.TextColor3 = Color3.new(0, 0, 0) Recomendation.TextSize = 14  NameOfGui.Name = "NameOfGui" NameOfGui.Parent = Main NameOfGui.BackgroundColor3 = Color3.new(1, 1, 1) NameOfGui.BackgroundTransparency = 1 NameOfGui.Position = UDim2.new(0.0806451589, 0, 0, 0) NameOfGui.Size = UDim2.new(0, 154, 0, 27) NameOfGui.Font = Enum.Font.Cartoon NameOfGui.Text = "FE Kill/Fling By JackMcJagger15" NameOfGui.TextColor3 = Color3.new(0, 0, 0) NameOfGui.TextSize = 14  Exit.Name = "Exit" Exit.Parent = Main Exit.BackgroundColor3 = Color3.new(1, 1, 1) Exit.BackgroundTransparency = 1 Exit.Position = UDim2.new(0.907834113, 0, 0, 0) Exit.Size = UDim2.new(0, 20, 0, 27) Exit.Font = Enum.Font.Cartoon Exit.Text = "X" Exit.TextColor3 = Color3.new(0, 0, 0) Exit.TextSize = 14  UPArrow.Name = "UPArrow" UPArrow.Parent = Main UPArrow.BackgroundColor3 = Color3.new(1, 1, 1) UPArrow.BackgroundTransparency = 1 UPArrow.Position = UDim2.new(0.0783410147, 0, 0.716738224, 0) UPArrow.Size = UDim2.new(0, 26, 0, 23) UPArrow.Font = Enum.Font.Cartoon UPArrow.Text = "Up" UPArrow.TextColor3 = Color3.new(0, 0, 0) UPArrow.TextSize = 12 UPArrow.TextWrapped = true  DownArrow.Name = "DownArrow" DownArrow.Parent = Main DownArrow.BackgroundColor3 = Color3.new(1, 1, 1) DownArrow.BackgroundTransparency = 1 DownArrow.Position = UDim2.new(0.792626739, 0, 0.714592278, 0) DownArrow.Size = UDim2.new(0, 26, 0, 23) DownArrow.Font = Enum.Font.Cartoon DownArrow.Text = "Down" DownArrow.TextColor3 = Color3.new(0, 0, 0) DownArrow.TextSize = 12 DownArrow.TextWrapped = true  power = 500 active = false local val = Instance.new("IntValue") val.Name = "Number" val.Parent = game.Players.LocalPlayer val.Value = 5  Exit.MouseButton1Click:connect(function() FlingKill.Enabled = false end)  StartKill.MouseButton1Click:connect(function() game:GetService('RunService').Stepped:connect(function() if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.Torso.CanCollide = false game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false else if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false end end end) wait(.1) local bambam = Instance.new("BodyThrust") bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bambam.Force = Vector3.new(power,0,power) bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position end)  StopKill.MouseButton1Click:connect(function() active = false game.Players.LocalPlayer.Character.HumanoidRootPart.BodyThrust:Remove() end)  UPArrow.MouseButton1Click:connect(function() power = power + 100 game.Players.LocalPlayer.Number.Value = game.Players.LocalPlayer.Number.Value + 1 CurrentPower.Text = "Current Power = " .. game.Players.LocalPlayer.Number.Value end)  DownArrow.MouseButton1Click:connect(function() power = power - 100 game.Players.LocalPlayer.Number.Value = game.Players.LocalPlayer.Number.Value - 1 CurrentPower.Text = "Current Power = " .. game.Players.LocalPlayer.Number.Value end) end)   dsadsadsad.Name = "dsadsadsad" dsadsadsad.Parent = Frame dsadsadsad.BackgroundColor3 = Color3.new(1, 0.666667, 0) dsadsadsad.BorderColor3 = Color3.new(1, 1, 0) dsadsadsad.BorderSizePixel = 3 dsadsadsad.Position = UDim2.new(0, 0, 1.10416675, 0) dsadsadsad.Size = UDim2.new(0, 159, 0, 22) dsadsadsad.Font = Enum.Font.Gotham dsadsadsad.Text = "INFINITE MONEY" dsadsadsad.TextColor3 = Color3.new(0, 0, 0) dsadsadsad.TextScaled = true dsadsadsad.TextSize = 14 dsadsadsad.TextWrapped = true  TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BorderColor3 = Color3.new(0, 1, 1) TextLabel_2.Position = UDim2.new(0, 0, 1, 0) TextLabel_2.Size = UDim2.new(0, 0, 0, 50) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "" TextLabel_2.TextColor3 = Color3.new(0, 0, 0) TextLabel_2.TextSize = 14  TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_3.BorderColor3 = Color3.new(0, 1, 1) TextLabel_3.Position = UDim2.new(1, 0, 1, 0) TextLabel_3.Size = UDim2.new(0, 0, 0, 50) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "" TextLabel_3.TextColor3 = Color3.new(0, 0, 0) TextLabel_3.TextSize = 14  close.Name = "close" close.Parent = Frame close.BackgroundColor3 = Color3.new(1, 1, 1) close.BorderColor3 = Color3.new(0, 1, 1) close.BorderSizePixel = 3 close.Position = UDim2.new(0.786163568, 0, -0.145833328, 0) close.Size = UDim2.new(0, 34, 0, 28) close.Font = Enum.Font.GothamBlack close.Text = "X" close.TextColor3 = Color3.new(0, 0, 0) close.TextScaled = true close.TextSize = 14 close.TextWrapped = true close.MouseButton1Down:connect(function() Frame.Visible = false open.Visible = true end)  open.Name = "open" open.Parent = ScreenGui open.BackgroundColor3 = Color3.new(1, 0.666667, 1) open.BackgroundTransparency = 0.5 open.BorderSizePixel = 0 open.Position = UDim2.new(0.00815494359, 0, 0.437216192, 0) open.Size = UDim2.new(0, 61, 0, 35) open.Font = Enum.Font.GothamBlack open.Text = "OPEN GUI" open.TextColor3 = Color3.new(0, 0, 0) open.TextScaled = true open.TextSize = 14 open.TextWrapped = true open.MouseButton1Down:connect(function() Frame.Visible = true open.Visible = false end)



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