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Zombie Rush, Kill All! script pastebin roblox
By Zombie rush on 2024-11-20 08:00 am | Syntax: LUA | Views: 16



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  1. local delay = 1 local running = false local sentMessage = false local player = game.Players.LocalPlayer local SuperSpeed = false   -- Preloading the function names because there were some nil issues local tzrKeyDown local tzrKeyUp local tzr local unloadAll local DeadFunc local tzrWhile local NotifyUser   NotifyUser = function(theMessage)     game.StarterGui:SetCore("ChatMakeSystemMessage", {         Text = theMessage;         Color = Color3.new(0, 0, 1);         }) end   DeadFunc = function() end   tzrKeyDown = function(inputobject)     if inputobject.KeyCode == Enum.KeyCode.Q then         delay = delay * 1.25         if delay > 5 then delay = 5 end         NotifyUser(tostring(math.floor((1/delay)*100)/100) .. " random zombie kills per second")     elseif inputobject.KeyCode == Enum.KeyCode.E then         delay = delay / 1.25         if delay < 0.001 then delay = 0.001 end         NotifyUser(tostring(math.floor((1/delay)*100)/100) .. " random zombie kills per second")     elseif inputobject.KeyCode == Enum.KeyCode.C then         SuperSpeed = true         NotifyUser("SUPERSPEED")     elseif inputobject.KeyCode == Enum.KeyCode.Z then         if running then             running = false             NotifyUser("TZR Disabled")         else             running = true             NotifyUser("TZR Enabled")         end         tzrWhile()     elseif inputobject.KeyCode == Enum.KeyCode.U then         pcall(unloadAll)     end end   tzrKeyUp = function(inputobject)     if inputobject.KeyCode == Enum.KeyCode.C then         SuperSpeed = false         NotifyUser("SUPERSPEED OFF")     end end   tzr = function()     local zombies = game.Workspace['Zombie Storage']:GetChildren();     for i,zombie in pairs(game.Workspace['Zombie Storage']:GetChildren()) do         if SuperSpeed == false then zombie = zombies[math.random(#zombies)] end         local weaponName = player.EquipStorage.Primary.Value         local weapon         if player.Backpack:FindFirstChild(weaponName) then             weapon = player.Backpack:FindFirstChild(weaponName)         elseif player.Character:FindFirstChild(weaponName) then             weapon = player.Character:FindFirstChild(weaponName)         else             weapon = nil         end         if weapon then             local humanoid = zombie:FindFirstChild('Humanoid')             if humanoid then                 spawn(function()                     for i=1,10 do                         weapon.GunController.RemoteFunction:InvokeServer({['Name'] = weapon.Name, ['HumanoidTables'] = {{['HeadHits'] = 1, ['THumanoid'] = humanoid, ['BodyHits'] = 0}}})                     end                 end)             end         end         if SuperSpeed == false then return end     end end   tzrWhile = function()     while running == true do         pcall(tzr)         if SuperSpeed then             wait(0.00001)         else             wait(math.floor(delay*100)/100)         end     end end   unloadAll = function()     running = false     tzrKeyUp = DeadFunc     tzrKeyDown = DeadFunc     tzr = DeadFunc     unloadAll = DeadFunc     NotifyUser("TZR unloaded")     NotifyUser = DeadFunc end game:GetService("UserInputService").InputBegan:Connect(function(inputobject) tzrKeyDown(inputobject) end) game:GetService("UserInputService").InputEnded:Connect(function(inputobject) tzrKeyUp(inputobject) end) NotifyUser("TZR Loaded, Press Z to enable")



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