- local delay = 1 local running = false local sentMessage = false local player = game.Players.LocalPlayer local SuperSpeed = false -- Preloading the function names because there were some nil issues local tzrKeyDown local tzrKeyUp local tzr local unloadAll local DeadFunc local tzrWhile local NotifyUser NotifyUser = function(theMessage) game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = theMessage; Color = Color3.new(0, 0, 1); }) end DeadFunc = function() end tzrKeyDown = function(inputobject) if inputobject.KeyCode == Enum.KeyCode.Q then delay = delay * 1.25 if delay > 5 then delay = 5 end NotifyUser(tostring(math.floor((1/delay)*100)/100) .. " random zombie kills per second") elseif inputobject.KeyCode == Enum.KeyCode.E then delay = delay / 1.25 if delay < 0.001 then delay = 0.001 end NotifyUser(tostring(math.floor((1/delay)*100)/100) .. " random zombie kills per second") elseif inputobject.KeyCode == Enum.KeyCode.C then SuperSpeed = true NotifyUser("SUPERSPEED") elseif inputobject.KeyCode == Enum.KeyCode.Z then if running then running = false NotifyUser("TZR Disabled") else running = true NotifyUser("TZR Enabled") end tzrWhile() elseif inputobject.KeyCode == Enum.KeyCode.U then pcall(unloadAll) end end tzrKeyUp = function(inputobject) if inputobject.KeyCode == Enum.KeyCode.C then SuperSpeed = false NotifyUser("SUPERSPEED OFF") end end tzr = function() local zombies = game.Workspace['Zombie Storage']:GetChildren(); for i,zombie in pairs(game.Workspace['Zombie Storage']:GetChildren()) do if SuperSpeed == false then zombie = zombies[math.random(#zombies)] end local weaponName = player.EquipStorage.Primary.Value local weapon if player.Backpack:FindFirstChild(weaponName) then weapon = player.Backpack:FindFirstChild(weaponName) elseif player.Character:FindFirstChild(weaponName) then weapon = player.Character:FindFirstChild(weaponName) else weapon = nil end if weapon then local humanoid = zombie:FindFirstChild('Humanoid') if humanoid then spawn(function() for i=1,10 do weapon.GunController.RemoteFunction:InvokeServer({['Name'] = weapon.Name, ['HumanoidTables'] = {{['HeadHits'] = 1, ['THumanoid'] = humanoid, ['BodyHits'] = 0}}}) end end) end end if SuperSpeed == false then return end end end tzrWhile = function() while running == true do pcall(tzr) if SuperSpeed then wait(0.00001) else wait(math.floor(delay*100)/100) end end end unloadAll = function() running = false tzrKeyUp = DeadFunc tzrKeyDown = DeadFunc tzr = DeadFunc unloadAll = DeadFunc NotifyUser("TZR unloaded") NotifyUser = DeadFunc end game:GetService("UserInputService").InputBegan:Connect(function(inputobject) tzrKeyDown(inputobject) end) game:GetService("UserInputService").InputEnded:Connect(function(inputobject) tzrKeyUp(inputobject) end) NotifyUser("TZR Loaded, Press Z to enable")