- getgenv().on = true; game:GetService("Workspace").Debris.CurrencyDrops.ChildAdded:Connect(function(v) repeat wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.PrimaryPart,0); firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.PrimaryPart,1); until v.PrimaryPart == nil end); while getgenv().on do for i , v in pairs(workspace.Debris.Ores:GetChildren()) do if v.PrimaryPart and getgenv().on then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.PrimaryPart.CFrame; wait(); local ohString1 = "OreHit" local ohTable2 = { ["Tool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"), ["OreModel"] = v } game:GetService("ReplicatedStorage").RemoteEvent:FireServer(ohString1, ohTable2) game:GetService("RunService").Heartbeat:wait() until not v.PrimaryPart or getgenv().on == false; end; end; end;