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Avatar: The Last Airbender script pastebin roblox
By LINK GAME on 2024-11-21 08:00 am | Syntax: LUA | Views: 15



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  1. Player = game.Players.LocalPlayer Mouse = Player:GetMouse() UserInput = game:GetService('UserInputService') RunService = game:GetService('RunService')  local Enabled = {sliceHack=false, godMode=false}  local function Notify(msg, on)    game.StarterGui:SetCore('ChatMakeSystemMessage', {        Text = msg..tostring(on);        Font = Enum.Font.ArialBold;        Color = Color3.new(not(on) and 255 or 0,on and 250 or 0,0);        FontSize = Enum.FontSize.Size96;    }) end  Switch = UserInput.InputBegan:Connect(function(Key)    if(Key.KeyCode == Enum.KeyCode.F1) then        Enabled.sliceHack = not(Enabled.sliceHack)        Notify("SlicedHack On: ", Enabled.sliceHack)    elseif(Key.KeyCode == Enum.KeyCode.F2) then        Enabled.godMode = not(Enabled.godMode)        Notify("GodMode On: ", Enabled.godMode)    elseif(Key.KeyCode == Enum.KeyCode.F3) then        Notify("FireAura On: ", true)        game.ReplicatedStorage.NetworkFolder.GameFunction:InvokeServer("ProcessKey", {            AimPos = Vector3.new(),            Key = "V",            ExtraData = {                Ability = "Fire Fly End"            }        });    end end)   local sliceActive = false local sliceController = function(Input)    if(Input.UserInputType == Enum.UserInputType.MouseButton1) then        sliceActive = not(sliceActive)    end end  UserInput.InputBegan:Connect(sliceController) UserInput.InputEnded:Connect(sliceController)   RunService.RenderStepped:Connect(function()    if(Enabled.sliceHack and sliceActive) then        spawn(function()            game.ReplicatedStorage.NetworkFolder.GameFunction:InvokeServer('ProcessKey', {                Key = "Water Slice",                AimPos = Mouse.Hit.p            })        end)    end    if(Enabled.godMode) then        pcall(function()            local Health = Player.Character:WaitForChild('BattlerHealth')            if(Health.Value < Health.MaxValue) then                game.ReplicatedStorage.NetworkFolder.GameFunction:InvokeServer('ProcessKey', {                    Key = "Burn",                    Damage = -350,                    Opponent = Player                })            end        end)    end end)



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