- game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game.Workspace.Camera:GetChildren()) do if v.Name ~= 'Left Arm' and v.Name ~= 'Right Arm' then for i,g in pairs(v:GetDescendants()) do if g.ClassName == 'Texture' then g:Remove() else if g.ClassName == 'Part' or g.ClassName == 'MeshPart' or g.ClassName == 'UnionOperation' then g.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) end end end end end end)