- local A_1 =
- " Never Gonna Give You Up - Lyrics [Edited for Hashtag] "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(5)
- local A_1 =
- " We're no strangers to L###, You know the rules and so do I "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " A full commitment's what I'm thinking of, You wouldn't get this from any other guy "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " I just wanna tell you how I'm feeling, Gotta make you understand "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna give you up, Never gonna let you down "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna run around and desert you, Never gonna make you cry "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna say goodbye, Never gonna tell a lie and h#rt you "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " We've known each other for so long, Your h####'s been aching, but, You're too shy to say it "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Inside, we both know what's been going on, We know the game and we're gonna play it "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " And if you ask me how I'm feeling, Don't tell me you're too blind to see "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna give you up, Never gonna let you down "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna run around and desert you, Never gonna make you cry "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna say goodbye, Never gonna tell a lie and h#rt you "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna give you up, Never gonna let you down (x2) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna run around and desert you, Never gonna make you cry (x2) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna say goodbye, Never gonna tell a lie and h#rt you (x2) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " (Ooh, give you up), (Ooh, give you up) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna give, never gonna give, (Give you up) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna give, never gonna give, (Give you up) (x2) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " We've known each other for so long, Your h####'s been aching, but "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " You're too shy to say it, Inside, we both know what's been going on "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " We know the game and we're gonna play it, I just wanna tell you how I'm feeling, Gotta make you understand "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna give you up, Never gonna let you down "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna run around and desert you, Never gonna make you cry "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna say goodbye, Never gonna tell a lie and h#rt you "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(4)
- local A_1 =
- " Never gonna give you up, Never gonna let you down (x2) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna run around and desert you, Never gonna make you cry (x2) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna say goodbye, Never gonna tell a lie and h#rt you (x2) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(4)
- local A_1 =
- " Never gonna give you up, Never gonna let you down (x3) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna run around and desert you, Never gonna make you cry (x3) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Never gonna say goodbye, Never gonna tell a lie and h#rt you (x3) "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- wait(3)
- local A_1 =
- " Made by jynz_l, The End. "
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)