- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
- _G.AutoFarm = true
- local Refill_Teleport = game.Workspace:FindFirstChild("Game"):FindFirstChild("PresentEvent"):FindFirstChild("Pickup")
- local DropOffs = game.Workspace:FindFirstChild("Game"):FindFirstChild("PresentEvent"):FindFirstChild("Dropoffs"):GetChildren()
- function makePlayerWalk()
- Humanoid:Move(Vector3.new(-20, -20, 0))
- Humanoid:Move(Vector3.new(-10, -10, 0))
- Humanoid:Move(Vector3.new(-20, -20, 0))
- Humanoid:Move(Vector3.new(-10, -10, 0))
- end
- function findDropOff()
- for i,v in pairs(DropOffs) do
- if v.Main.Beam.Enabled == true then
- Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- end
- end
- end
- while _G.AutoFarm == true do
- wait()
- Character.HumanoidRootPart.CFrame = CFrame.new(Refill_Teleport.Position)
- wait(7)
- makePlayerWalk()
- wait(20)
- findDropOff()
- end