- local a
- local b
- if not _G.Remote then
- for i,v in next, getgc() do
- if (type(v) == 'function') and (debug.getfenv(v).script == game:GetService("ReplicatedStorage").newremotes.dmgsystem.dmgsystem) then
- a = getfenv(v);
- b = v
- end
- end
- for i,v in pairs(getupvalues(b)) do
- if typeof(v) == "Instance" and v:IsA("RemoteEvent") then _G.Remote = v end
- end
- end
- while wait() do
- for i,v in pairs(game.Players:GetPlayers()) do
- local e = v.Character
- if not e then continue end
- pcall(function()
- _G.Remote:FireServer(e.Humanoid,e.Humanoid.MaxHealth,Vector3.new(math.huge,math.huge,math.huge),"rbxassetid://260430079",0,"rbxassetid://241837157",0,0,false,false,false,nil,5)
- end)
- end
- end