- _G.autoa = true
- while _G.autoa == true do
- wait()
- pcall(function()
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Door" and v.Area.Value == 1 then --Change 1 to any area number u can farm in--
- wait()
- if v.Open.Value == true then
- wait(2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- if game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.OtherFrames.FullStorage.Visible == true then
- wait(0.5)
- game:GetService("ReplicatedStorage").Events.SellCandy:FireServer(game.Workspace.Locations.SellAreas.Sell)
- game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.OtherFrames.FullStorage.Visible = false
- end
- else
- if game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.OtherFrames.Tricked.Visible == true then
- wait(1)
- game:GetService("ReplicatedStorage").Events.FightEnemy:FireServer()
- game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.OtherFrames.Tricked.Visible = false
- wait(4)
- if game.Workspace:WaitForChild("Monsters") then
- _G.kill = true
- while _G.kill == true do
- wait()
- wait()
- if game.Workspace:FindFirstChild("Monsters"):FindFirstChildOfClass("Model").HumanoidRootPart then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Monsters:FindFirstChildOfClass("Model").HumanoidRootPart.CFrame-Vector3.new(0,16,0)
- if game.Workspace.Monsters:FindFirstChildOfClass("Model").HP.Value >= 0 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- game.Workspace.Monsters:FindFirstChildOfClass("Model").HumanoidRootPart.Anchored = true
- local v = game.Workspace.Monsters:FindFirstChildOfClass("Model")
- game:GetService("ReplicatedStorage").Events.HitEnemy:InvokeServer(v)
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- end