- spawn(function()
- local guiinf = game:GetService("Players").LocalPlayer.PlayerGui.BuildGui.InventoryFrame.ScrollingFrame.BlocksFrame
- _G.Blocks = false
- while game:GetService("RunService").RenderStepped:wait() do
- if _G.Blocks then return end
- for i,v in pairs(guiinf:GetDescendants()) do
- if v.Name == "AmountText" then
- v.Text = math.huge
- end
- end
- end
- end)