- local Finity = loadstring(game:HttpGet("https://pastebin.com/raw/y4eeFHp0"))()
- local FinityWindow = Finity.new(true)
- FinityWindow.ChangeToggleKey(Enum.KeyCode.RightShift)
- local Invisible = FinityWindow:Category("Plane Crazy")
- local Invisible1 = Invisible:Sector("Lag server")
- Invisible1:Cheat("Label", "Press this a few times", function()
- end)
- Invisible1:Cheat("Button", "LagServer", function()
- while true do
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- local string_1 = nil
- local string_2 = "Parachute";
- local string_3 = "";
- local string_4 = "";
- local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
- Target:FireServer(string_1, string_2, string_3, string_4);
- wait()
- end
- end)