- local FEmusic = true;
- local musicid = "5693287386"; --edit the id
- local shotsound = true
- local shotsoundid = "5693287386"--edit the id
- for i,v in pairs(game.ReplicatedStorage.WeaponScripts.WeaponConfigs:GetChildren()) do
- local gun = require(v)
- gun.magSize = 10000000
- gun.damage = 999
- gun.pellets = 30
- gun.reloadTime = 0
- gun.bulletSpeed = 100009999990
- gun.range = 200099
- gun.minSpread = 0
- gun.maxSprea = 0
- gun.RPM = 1000000000
- gun.fireMode = 1
- gun.customDamage.Head = 10000
- gun.spreadCooldown = 0
- gun.spreadAdd = 0
- if shotsound == true then
- gun.shootSound = {shotsoundid,1000000000, 1, true }
- end
- if FEmusic == true then
- gun.equipSound = { musicid, 1000000000, 1, true }
- end
- end