- local Remote;
- game.ChildAdded:Connect(function(Obj)
- Remote = Obj
- end)
- local oldnamecall; oldnamecall = hookmetamethod(game, "__namecall", function(self, ...)
- local args = {...}
- if Remote then
- if self.Name == Remote.Name then
- if args[1] == "Gamer" then
- return wait(9e9)
- end
- end
- end
- return oldnamecall(self, unpack(args))
- end)
- for i, v in pairs(getconnections(game.Players.LocalPlayer.Character.CharacterHandler.Stats.Walkspeed.Changed)) do
- v:Disable()
- end
- local x = getsenv(game.Players.LocalPlayer.Character:WaitForChild("CharacterHandler").LocalScript)
- x.Fall_Damage = function() end