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Fe Flag script pastebin roblox
By Fe Flag on 2024-11-27 08:00 am | Syntax: LUA | Views: 19



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  1. --made by Stalker Kostya#2498
  2. local HatChar = game.Players.LocalPlayer.Character
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9. HumanDied = false
  10. local reanim
  11. function noplsmesh(hat)
  12. _G.OldCF=workspace.Camera.CFrame
  13. oldchar=game.Players.LocalPlayer.Character
  14. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  15. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  16. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  17. v:Remove()
  18. end
  19. end
  20.  
  21. end
  22. _G.ClickFling=false -- Set this to true if u want.
  23. loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
  24.  
  25. IT = Instance.new
  26. CF = CFrame.new
  27. VT = Vector3.new
  28. RAD = math.rad
  29. C3 = Color3.new
  30. UD2 = UDim2.new
  31. BRICKC = BrickColor.new
  32. ANGLES = CFrame.Angles
  33. EULER = CFrame.fromEulerAnglesXYZ
  34. COS = math.cos
  35. ACOS = math.acos
  36. SIN = math.sin
  37. ASIN = math.asin
  38. ABS = math.abs
  39. MRANDOM = math.random
  40. FLOOR = math.floor
  41.  
  42. speed = 1
  43. sine = 1
  44. srv = game:GetService('RunService')
  45.  
  46. function hatset(yes,part,c1,c0,nm)
  47. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  48. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  49. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  50. if nm==true then
  51. noplsmesh(yes)
  52. end
  53. end
  54.  
  55. --put the hat script converted below
  56.  
  57. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  58. RJ = reanim.HumanoidRootPart.RootJoint
  59. RS = reanim.Torso['Right Shoulder']
  60. LS = reanim.Torso['Left Shoulder']
  61. RH = reanim.Torso['Right Hip']
  62. LH = reanim.Torso['Left Hip']
  63. Root = reanim.HumanoidRootPart
  64. NECK = reanim.Torso.Neck
  65. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  66. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  67. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  68. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  69. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  70. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  71. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  72. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  73. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  74. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  75. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  76. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  77.  
  78. Mode='1'
  79.  
  80. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  81. if k == '1' then-- first mode
  82. Mode='1'
  83. elseif k == 'e' then-- second mode
  84. Mode='2'
  85. elseif k == 'q' then-- first mode again
  86. Mode='1'
  87. end
  88. end) -- change the E or Q to whatever keybind u want or leave it
  89.  
  90.  
  91.  
  92.  
  93. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  94. Mode='Attack0'
  95. wait(0.07) -- time of attack u can edit this
  96. Mode='Attack1'
  97. wait(.1)
  98. Mode='Attack3'
  99. wait(.2)
  100. Mode ='1' -- change this mode to whatever u want the mode to be after attacking
  101. end)
  102.  
  103.  
  104. coroutine.wrap(function()
  105. while true do -- anim changer
  106. if HumanDied then mousechanger:Disconnect() attacklol:Disconnect() break end
  107. sine = sine + speed
  108. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  109. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  110. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  111. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  112. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  113. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  114. if lookvector > reanim.Humanoid.WalkSpeed then
  115. lookvector = reanim.Humanoid.WalkSpeed
  116. end
  117. if lookvector < -reanim.Humanoid.WalkSpeed then
  118. lookvector = -reanim.Humanoid.WalkSpeed
  119. end
  120. if rightvector > reanim.Humanoid.WalkSpeed then
  121. rightvector = reanim.Humanoid.WalkSpeed
  122. end
  123. if rightvector < -reanim.Humanoid.WalkSpeed then
  124. rightvector = -reanim.Humanoid.WalkSpeed
  125. end
  126. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  127. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  128. if Mode == '1' then
  129. if Root.Velocity.y > 1 then -- jump
  130. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  131. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  132. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  133. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  134. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  135. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  136. elseif Root.Velocity.y < -1 then -- fall
  137. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  138. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  139. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  140. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  141. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  142. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  143. elseif Root.Velocity.Magnitude < 2 xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed> 20 then -- run
  144. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  145. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  146. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  147. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  148. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  149. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  150. end
  151.  
  152. elseif Mode == '2' then
  153. if Root.Velocity.y > 1 then -- jump
  154. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  155. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  156. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  157. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  158. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  159. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  160. elseif Root.Velocity.y < -1 then -- fall
  161. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  162. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  163. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  164. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  165. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  166. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  167. elseif Root.Velocity.Magnitude < 2 xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed> 20 then -- run
  168. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  169. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  170. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  171. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  172. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  173. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  174. end
  175.  
  176.  
  177. elseif Mode == 'Attack0' then --attack clerp
  178. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  179. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  180. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  181. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  182. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  183. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  184. elseif Mode == 'Attack1' then --attack clerp
  185. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  186. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  187. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  188. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  189. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  190. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  191. elseif Mode == 'Attack3' then --attack clerp
  192. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),-37+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  193. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0.4+0*math.cos(sine/13),0+1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+21*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  194. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  195. LS.C0 = LS.C0:Lerp(CF(1.5+0*math.cos(sine/13),-3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  196. RH.C0 = RH.C0:Lerp(CF(1.5+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  197. LH.C0 = LH.C0:Lerp(CF(1.5+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  198.  
  199. end
  200. srv.RenderStepped:Wait()
  201. end
  202. end)()



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