- -- ROBLOX FE PART + MOUSE FE SCRIPT
- -- Made by Rolevote.
- -- EXECUTE THIS SCRIPT ONCE PER SERVER
- local player = game.Players.LocalPlayer.Character
- local mouse = game.Players.LocalPlayer:GetMouse()
- local key = game:GetService("UserInputService")
- BodyAngularVelocity = true -- Want the Part/Handle to spin really fast Crazy!
- local keyyy = Enum.KeyCode.Q -- Key to run it on part
- local y = 5.7
- local y2 = 7.2
- local P = 1000000
- local V = Vector3.new(100000,100000,100000)
- local SBT = Instance.new("SelectionBox")
- SBT.Name = "SB"
- SBT.Parent = player.HumanoidRootPart
- SBT.Adornee = player.HumanoidRootPart
- SBT.Color3 = Color3.new(0,0,0)
- while wait(.3) do
- key.InputBegan:Connect(function(k)
- if k.KeyCode == keyyy then
- local handle = mouse.Target
- if handle.Anchored == false then
- wait(.3)
- handle.Position = handle.Position + Vector3.new(0,1,0)
- local BP = Instance.new("BodyPosition")
- BP.Name = "BP"
- BP.Parent = handle
- BP.P = P
- BP.MaxForce = V
- local SB = Instance.new("SelectionBox")
- SB.Name = "SB"
- SB.Parent = handle
- SB.Adornee = handle
- local colour = math.random(1,7)
- if colour == 1 then
- SB.Color3 = Color3.new(255,0,0)
- end
- if colour == 2 then
- SB.Color3 = Color3.new(255,170,0)
- end
- if colour == 3 then
- SB.Color3 = Color3.new(255,255,0)
- end
- if colour == 4 then
- SB.Color3 = Color3.new(0,255,0)
- end
- if colour == 5 then
- SB.Color3 = Color3.new(0,170,255)
- end
- if colour == 6 then
- SB.Color3 = Color3.new(170,0,255)
- end
- if colour == 7 then
- SB.Color3 = Color3.new(0,0,0)
- end
- player.Torso.Anchored = true
- if BodyAngularVelocity == true then
- local BAV = Instance.new("BodyAngularVelocity")
- BAV.Name = "BAV""BP",true) then
- handle.CanCollide = false
- end
- BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,y,0)
- wait(.3)
- if handle:FindFirstChild("BP",true) then
- handle.CanCollide = false
- end
- BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,y2,0)
- end
- end
- end
- end)
- end