- HumanDied = false
- local CountSCIFIMOVIELOL = 1
- function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
- local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 5772000--67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 5772000
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
- local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
- AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
- AttachmentA.Position = Position or Vector3.new(0,0,0)
- AlignPos.Attachment1 = AttachmentA;
- AlignPos.Attachment0 = AttachmentB;
- AlignOri.Attachment1 = AttachmentA;
- AlignOri.Attachment0 = AttachmentB;
- CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
- return {AlignPos,AlignOri,AttachmentA,AttachmentB}
- end
- game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
- local hatnameclone = {}
- for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
- if v:IsA("Accessory") then
- if hatnameclone[v.Name] then
- if hatnameclone[v.Name] == "s" then
- hatnameclone[v.Name] = {}
- end
- table.insert(hatnameclone[v.Name],v)
- else
- hatnameclone[v.Name] = "s"
- end
- end
- end
- for _,v in pairs(hatnameclone) do
- if type(v) == "table" then
- local num = 1
- for _,w in pairs(v) do
- w.Name = w.Name..num
- num = num + 1
- end
- end
- end
- hatnameclone = nil
- local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
- local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
- fldr.Name = "DMYF"
- local CloneChar = DeadChar:Clone()
- local ANIMATIONHERE
- if CloneChar:FindFirstChild("Animate") then
- ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
- CloneChar:FindFirstChild("Animate"):Destroy()
- end
- if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
- if CloneChar.Torso:FindFirstChild("Neck") then
- local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
- Clonessss.Part0 = nil
- Clonessss.Part1 = DeadChar.Head
- Clonessss.Parent = DeadChar.Torso
- end
- CloneChar.Parent = fldr
- CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
- CloneChar.Humanoid.BreakJointsOnDeath = false
- CloneChar.Name = "non"
- CloneChar.Humanoid.DisplayDistanceType = "None"
- for _,v in next, DeadChar:GetChildren() do
- if v:IsA("Accessory") then
- local topacc = false
- if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
- v.Handle.Massless = true
- v.Handle.CanCollide = false
- if v.Handle:FindFirstChildOfClass("Attachment") then
- local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
- if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
- topacc = ath__.Name
- end
- end
- local bv = Instance.new("BodyVelocity",v.Handle)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- if topacc then
- local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
- local normaltop = allthings[1].Attachment1
- local alipos = allthings[1]
- local alirot = allthings[2]
- local p0 = v.Handle
- local p1 = DeadChar.Head
- alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
- alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- coroutine.wrap(function()
- if alipos.Attachment1 == normaltop then
- p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
- else
- v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
- end
- end)()
- end
- else
- SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
- end
- end)()
- end
- end
- local a = DeadChar.Torso
- local b = DeadChar.HumanoidRootPart
- local c = DeadChar.Humanoid
- a.Parent = game:FindFirstChildOfClass("Workspace")
- c.Parent = game:FindFirstChildOfClass("Workspace")
- local told = a:Clone()
- local told1 = c:Clone()
- b["RootJoint"].Part0 = told
- b["RootJoint"].Part1 = DeadChar.Head
- a.Name = "torso"
- a.Neck:Destroy()
- c.Name = "Mizt Hub Best"
- told.Parent = DeadChar
- told1.Parent = DeadChar
- DeadChar.PrimaryPart = told
- told1.Health = 0
- b:Destroy()
- a.Parent = DeadChar
- c.Parent = DeadChar
- told:Destroy()
- told1:Destroy()
- a.Name = "Torso"
- if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
- if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
- local Collider
- function UnCollide()
- if HumanDied then Collider:Disconnect(); return end
- for _,Parts in next, CloneChar:GetChildren() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end
- end
- for _,Parts in next, DeadChar:GetChildren() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end
- end
- end
- Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
- local resetBindable = Instance.new("BindableEvent")
- resetBindable.Event:connect(function()
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
- resetBindable:Destroy()
- HumanDied = true
- pcall(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
- DeadChar.Head:Destroy()
- DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
- end)
- end)
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
- HumanDied = true
- pcall(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
- DeadChar.Head:Destroy()
- DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
- end)
- if resetBindable then
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
- resetBindable:Destroy()
- end
- break
- end
- end
- end)()
- SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
- SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
- SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
- SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
- SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
- SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
- for _,v in pairs(DeadChar:GetChildren()) do
- if v:IsA("BasePart") and v.Name ~= "Head" then
- --[[local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- v.CFrame = CloneChar[v.Name].CFrame
- end
- end)()]]
- elseif v:IsA("BasePart") and v.Name == "Head" then
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
- end
- end)()
- end
- end
- for _,BodyParts in next, CloneChar:GetDescendants() do
- if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
- BodyParts.Transparency = 1 end end
- game:GetService("RunService").RenderStepped:wait()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
- for _,v in next, DeadChar:GetChildren() do
- if v:IsA("Accessory") then
- if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
- end
- end
- if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
- s = Instance.new("Sound",Workspace)
- s.Pitch = 1
- s.Volume = 1
- s.SoundId = "rbxassetid://400786493"
- s.Looped = true
- s:Play()
- pls=game:GetService'Players';
- rs=game:GetService'RunService';
- uinps=game:GetService'UserInputService';
- lp=pls.LocalPlayer;
- mouse=lp:GetMouse();
- c=lp.Character;
- rayModel=Instance.new('Model',c);
- human=c.Humanoid;
- Cone=nil;
- human.MaxHealth=5000;
- wait();
- human.Health=5000;
- c.Health:Destroy();
- Debounces={
- FPS=0;
- isAttacking=false;
- isMoving=false;
- isSprinting=false;
- Debounce=false;
- isTyping=false;
- isJumping=false;
- isFlash=false;
- print("FE By Ice & Fire3021")
- };
- numLerp=function(start,goal,alpha)
- return(((goal-start)*alpha)+start);
- end;
- CFrameZero=function()
- return CFrame.new(Vector3.new());
- end;
- local function a()
- local t=tick();
- local l=t%1*3;
- local t=.5*math.pi*(l%1);
- if l1 then
- faceDecal.Texture='rbxassetid://400377503';
- else
- faceDecal.Texture='rbxassetid://400387868';
- end;
- else
- faceDecal.Texture='rbxassetid://400387868';
- end;
- if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then
- setLerp(.8);
- local spasm=math.abs(math.sin(tick()*20))*1.1;
- local spasm2=math.abs(math.sin(tick()*20-2))*1.1;
- local spasm3=math.abs(math.sin(tick()*20-2.3))*1.1;
- setJointCFrames({
- CFrame.new(Vector3.new(0,0-spasm,0))*CFAngles(Vector3.new(0,0,0));
- CFrame.new(Vector3.new(0,1.5,0))*CFAngles(Vector3.new(-0.011,-0.502,-1.177));
- CFrame.new(Vector3.new(-1.5-spasm2^2/3,-0.001,0))*CFAngles(Vector3.new(-2.344,7.899,-2.82+spasm3^2*-60));
- CFrame.new(Vector3.new(1.569+spasm2^2/3,0,-0.1))*CFAngles(Vector3.new(4.822,1.123,6.383+spasm3^2*60));
- CFrame.new(Vector3.new(-0.61,-2+spasm/1.01,-.15))*CFAngles(Vector3.new(-2.206,0.767,-0.582));
- CFrame.new(Vector3.new(0.55,-2+spasm/1.01,-.1))*CFAngles(Vector3.new(-0.026,0.463,3.184));
- });
- elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==false and Debounces.isJumping==false then
- sine=tick()*18;
- human.WalkSpeed=120;
- setLerp(.35);
- setJointCFrames({
- CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
- CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
- CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
- CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
- CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
- CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
- });
- elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then
- sine=tick()*28;
- human.WalkSpeed=400;
- lerpBoom();
- setLerp(.65);
- setJointCFrames({
- CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
- CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
- CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
- CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
- CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
- CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
- });
- elseif Debounces.isJumping==true and Debounces.Debounce==false then
- setLerp(.14);
- human.WalkSpeed=45;
- setJointCFrames({
- CFrame.new(Vector3.new(0,0,0))*CFAngles(Vector3.new(-8,0,0));
- CFrame.new(Vector3.new(0,1.5,-0.15))*CFAngles(Vector3.new(-10.138,3.687,0.306));
- CFrame.new(Vector3.new(-1.23,0.069,-0.56))*CFAngles(Vector3.new(50.809,0.672,18.704));
- CFrame.new(Vector3.new(0.929,-0.031,-1.0912))*CFAngles(Vector3.new(63.00,13.85,-36.416));
- CFrame.new(Vector3.new(-0.63,-1.82,-0.74))*CFAngles(Vector3.new(31.324,3.424,-1.249));
- CFrame.new(Vector3.new(0.619,-1.331,0.82))*CFAngles(Vector3.new(-59.644,0.998,9.776));
- });
- end;
- end;
- end);
- human.Changed:connect(function(prop)
- if prop=='MoveDirection'then
- if human.MoveDirection.magnitude>.02 then
- Debounces.isMoving=true;
- else
- Debounces.isMoving=false;
- end;
- end;
- end);
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Slash then
- local finishEvent=nil;
- Debounces.isTyping=true
- finishEvent=uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then
- Debounces.isTyping=false;
- finishEvent:disconnect();
- end;
- end);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='0'then
- Debounces.isSprinting=true;
- playSound(160248522,c.Torso);
- for i=1,3 do
- spawn(function()
- local e=Instance.new('Part',c);
- e.Size=Vector3.new(1,1,1);
- e.Material='Neon';
- e.Color=a();
- e.Anchored=true;
- e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2);
- e.CanCollide=false;
- local rm=Instance.new('SpecialMesh',e);
- rm.MeshType='FileMesh';
- rm.MeshId='rbxassetid://3270017';
- rm.Scale=Vector3.new(3.2,3.2,10);
- for x=1,30 do
- wait();
- rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1);
- e.Transparency=x/30+.5;
- end;
- end);
- end;
- c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200;
- end;
- end);
- mouse.KeyUp:connect(function(key)
- if key==''then
- Debounces.isSprinting=false;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- playSound(201858087,c.Torso,math.random(90,120)/100);
- local oldPos=c.HumanoidRootPart.CFrame.p;
- local mHit=mouse.Hit.p;
- for i=1,2 do
- spawn(function()
- local pos
- if i==1 then pos=oldPos else pos=mHit end
- local p=Instance.new('Part',workspace);
- p.Anchored=true;
- p.CanCollide=false;
- p.Color=a();
- p.FormFactor='Custom';
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
- p.Transparency=.4;
- p.Size=Vector3.new(20,1000,20);
- for i=1,20 do
- wait();
- p.Transparency=.4+(i/10)*.6;
- p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5);
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
- end;
- p:Destroy();
- end);
- end;
- if Debounces.isMoving then
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z));
- else
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z));
- end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- wait();
- gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget));
- end;
- wait();
- largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget));
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- wait();
- gasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(math.sin(i/2)*(20-i),math.cos(i/2)*(20-i),-i)));
- end;
- largegasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(0,0,-25)));
- end;
- end);
- mouse.Button1Down:connect(function()
- Debounces.isFlash=true;
- end);
- mouse.Button1Up:connect(function()
- Debounces.isFlash=false;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- if music.isPlaying then music:Stop();else music:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- if music2.isPlaying then music2:Stop();else music2:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- if music3.isPlaying then music3:Stop();else music3:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- if music4.isPlaying then music4:Stop();else music4:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- if music5.isPlaying then music4:Stop();else music5:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- for i=1,5 do
- wait();
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
- end;
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key==''then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget);
- end;
- wait(.2);
- for i=1,10 do
- largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget);
- end;
- end;
- end);
- human.StateChanged:connect(function(os,ns)
- if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then
- Debounces.isJumping=false;
- end;
- end);
- for i=1,#Joints do
- Joints[i].C1=CFrameZero();
- end;
- rs.RenderStepped:connect(function()
- Debounces.FPS=1/rs.RenderStepped:wait();
- if Debounces.FPS.99 then v:Destroy();return;end;
- v.CanCollide=true;
- local tParts=v:GetTouchingParts();
- v.CanCollide=false;
- local vCFrame=v.CFrame;
- v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60);
- v.CFrame=vCFrame;
- for _,x in pairs(tParts)do
- if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then
- x.Parent.Humanoid:TakeDamage(1,2);
- end;
- end;
- end;
- local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60);
- for i=1,#Joints do
- Joints[i].C0=Joints[i].C0:lerp(JointTargets[i],FPSLerp);
- end;
- end)
- k()