- function poop()
- local s="ShadowBladeMasterAccessory"
- -- https://www.roblox.com/catalog/4820152700/Shadow-Blademasters-Blade
- -- Made By Ice & Fire0001
- HumanDied = false
- local CountSCIFIMOVIELOL = 1
- function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
- local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 5772000--67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
- AlignOri.MaxAngularVelocity = math.huge/9e110;
- AlignOri.MaxTorque = 5772000
- AlignOri.PrimaryAxisOnly = false;
- AlignOri.ReactionTorqueEnabled = false;
- AlignOri.Responsiveness = 200;
- AlignOri.RigidityEnabled = false;
- local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
- local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
- AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
- AttachmentA.Position = Position or Vector3.new(0,0,0)
- AlignPos.Attachment1 = AttachmentA;
- AlignPos.Attachment0 = AttachmentB;
- AlignOri.Attachment1 = AttachmentA;
- AlignOri.Attachment0 = AttachmentB;
- CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
- return {AlignPos,AlignOri,AttachmentA,AttachmentB}
- end
- if _G.netted ~= true then
- _G.netted = true
- coroutine.wrap(function()
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- settings().Physics.AllowSleep = false
- game:GetService("RunService").RenderStepped:Connect(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
- sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
- end)
- end)()
- end
- game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
- local hatnameclone = {}
- for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
- if v:IsA("Accessory") then
- if hatnameclone[v.Name] then
- if hatnameclone[v.Name] == "s" then
- hatnameclone[v.Name] = {}
- end
- table.insert(hatnameclone[v.Name],v)
- else
- hatnameclone[v.Name] = "s"
- end
- end
- end
- for _,v in pairs(hatnameclone) do
- if type(v) == "table" then
- local num = 1
- for _,w in pairs(v) do
- w.Name = w.Name..num
- num = num + 1
- end
- end
- end
- hatnameclone = nil
- local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
- local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
- fldr.Name = "DMYF"
- local CloneChar = DeadChar:Clone()
- local ANIMATIONHERE
- if CloneChar:FindFirstChild("Animate") then
- ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
- CloneChar:FindFirstChild("Animate"):Destroy()
- end
- if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
- if CloneChar.Torso:FindFirstChild("Neck") then
- local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
- Clonessss.Part0 = nil
- Clonessss.Part1 = DeadChar.Head
- Clonessss.Parent = DeadChar.Torso
- end
- CloneChar.Parent = fldr
- CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
- CloneChar.Humanoid.BreakJointsOnDeath = false
- CloneChar.Name = "non"
- CloneChar.Humanoid.DisplayDistanceType = "None"
- for _,v in next, DeadChar:GetChildren() do
- if v:IsA("Accessory") then
- local topacc = false
- if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
- v.Handle.Massless = true
- v.Handle.CanCollide = false
- if v.Handle:FindFirstChildOfClass("Attachment") then
- local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
- if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
- topacc = ath__.Name
- end
- end
- local bv = Instance.new("BodyVelocity",v.Handle)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- if topacc then
- local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
- local normaltop = allthings[1].Attachment1
- local alipos = allthings[1]
- local alirot = allthings[2]
- local p0 = v.Handle
- local p1 = DeadChar.Head
- alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
- alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- coroutine.wrap(function()
- if alipos.Attachment1 == normaltop then
- p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
- else
- v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
- end
- end)()
- end
- else
- SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
- end
- end)()
- end
- end
- local a = DeadChar.Torso
- local b = DeadChar.HumanoidRootPart
- local c = DeadChar.Humanoid
- a.Parent = game:FindFirstChildOfClass("Workspace")
- c.Parent = game:FindFirstChildOfClass("Workspace")
- local told = a:Clone()
- local told1 = c:Clone()
- b["RootJoint"].Part0 = told
- b["RootJoint"].Part1 = DeadChar.Head
- a.Name = "torso"
- a.Neck:Destroy()
- c.Name = "Mizt Hub Best"
- told.Parent = DeadChar
- told1.Parent = DeadChar
- DeadChar.PrimaryPart = told
- told1.Health = 0
- b:Destroy()
- a.Parent = DeadChar
- c.Parent = DeadChar
- told:Destroy()
- told1:Destroy()
- a.Name = "Torso"
- if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
- if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
- local Collider
- function UnCollide()
- if HumanDied then Collider:Disconnect(); return end
- for _,Parts in next, CloneChar:GetChildren() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end
- end
- for _,Parts in next, DeadChar:GetChildren() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end
- end
- end
- Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
- local resetBindable = Instance.new("BindableEvent")
- resetBindable.Event:connect(function()
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
- resetBindable:Destroy()
- HumanDied = true
- pcall(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
- DeadChar.Head:Destroy()
- DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
- end)
- end)
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
- HumanDied = true
- pcall(function()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
- DeadChar.Head:Destroy()
- DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
- end)
- if resetBindable then
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
- resetBindable:Destroy()
- end
- break
- end
- end
- end)()
- SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
- SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
- SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
- SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
- SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
- SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
- for _,v in pairs(DeadChar:GetChildren()) do
- if v:IsA("BasePart") and v.Name ~= "Head" then
- --[[local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- v.CFrame = CloneChar[v.Name].CFrame
- end
- end)()]]
- elseif v:IsA("BasePart") and v.Name == "Head" then
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(0,0,0)
- coroutine.wrap(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if HumanDied then break end
- v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
- end
- end)()
- end
- end
- for _,BodyParts in next, CloneChar:GetDescendants() do
- if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
- BodyParts.Transparency = 1 end end
- game:GetService("RunService").RenderStepped:wait()
- game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
- game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
- for _,v in next, DeadChar:GetChildren() do
- if v:IsA("Accessory") then
- if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
- end
- end
- if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
- local a = game.Players.LocalPlayer.Name
- local char = game:GetService("Workspace")[a].DMYF.non
- Instance.new("Attachment",char["Right Arm"])
- Instance.new("Attachment",char[s].Handle)
- Instance.new("AlignPosition",char[s].Handle)
- Instance.new("AlignOrientation", char[s].Handle)
- char[s].Handle.AccessoryWeld.Parent = nil
- char[s].Handle.AlignPosition.Attachment0 = char[s].Handle.Attachment
- char[s].Handle.AlignOrientation.Attachment0 = char[s].Handle.Attachment
- char[s].Handle.AlignPosition.Attachment1 = char["Right Arm"].Attachment
- char[s].Handle.AlignOrientation.Attachment1 = char["Right Arm"].Attachment
- char[s].Handle.AlignPosition.Responsiveness = 2000
- char[s].Handle.AlignOrientation.Responsiveness = 2000
- char[s].Handle.Attachment.Orientation = Vector3.new(-40, 90, 0)
- char[s].Handle.Attachment.Position = Vector3.new(1, 2.5, 0)
- char[s].Handle.AlignPosition.RigidityEnabled = true
- char[s].Handle.AlignOrientation.RigidityEnabled = true
- local function lerp(weld,beglerp,endlerp,speed)
- weld.C0 = beglerp:lerp(endlerp,speed)
- return weld.C0
- end
- local speed = 0.2
- local angle = 0
- local anglespeed = 2
- local armspeed = 0.2
- local armangle = 0
- local armanglespeed = 2
- local legspeed = 0.2
- local legangle = 0
- local leganglespeed = 2
- local idle = 0
- local on = true
- local damen = false
- local enabled = true
- local buff = false
- local zenabled = 0
- local xenabled = 0
- local cenabled = 0
- local venabled = 0
- local eenabled = 0
- local Debounce = {}
- local TakeDamage = false
- local combo = 1
- local Player = game.Players.LocalPlayer
- local mouse = Player:GetMouse()
- local Char = Player.Character
- if Char:FindFirstChild("Shirt") ~= nil then
- Char.Shirt:Destroy()
- Instance.new("Shirt",Char).ShirtTemplate = "http://www.roblox.com/asset/?id=4609119"
- end
- if Char:FindFirstChild("Pants") ~= nil then
- Char.Pants:Destroy()
- Instance.new("Pants",Char).PantsTemplate = "http://www.roblox.com/asset/?id=4609244"
- end
- local Human = Char.Humanoid
- Human.MaxHealth = 500
- wait(0.1)
- Human.Health = Human.MaxHealth
- local Sounds = {"rbxassetid://588693156","rbxassetid://588693579","rbxassetid://588735023","rbxassetid://588737825","rbxassetid://163619849","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxassetid://199149269"}
- local Head = Char.Head
- local LA = Char:findFirstChild("Left Arm")
- local RA = Char:findFirstChild("Right Arm")
- local LL = Char:findFirstChild("Left Leg")
- local RL = Char:findFirstChild("Right Leg")
- local T = Char:findFirstChild("Torso")
- local LS = T:findFirstChild("Left Shoulder")
- local RS = T:findFirstChild("Right Shoulder")
- local LH = T:findFirstChild("Left Hip")
- local RH = T:findFirstChild("Right Hip")
- local Neck = T:findFirstChild("Neck")
- local HM = Char:findFirstChild("HumanoidRootPart")
- local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- local WLS = Instance.new("Motor", T)
- WLS.C0 = CFrame.new(-1.5, 0.5, 0)
- WLS.C1 = CFrame.new(0, 0.5, 0)
- WLS.Part0 = T
- WLS.Part1 = LA
- local WRS = Instance.new("Motor", T)
- WRS.Part0 = T
- WRS.Part1 = RA
- WRS.C0 = CFrame.new(1.5, 0.5, 0)
- WRS.C1 = CFrame.new(0, 0.5, 0)
- local WLH = LH
- local WRH = RH
- local LSC0 = WLS.C0
- local RSC0 = WRS.C0
- local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local WRJ = RJ
- local RJC0 = WRJ.C0
- local RJC1 = WRJ.C1
- local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local Run = game:GetService("RunService")
- local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0) --apply to parts you add by doing part.CustomPhysicalProperties = noweightprop
- local Machete = Instance.new("Part",Char)
- Machete.Transparency=1
- Machete.CanCollide = false
- Machete.Locked = true
- Machete.TopSurface = 10
- Machete.BottomSurface = 10
- Machete.CustomPhysicalProperties = noweightprop
- Machete.FormFactor = 3
- Machete.Size = Vector3.new(0.5,2,0.5)
- local MacheteMesh = Instance.new("SpecialMesh",Machete)
- MacheteMesh.Scale = Vector3.new(1,0.5,0.4)
- MacheteMesh.MeshId = "http://www.roblox.com/asset/?id=123248347"
- MacheteMesh.TextureId = "http://www.roblox.com/asset/?id=123248449"
- local MacheteWeld = Instance.new("Motor",Machete)
- MacheteWeld.Part0 = RA
- MacheteWeld.Part1 = Machete
- MacheteWeld.C0 = CFrame.new(0,-1.15,-1.8) *CFrame.Angles(-math.pi/2,0,0)
- local HW = MacheteWeld
- local hc0 = HW.C0
- local Mask = Instance.new("Part",Char)
- Mask.CanCollide = false
- Mask.Locked = true
- Mask.TopSurface = 10
- Mask.BottomSurface = 10
- Mask.FormFactor = 3
- Mask.Size = Vector3.new(1,1,1)
- local MaskMesh = Instance.new("SpecialMesh",Mask)
- MaskMesh.Scale = Vector3.new(0.125,0.125,0.125)
- MaskMesh.MeshId = "http://www.roblox.com/asset/?id=5158270"
- MaskMesh.TextureId = "http://www.roblox.com/asset/?id=5158267"
- local MaskWeld = Instance.new("Weld",Head)
- MaskWeld.Part0 = Head
- MaskWeld.Part1 = Mask
- MaskWeld.C0 = CFrame.new(0,0.075,-0.65) *CFrame.Angles(-math.pi/2,0,0)
- Anim = Char:FindFirstChild("Animate")
- if Anim ~= nil then
- Anim.Parent = nil
- end
- Animate = Human:FindFirstChild("Animator")
- if Animate ~= nil then
- Animate.Parent = nil
- end
- local gui = Instance.new("ScreenGui",Player.PlayerGui)
- local skill1 = Instance.new("TextLabel",gui)
- skill1.Size = UDim2.new(0,150,0,50)
- skill1.Position = UDim2.new(0.75,0,0.75,0)
- skill1.Text = ""
- skill1.TextWrapped = true
- skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill1text = Instance.new("TextLabel",gui)
- skill1text.Size = UDim2.new(0,150,0,50)
- skill1text.Position = UDim2.new(0.75,0,0.75,0)
- skill1text.TextColor3 = Color3.new(1,1,1)
- skill1text.BackgroundTransparency = 1
- skill1text.Text = "[Z] \n Machete Toss"
- skill1text.TextWrapped = true
- skill1text.TextScaled = true
- skill1text.Font = "Antique"
- skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill1img = Instance.new("ImageLabel",skill1)
- skill1img.Size = UDim2.new(0,0,1,0)
- skill1img.Image = "rbxassetid://48965808"
- skill1img.BackgroundColor3 = BrickColor.new("Crimson").Color
- local skill2 = Instance.new("TextLabel",gui)
- skill2.Size = UDim2.new(0,150,0,50)
- skill2.Position = UDim2.new(0.875,0,0.75,0)
- skill2.Text = ""
- skill2.TextWrapped = true
- skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill2text = Instance.new("TextLabel",gui)
- skill2text.Size = UDim2.new(0,150,0,50)
- skill2text.Position = UDim2.new(0.875,0,0.75,0)
- skill2text.TextColor3 = Color3.new(1,1,1)
- skill2text.BackgroundTransparency = 1
- skill2text.Text = "[X] \n Machete Combo"
- skill2text.TextWrapped = true
- skill2text.TextScaled = true
- skill2text.Font = "Antique"
- skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill2img = Instance.new("ImageLabel",skill2)
- skill2img.Size = UDim2.new(0,0,1,0)
- skill2img.Image = "rbxassetid://48965808"
- skill2img.BackgroundColor3 = BrickColor.new("Crimson").Color
- local skill3 = Instance.new("TextLabel",gui)
- skill3.Size = UDim2.new(0,150,0,50)
- skill3.Position = UDim2.new(0.75,0,0.85,0)
- skill3.Text = ""
- skill3.TextWrapped = true
- skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill3text = Instance.new("TextLabel",gui)
- skill3text.Size = UDim2.new(0,150,0,50)
- skill3text.Position = UDim2.new(0.75,0,0.85,0)
- skill3text.TextColor3 = Color3.new(1,1,1)
- skill3text.BackgroundTransparency = 1
- skill3text.Text = "[C] \n Choke"
- skill3text.TextWrapped = true
- skill3text.TextScaled = true
- skill3text.Font = "Antique"
- skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill3img = Instance.new("ImageLabel",skill3)
- skill3img.Size = UDim2.new(0,0,1,0)
- skill3img.Image = "rbxassetid://48965808"
- skill3img.BackgroundColor3 = BrickColor.new("Crimson").Color
- local skill4 = Instance.new("TextLabel",gui)
- skill4.Size = UDim2.new(0,150,0,50)
- skill4.Position = UDim2.new(0.875,0,0.85,0)
- skill4.Text = ""
- skill4.TextWrapped = true
- skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill4text = Instance.new("TextLabel",gui)
- skill4text.Size = UDim2.new(0,150,0,50)
- skill4text.Position = UDim2.new(0.875,0,0.85,0)
- skill4text.TextColor3 = Color3.new(1,1,1)
- skill4text.BackgroundTransparency = 1
- skill4text.Text = "[V] \n Guts Spill"
- skill4text.TextWrapped = true
- skill4text.TextScaled = true
- skill4text.Font = "Antique"
- skill4text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill4img = Instance.new("ImageLabel",skill4)
- skill4img.Size = UDim2.new(0,0,1,0)
- skill4img.Image = "rbxassetid://48965808"
- skill4img.BackgroundColor3 = BrickColor.new("Crimson").Color
- local skill5 = Instance.new("TextLabel",gui)
- skill5.Size = UDim2.new(0,150,0,50)
- skill5.Position = UDim2.new(0.8125,0,0.65,0)
- skill5.Text = ""
- skill5.TextWrapped = true
- skill5.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill5text = Instance.new("TextLabel",gui)
- skill5text.Size = UDim2.new(0,150,0,50)
- skill5text.Position = UDim2.new(0.8125,0,0.65,0)
- skill5text.TextColor3 = Color3.new(1,1,1)
- skill5text.BackgroundTransparency = 1
- skill5text.Text = "[E] \n Killing Machine"
- skill5text.TextWrapped = true
- skill5text.TextScaled = true
- skill5text.Font = "Antique"
- skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill5img = Instance.new("ImageLabel",skill5)
- skill5img.Size = UDim2.new(0,0,1,0)
- skill5img.Image = "rbxassetid://48965808"
- skill5img.BackgroundColor3 = BrickColor.new("Crimson").Color
- local Meshes={
- Blast="20329976",
- Crown="1323306",
- Ring="3270017",
- Claw="10681506",
- Crystal="9756362",
- Coil="9753878",
- Cloud="1095708",
- Skull="4770583",
- SpinyShell="1080954",
- }
- local function nooutlines(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- local function getmesh(mesh)
- return "rbxassetid://"..mesh
- end
- --[[
- Might look confusing, but it isn't really.
- Example:
- effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
- --]]
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- local function Rwait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
- local p = Instance.new("Part", part or workspace)
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = Enum.FormFactor.Custom
- p.Material = "SmoothPlastic"
- p.CFrame = cframe
- p.BrickColor = brickcolor
- p.Size = Vector3.new(1,1,1)
- p.Transparency = trans
- nooutlines(p)
- local m = Instance.new("SpecialMesh",p)
- if meshtype ~= nil and meshid == nil then
- m.MeshType = meshtype
- end
- if meshtype == nil and meshid ~= nil then
- m.MeshId = getmesh(meshid)
- end
- m.Scale = size
- coroutine.wrap(function()
- for i = 0,loopwait,0.1 do
- p.CFrame = p.CFrame
- p.Transparency = p.Transparency +transincrement
- m.Scale = m.Scale + scaleby
- Rwait()
- end
- p:Destroy()
- end)()
- return p
- end
- local PlaySound = function(part,volume,pitch,id,looped)
- local Sound = Instance.new("Sound", part)
- Sound.SoundId = id
- Sound.Pitch = pitch
- Sound.Volume = volume
- coroutine.wrap(function()
- wait()
- Sound:Play()
- if looped == nil then
- game.Debris:AddItem(Sound,10)
- end
- end)()
- if looped == true then
- Sound.Looped = true
- end
- return Sound
- end
- local ShowDmg = function(totake)
- local modl = Instance.new("Model", workspace)
- modl.Name = tostring(totake)
- local prt = Instance.new("Part", modl)
- prt.CanCollide = false
- prt.BrickColor = BrickColor.Red()
- prt.Name = "Head"
- prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0)
- prt.TopSurface = 0
- prt.BottomSurface = 0
- prt.FormFactor = 3
- prt.Size = Vector3.new(1, 0.2, 1)
- local bm = Instance.new("BlockMesh", prt)
- local hum = Instance.new("Humanoid", modl)
- hum.Health = 0
- hum.MaxHealth = 0
- hum.WalkSpeed = 0
- bodypos = Instance.new("BodyPosition", prt)
- bodypos.position = Head.Position +Vector3.new(0, 1, 0)
- bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- game.Debris:AddItem(modl, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 3 do
- bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0)
- Rwait()
- end
- end))
- end
- local function ChargeAt(Strength)
- local BV = Instance.new("BodyVelocity",HM)
- BV.maxForce = Vector3.new(1e5,0,1e5)
- BV.velocity = HM.CFrame.lookVector *Strength
- game.Debris:AddItem(BV,0.1)
- end
- local function Damage(hit,mm,knockback,knockbackvelocity)
- if hit ~= nil and damen == true and hit.Parent ~= Char then
- local hum = GetHumanoid(hit.Parent)
- if hum ~= nil then
- if TakeDamage == true then
- if buff == false then
- hum:TakeDamage(mm)
- spawn(function()
- ShowDmg(mm)
- end)
- elseif buff == true then
- hum:TakeDamage(mm*2)
- spawn(function()
- ShowDmg(mm*2)
- end)
- end
- elseif TakeDamage == false then
- if buff == false then
- hum.Health = hum.Health - mm
- spawn(function()
- ShowDmg(mm)
- end)
- elseif buff == true then
- hum.Health = hum.Health - mm*2
- spawn(function()
- ShowDmg(mm)
- end)
- end
- end
- PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)])
- if knockback ~= nil and knockback ~= 0 then
- if knockbackvelocity == nil then
- local v = Instance.new("BodyVelocity",hum.Torso)
- v.maxForce = Vector3.new(1e5,1e5,1e5)
- v.P = 1e20
- v.velocity = HM.CFrame.lookVector *knockback
- game.Debris:AddItem(v,0.3)
- else
- local v = Instance.new("BodyVelocity",hum.Torso)
- v.maxForce = Vector3.new(1e5,1e5,1e5)
- v.P = 1e20
- v.velocity = knockbackvelocity *knockback
- game.Debris:AddItem(v,0.3)
- end
- end
- end
- damen = false
- end
- end
- local function GetDistance(Obj,Mag)
- local Bodies = {}
- local hum
- for _,v in pairs(workspace:GetChildren()) do
- if v ~= Char then
- hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag2 = (hum.Torso.Position - Obj.Position).magnitude
- if Mag2 < Mag xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed>= 20 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed)
- end
- Rwait()
- end
- damen = true
- PlaySound(Machete,1,0.6,Sounds[1])
- for i = 1,14 do
- DamageNear(4,Machete,math.random(7,14),5)
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/20,0,-math.pi/10),armspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed)
- lerp(HW,HW.C0,hc0,speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2>= 20 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed)
- end
- Rwait()
- end
- damen = false
- end
- local function Kick2()
- local walkspeed = Human.WalkSpeed
- Human.WalkSpeed = 0
- for i = 1,11 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/10,0,0),armspeed)
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.3,0.5,0) *CFrame.Angles(0,0,math.pi/10),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(-math.pi/8,0,0),speed)
- lerp(Neck,Neck.C0,NC0,speed)
- lerp(HW,HW.C0,hc0,speed)
- Rwait()
- end
- damen = true
- PlaySound(Machete,1,0.6,"rbxassetid://200632211")
- ChargeAt(50)
- for i = 1,10 do
- DamageNear(3,RL,math.random(7,14),15)
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/10,0,0),armspeed)
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.3,0,0) *CFrame.Angles(0,0,math.pi/2),legspeed)
- lerp(WRJ,WRJ.C0,RJC0,speed)
- lerp(Neck,Neck.C0,NC0,speed)
- lerp(HW,HW.C0,hc0,speed)
- Rwait()
- end
- Human.WalkSpeed = walkspeed
- damen = false
- end
- local function BackSlash3()
- local walkspeed = Human.WalkSpeed
- for i = 1,11 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/1.005),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed)
- lerp(HW,HW.C0,hc0,speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2>= 20 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed)
- end
- Rwait()
- end
- damen = true
- PlaySound(Machete,1,0.8,Sounds[1])
- ChargeAt(45)
- Human.WalkSpeed = 0
- for i = 1,14 do
- DamageNear(4,Machete,math.random(7,14),5)
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed*1.5)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed*1.5)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/8),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.3,0,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5)
- lerp(HW,HW.C0,hc0,speed*1.5)
- Rwait()
- end
- Human.WalkSpeed = walkspeed
- damen = false
- end
- local function MacheteToss()
- damen = true
- local walkspeed = Human.WalkSpeed
- Human.WalkSpeed = 0
- for i = 1,20 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,math.pi/4),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,-math.pi/4),armspeed)
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/7.5,0,0),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed)
- lerp(HW,HW.C0,hc0,speed)
- Rwait()
- end
- HW.Part0 = HM
- HW.C0 = CFrame.new()
- for i = 1,40 do
- if i % 4 == 0 then
- PlaySound(Machete,1,0.75,Sounds[2])
- end
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed)
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/7.5,0,0),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,1+i,0) *CFrame.Angles(-i,0,0),speed)
- Rwait()
- end
- for i = 40,0,-1 do
- DamageNear(4,Machete,math.random(7,14),15)
- if i % 4 == 0 then
- PlaySound(Machete,1,0.75,Sounds[2])
- end
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed)
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/7.5,0,0),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,1+i,0) *CFrame.Angles(-i,0,0),speed)
- Rwait()
- end
- HW.Part0 = RA
- HW.C0 = hc0
- Human.WalkSpeed = walkspeed
- damen = false
- end
- local function KillingMachine()
- PlaySound(Head,1,0.8,Sounds[3])
- local walkspeed = Human.WalkSpeed
- Human.WalkSpeed = 0
- buff = true
- for i = 1,20 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/2),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/2),armspeed)
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- lerp(WRJ,WRJ.C0,RJC0,speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/8,0,0),speed)
- lerp(HW,HW.C0,hc0,speed)
- Rwait()
- end
- local bufffire = Instance.new("Fire",HM)
- bufffire.Color = BrickColor.new("New Yeller").Color
- bufffire.Size = 10
- Human.WalkSpeed = walkspeed
- spawn(function()
- Rwait(1000)
- buff = false
- bufffire:Destroy()
- effect(HM,BrickColor.new("Black"),Vector3.new(4,4,4),HM.CFrame,0,0.1,Vector3.new(-0.1,-0.1,-0.1),3,nil,"Sphere")
- PlaySound(Head,1,0.7,Sounds[4])
- end)
- end
- local choking = false
- local function Choke(hit)
- choking = true
- local beforeprop = hit.Parent.Humanoid.Torso.CustomPhysicalProperties
- for i = 1,40 do
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- v.CustomPhysicalProperties = noweightprop
- end
- end
- hit.Parent.Humanoid.PlatformStand = true
- hit.Parent.Humanoid:ChangeState(1)
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.1,0,-math.pi/3),armspeed/2)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/5),armspeed/2)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/2),speed/2)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/2),speed/2)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2>= 20 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed)
- end
- Rwait()
- end
- for i = 1,30 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2.4,0,0),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/5),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/2.4),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/2.4),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.6) *CFrame.Angles(math.pi/2.4,0,0),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2>= 20 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed)
- end
- Rwait()
- end
- Human:ChangeState(2)
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- v.CustomPhysicalProperties = beforeprop
- end
- end
- Damage(hit,math.random(18,28))
- hit.Parent.Humanoid.PlatformStand = false
- grabweld:Destroy()
- local ok = effect(hit.Parent.Torso,BrickColor.White(),Vector3.new(),hit.Parent.Torso.CFrame *CFrame.Angles(-math.pi/2,0,0),0,0.1,Vector3.new(1,1,1),3,Meshes.Blast,nil)
- PlaySound(ok,1,0.6,"rbxassetid://174295284")
- choking = false
- damen = false
- enabled = true
- end
- local function GrabChoke()
- damen = true
- PlaySound(Claw,1,0.7,Sounds[2])
- local dmgbx = LA.Touched:connect(function(hit) if choking == false and hit.Parent ~= nil and hit.Parent:FindFirstChild("Humanoid").Health >= 0 and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then grabweld = Instance.new("Weld",T) grabweld.Part0 = LA grabweld.Part1 = hit.Parent.Torso grabweld.C0 = CFrame.new(0,-1.5,0) grabweld.C0 = grabweld.C0 *CFrame.Angles(-math.pi/2,math.pi,0) choking = true print(hit,grabweld,damen) Choke(hit) end end)
- for i = 1,100 do
- if choking == true then break end
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/5),armspeed)
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2>= 20 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed)
- end
- Rwait()
- end
- if choking == false then
- damen = false
- enabled = true
- end
- dmgbx:disconnect()
- end
- local click = mouse.Button1Down:connect(function()
- if on == false then return end
- if enabled == false then return end
- if combo == 1 and enabled == true then
- enabled = false
- Slash1()
- enabled = true
- combo = 2
- coroutine.wrap(function()
- Rwait(400)
- if combo ~= 1 and enabled == true then
- combo = 1
- end
- end)()
- elseif combo == 2 and enabled == true then
- enabled = false
- Kick2()
- enabled = true
- combo = 3
- coroutine.wrap(function()
- Rwait(400)
- if combo ~= 1 and enabled == true then
- combo = 1
- end
- end)()
- elseif combo == 3 and enabled == true then
- enabled = false
- BackSlash3()
- enabled = true
- combo = 1
- end
- end)
- local canlaugh = true
- local keys = mouse.KeyDown:connect(function(key)
- key = key:lower()
- if enabled == false then return end
- if key == "q" and on == true and enabled == true then
- idle = 500
- end
- if key == "h" and on == true and enabled == true then
- if canlaugh == true then
- canlaugh = false
- PlaySound(Head,3,0.85,"rbxassetid://504011121")
- Rwait(300)
- canlaugh = true
- end
- end
- if key == "z" and on == true and enabled == true and zenabled == 1 then
- zenabled = 0
- enabled = false
- MacheteToss()
- enabled = true
- elseif key == "x" and on == true and enabled == true and xenabled == 1 then
- xenabled = 0
- enabled = false
- --MacheteCombo()
- enabled = true
- elseif key == "c" and on == true and enabled == true and cenabled == 1 then
- cenabled = 0
- enabled = false
- GrabChoke()
- elseif key == "v" and on == true and enabled == true and venabled == 1 then
- venabled = 0
- enabled = false
- --GutsSpill()
- enabled = true
- elseif key == "e" and on == true and enabled == true and eenabled == 1 then
- eenabled = 0
- enabled = false
- buff = true
- KillingMachine()
- enabled = true
- elseif key == string.char(50) and enabled == true then
- Human.WalkSpeed = 32
- end
- end)
- local keys = mouse.KeyUp:connect(function(key)
- if key == string.char(50) and enabled == true then
- Human.WalkSpeed = 16
- end
- end)
- local function Cast(Pos,Dir,Amp,IgnoreList)
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
- end
- while true do
- local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char)
- if zenabled < 1 xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed>= 500 then
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/7),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/6,0,math.pi/7),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2,0) *CFrame.Angles(-math.pi/30,0,math.pi/15),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.25,0.2,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.cos(angle*0.125/2)*0.25,0,math.sin(angle*0.125/2)),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,-0.9,1.7) *CFrame.Angles(math.pi/2.5,0,0),speed)
- end
- end
- if action == "Walk" and enabled == true and surface ~= nil then
- idle = 0
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.sin(armangle),0,0),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3,math.pi/9),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.1,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/10+math.sin(angle*0.25)*0.1,0,0),speed)
- lerp(HW,HW.C0,hc0,speed)
- end
- if action == "Run" and enabled == true and surface ~= nil then
- idle = 0
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/4+math.sin(armangle)*1.25,0,0),armspeed*1.25)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/2.3,math.pi/9),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.05*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.05*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.1) *CFrame.Angles(math.pi/5,0,0),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5+math.sin(angle*0.25)*0.1,0,0),speed)
- lerp(HW,HW.C0,hc0,speed)
- end
- if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
- action = "Jump"
- idle = 0
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/10,0,-math.pi/10),armspeed*1.5)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/8,math.pi/25),armspeed*1.5)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5)
- lerp(WRJ,WRJ.C0,RJC0,speed*1.5)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed*1.5)
- lerp(HW,HW.C0,hc0,speed*1.5)
- Rwait()
- elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil then
- action = "Fall"
- idle = 0
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/10,0,-math.pi/10),armspeed*1.5)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/8,math.pi/25),armspeed*1.5)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.15,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5)
- lerp(WRJ,WRJ.C0,RJC0,speed*1.5)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5)
- lerp(HW,HW.C0,hc0,speed*1.5)
- Rwait()
- end
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
- action = "Idle"
- elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 20 action = "Walk">= 20 then
- action = "Run"
- end
- end
- Rwait()
- end
- end
- wait(0.5)
- poop()
- while wait() do
- for i, player in ipairs(game.Players:GetChildren()) do
- --Make sure the character exists and its torso exists
- if player.Character and player.Character:FindFirstChild("Torso") then
- --add an offset of 5 for each character
- player.Character.Humanoid.Health = 100
- end
- wait(0.5)
- end
- end