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Fe Wall script pastebin roblox
By Fe Wall on 2024-11-27 08:00 am | Syntax: LUA | Views: 14



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  1. --made by Creatar#4019
  2. local runservice=game:service"RunService";
  3. local player=game:service"Players"["LocalPlayer"];
  4. local character=player["Character"];
  5. --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
  6. character["Humanoid"].HipHeight=-2;
  7. wait(1)
  8.  
  9. local plr = game.Players.LocalPlayer
  10. game:GetService("RunService").Stepped:Connect(function()
  11.    setsimulationradius(9e9,9e9)
  12.    plr.ReplicationFocus = workspace
  13.    settings().Physics.AllowSleep = false
  14. end)
  15.  
  16.  
  17.  
  18.  
  19. --Keybinds
  20. _G.UnReanimateKey = "q" --The keybind for unreanimating.
  21. _G.ReanimateKey = "e" --The keybind for reanimating.
  22. _G.R6ToggleKey = "r" --The keybind for toggling R15 to R6.
  23. _G.GodmodeToggleKey = "t" --The keybind for toggling godmode.
  24. --Options
  25. _G.FastLoading = true --Set to true if you want godmode to load faster. (Experimental)
  26. _G.CharacterBug = false --Set to true if your uppertorso floats when using godmode with R15.
  27. _G.GodMode = true --Set to true if you want godmode.
  28. if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
  29.     _G.R6 = true --Set to true if you wanna enable R15 to R6 when your R15.
  30. else
  31.     _G.R6 = false --Set to true if you wanna enable R15 to R6 when your R15.
  32. end
  33. _G.AutoReanimate = true --Set to true if you want to auto reanimate and disable keybinds after executing.
  34.  
  35. loadstring(game:HttpGet("https://paste.ee/r/5K7Kc/0"))()
  36.  
  37. repeat wait() until _G.MSG ~= nil
  38. repeat wait() until _G.MSG.Text == ""
  39. wait(0.5)
  40.  
  41. local client = game:GetService("Players").LocalPlayer
  42. local char = client.Character
  43. local nullware = char.NullwareReanim
  44. local neck = nullware.Torso.Neck
  45.  
  46. if char.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  47.     neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
  48.     char.Head:FindFirstChildOfClass("Decal"):Destroy()
  49.     char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
  50.     for i, v in pairs(nullware:GetChildren()) do
  51.         if v:IsA('Accessory') then
  52.             local handle = v.Handle
  53.             if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then
  54.                 local weld = v.Handle.AccessoryWeld
  55.                 weld.C0 = weld.C0 + Vector3.new(0,-1,0)
  56.             end
  57.         end
  58.     end
  59.     char.Head.AlignPosition:Destroy()
  60.     char.Head.AlignOrientation:Destroy()
  61.     local function weldpart(part0, part1)
  62.         local att0 = Instance.new("Attachment", part0)
  63.         att0.Position = Vector3.new(0, -0.49, -0.01) --change the position to position it customly
  64.         att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know)
  65.         local att1 = Instance.new("Attachment", part1)
  66.         att1.Position = Vector3.new(0,0,0)
  67.         local AP = Instance.new("AlignPosition", part0)
  68.         AP.Attachment0 = att0
  69.         AP.Attachment1 = att1
  70.         AP.RigidityEnabled = false
  71.         AP.ReactionForceEnabled = false
  72.         AP.ApplyAtCenterOfMass = false
  73.         AP.MaxForce = 9999999
  74.         AP.MaxVelocity = math.huge
  75.         AP.Responsiveness = 2000
  76.         local AO = Instance.new("AlignOrientation", part0)
  77.         AO.Attachment0 = att0
  78.         AO.Attachment1 = att1
  79.         AO.ReactionTorqueEnabled = true
  80.         AO.PrimaryAxisOnly = false
  81.         AO.MaxTorque = 9999999
  82.         AO.MaxAngularVelocity = math.huge
  83.         AO.Responsiveness = 2000
  84.     end
  85.    
  86.     weldpart(char.Head, nullware.Torso)
  87. else
  88.     neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
  89.     char.Head:FindFirstChildOfClass("Decal"):Destroy()
  90.     char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
  91.     for i, v in pairs(nullware:GetChildren()) do
  92.         if v:IsA('Accessory') then
  93.             local handle = v.Handle
  94.             if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then
  95.                 local weld = v.Handle.AccessoryWeld
  96.                 weld.C0 = weld.C0 + Vector3.new(0,-1,0)
  97.             end
  98.         end
  99.     end
  100.     char.Head.AlignPosition:Destroy()
  101.     char.Head.AlignOrientation:Destroy()
  102.     local function weldpart(part0, part1)
  103.         local att0 = Instance.new("Attachment", part0)
  104.         att0.Position = Vector3.new(0, -0.19, -0.01) --change the position to position it customly
  105.         att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know)
  106.         local att1 = Instance.new("Attachment", part1)
  107.         att1.Position = Vector3.new(0,0,0)
  108.         local AP = Instance.new("AlignPosition", part0)
  109.         AP.Attachment0 = att0
  110.         AP.Attachment1 = att1
  111.         AP.RigidityEnabled = false
  112.         AP.ReactionForceEnabled = false
  113.         AP.ApplyAtCenterOfMass = false
  114.         AP.MaxForce = 9999999
  115.         AP.MaxVelocity = math.huge
  116.         AP.Responsiveness = 2000
  117.         local AO = Instance.new("AlignOrientation", part0)
  118.         AO.Attachment0 = att0
  119.         AO.Attachment1 = att1
  120.         AO.ReactionTorqueEnabled = true
  121.         AO.PrimaryAxisOnly = false
  122.         AO.MaxTorque = 9999999
  123.         AO.MaxAngularVelocity = math.huge
  124.         AO.Responsiveness = 2000
  125.     end
  126.    
  127.     weldpart(char.Head, nullware.Torso)
  128. end
  129. wait(3)
  130.  
  131. local plr = game.Players.LocalPlayer
  132. game:GetService("RunService").Stepped:Connect(function()
  133.    setsimulationradius(9e9,9e9)
  134.    plr.ReplicationFocus = workspace
  135.    settings().Physics.AllowSleep = false
  136. end)
  137.  
  138. local runservice=game:service"RunService";
  139. local player=game:service"Players"["LocalPlayer"];
  140. local character=player["Character"];
  141. --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
  142.  
  143. character["Humanoid"].HipHeight=-2;
  144. character["Left Leg"]:BreakJoints();
  145. character["Right Leg"]:BreakJoints();
  146. character["Left Arm"]:BreakJoints();
  147. character["Right Arm"]:BreakJoints();
  148. while runservice["Heartbeat"]:Wait() do
  149.     character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1.5,0,-0);
  150.     character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1.5,0,-0);
  151.     character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-2.5,0,-0);
  152.     character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(2.5,0,-0);
  153. end



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