- for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do
- v:Disable()
- end
- while wait(4) do
- if game.Workspace.Multiplayer.Map.Settings.MapName.Value ~= "Sinking Ship" then
- game.Workspace.Multiplayer.Map:FindFirstChild("ExitRegion").CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- else
- game:GetService("Workspace").Multiplayer.Map["_Button1"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- wait(1)
- game:GetService("Workspace").Multiplayer.Map["_Button2"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- wait(1)
- game:GetService("Workspace").Multiplayer.Map.Section2["_Button3"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- wait(1)
- game:GetService("Workspace").Multiplayer.Map.Section2["_Button4"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- wait(1)
- game:GetService("Workspace").Multiplayer.Map.Section2["_Button5"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- wait(1)
- game.Workspace.Multiplayer.Map.Section2.ExitRegion.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- end
- end