- -- Made by Brickmane#0447
- -- fixed by swat turret#5653
- local Players = game:GetService("Players")
- function changeName(n)
- local A_1 = "Update"
- local A_2 = {
- ["DescriptionText"] = n,
- ["ImageId"] = nil,
- }
- local event = game:GetService("ReplicatedStorage").CustomiseBooth
- event:FireServer(A_1, A_2)
- end
- function changeImage(n)
- local A_1 = "Update"
- local A_2 = {
- ["DescriptionText"] = nil,
- ["ImageId"] = n,
- }
- local event = game:GetService("ReplicatedStorage").CustomiseBooth
- event:FireServer(A_1, A_2)
- end
- local function BenDialogue()
- local Randomize = math.random(1, 4)
- if Randomize == 1 then
- changeName("Yes.")
- elseif Randomize == 2 then
- changeName("No.")
- elseif Randomize == 3 then
- changeName("HOHOHO")
- elseif Randomize == 4 then
- changeName("Ough.")
- end
- end
- changeName("Talking Ben")
- changeImage(8962954473)
- Players.PlayerChatted:Connect(function(chatType, plr, message) --When a player speaks
- if chatType ~= Enum.PlayerChatType.All then return end
- if
- (Players.LocalPlayer.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Magnitude