- if not _G.FullBrightExecuted then
- _G.FullBrightEnabled = false
- _G.NormalLightingSettings = {
- Brightness = game:GetService("Lighting").Brightness,
- ClockTime = game:GetService("Lighting").ClockTime,
- FogEnd = game:GetService("Lighting").FogEnd,
- GlobalShadows = game:GetService("Lighting").GlobalShadows,
- Ambient = game:GetService("Lighting").Ambient
- }
- game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function()
- if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
- _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").Brightness = 1
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function()
- if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
- _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").ClockTime = 12
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
- if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
- _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").FogEnd = 786543
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function()
- if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
- _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").GlobalShadows = false
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
- if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then
- _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- end
- end)
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ClockTime = 12
- game:GetService("Lighting").FogEnd = 786543
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- local LatestValue = true
- spawn(function()
- repeat
- wait()
- until _G.FullBrightEnabled
- while wait() do
- if _G.FullBrightEnabled ~= LatestValue then
- if not _G.FullBrightEnabled then
- game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness
- game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime
- game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
- game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows
- game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
- else
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ClockTime = 12
- game:GetService("Lighting").FogEnd = 786543
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- end
- LatestValue = not LatestValue
- end
- end
- end)
- end
- _G.FullBrightExecuted = true
- _G.FullBrightEnabled = not _G.FullBrightEnabled