- --[[ Variables ]]
- local PS = game:GetService("Players")
- local LocalPlayer = PS.LocalPlayer
- local GameMt = getrawmetatable(game)
- setreadonly(GameMt, false)
- local OldIndex = GameMt.__index
- GameMt.__index = function(Self, Key)
- if not checkcaller() and Self then
- if Key == "WalkSpeed" then
- return 16
- elseif Key == "JumpPower" then
- return 24
- end
- end
- return OldIndex(Self, Key)
- end
- LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28
- function Int()
- for i,v in pairs(debug.getregistry()) do
- if type(v) == "function" and not is_synapse_function(v) then
- local Values = debug.getupvalues(v)
- for a,b in pairs(Values) do
- if type(b) == "number" and b == 20 then
- debug.setupvalue(v, a, 30)
- end
- end
- local Constants = debug.getconstants(v)
- for Number,Value in pairs(Constants) do
- if type(Value) == "number" then
- if Value == 100 then
- debug.setconstant(v, Number, 1000)
- print("Set new Magnitude limit!")
- end
- if Value == 750 then
- debug.setconstant(v, Number, 1350)
- print("Set new throw limit!")
- end
- end
- end
- end
- end
- spawn(function()
- while wait() do
- if LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
- LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower = 24
- LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28
- elseif not LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
- break
- end
- end
- end)
- end
- Int()
- LocalPlayer.CharacterAdded:Connect(function()
- repeat wait() until LocalPlayer.Character
- repeat wait() until LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
- repeat wait() until LocalPlayer.Character:FindFirstChild("GrabbingScript")
- Int()
- end)
- print("Better reach and faster speed loaded!")