- getgenv().enabled = true
- game:GetService("RunService").RenderStepped:Connect(function()
- if getgenv().enabled == true then
- for _, v in pairs(game.Workspace:WaitForChild("Coins"):GetChildren()) do
- local hrp = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- local hum = hrp.Parent:WaitForChild("Humanoid")
- if hum.Health > 0 then
- hrp.CFrame = v.Coin.CFrame
- hum.Jump = true
- repeat
- hrp.CFrame = v.Coin.CFrame
- hum.Jump = true
- wait(0.01)
- until v == nil or v.Parent == nil
- end
- end
- end
- end)