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SIMPLE AUTO DODGE SKILL script pastebin roblox
By SIMPLE AUTO DODGE SKILL on 2024-09-22 08:00 am | Syntax: LUA | Views: 10



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  1. _G.AutoDodgeSkill = true
  2. _G.NameProof = true
  3. _G.NoClipAfter = 999
  4. _G.DodgeSize = 2.25
  5. local list = {
  6. name = {"telegraph"},
  7. ping = 90,
  8. get_ping_cd = false,
  9. }
  10. if _G.Rec then _G.Rec:Disconnect() _G.Rec = nil end
  11. _G.Rec = workspace.Folders.Debris.ChildAdded:Connect(function(v)
  12. if _G.AutoDodgeSkill and table.find(list.name,v.Name:lower()) and v.Material ~= Enum.Material.Neon then
  13. local op = v.Material
  14. wait(.4-(GetPing()))
  15. local a = v:Clone()
  16. local side = math.clamp(_G.DodgeSize,1.5,3)
  17. local Sizeto = v.Size + Vector3.new(side,100,side)
  18. a.Size = Vector3.new(0,100,v.Size.Z)
  19. if v.ClassName == "MeshPart" then
  20. a.Size = Vector3.new(0,0,100)
  21. Sizeto = v.Size + Vector3.new(side,side,100)
  22. end
  23. game:GetService("TweenService"):Create(a,TweenInfo.new(0.08),{Size = Sizeto}):Play()
  24. a.Anchored = true
  25. a.Transparency = 1
  26. a.CanCollide = true
  27. a.Name = "DODGEPART"
  28. a.Parent = v.Parent
  29. local start = tick()
  30. repeat
  31. wait()
  32. until tick() - start > _G.NoClipAfter or not v.Parent
  33. a:Destroy()
  34. end
  35. end)
  36. local Barrier = workspace.GameMap:FindFirstChild("Barrier",true)
  37. if Barrier then Barrier:ClearAllChildren() end
  38. function GetPing()
  39. spawn(function()
  40. if not list.get_ping_cd then
  41. list.get_ping_cd = true
  42. local PacketSend = tick()
  43. local Packet = game:GetService("ReplicatedStorage").RemoteFunctions.MainRemoteFunction:InvokeServer("CompleteDailyQuest","DailyQuest_DungeonClear")
  44. repeat task.wait() until Packet
  45. local Ping = tick() - PacketSend
  46. list.ping = Ping
  47. delay(1,function()
  48. list.get_ping_cd = false
  49. end)
  50. end
  51. end)
  52. return list.ping
  53. end
  54. function Connection(Char)
  55. local Human = Char:WaitForChild("Humanoid")
  56. local Root = Char:WaitForChild("HumanoidRootPart")
  57. local Name = Char:FindFirstChild("PlayerName",true)
  58. if _G.NameProof and Name then Name:Destroy() end
  59. while task.wait() do
  60. if not Root then break end
  61. local SpawnLocation = game.Players.LocalPlayer.RespawnLocation
  62. local CFR = Root.CFrame
  63. if SpawnLocation.Position.Y - CFR.p.Y > 30 then
  64. local RayParams = RaycastParams.new()
  65. RayParams.FilterDescendantsInstances = Char:GetDescendants()
  66. RayParams.FilterType = Enum.RaycastFilterType.Blacklist
  67. local Ray = workspace:Raycast(CFR.p,Vector3.new(0,-100,0),RayParams)
  68. if Ray then
  69. Root.CFrame = CFrame.new(CFR.X,SpawnLocation.Position.Y+15,CFR.Z)
  70. else
  71. Root.CFrame = SpawnLocation.CFrame
  72. end
  73. end
  74. Human:SetStateEnabled(14,false)
  75. Human:SetStateEnabled(1,false)
  76. if not Char then break end
  77. end
  78. end
  79. game.Players.LocalPlayer.CharacterAdded:Connect(Connection)
  80. Connection(game.Players.LocalPlayer.Character)



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