- wait(0.5)
- _Gnew = true
- _GClick = 0
- for i, v in ipairs(game.SoundService:GetDescendants()) do
- if v:IsA("Sound") then
- _GClick = v
- _GClick.SoundId = "rbxassetid://6706935653"
- _GClick.Volume = 2
- _Gsound = true
- break
- end
- end
- local Output = Instance.new("TextLabel")
- Output.Visible = false
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("EzExploitsFreeEnjoy") and _Gnew == true then
- _Gnew = false
- print("Found one")
- game.Players.LocalPlayer.PlayerGui:WaitForChild("EzExploitsFreeEnjoy"):Destroy()
- Output.Visible = true
- Output.Text = "Destroyed old UI"
- wait(5)
- Output.Visible = false
- end
- game.Players.LocalPlayer.Character.Humanoid.JumpHeight = 100
- local screen = Instance.new("ScreenGui")
- screen.ResetOnSpawn = false
- screen.Name = "EzExploitsFreeEnjoy"
- local Tp = Instance.new("TextButton")
- local BSox = Instance.new("TextBox")
- local BJox = Instance.new("TextBox")
- local J = Instance.new("TextLabel")
- local S = Instance.new("TextLabel")
- local ToP = Instance.new("TextLabel")
- local HeHa = Instance.new("TextBox")
- screen.Parent = game.Players.LocalPlayer.PlayerGui
- BSox.Parent = screen
- BJox.Parent = screen
- J.Parent = screen
- S.Parent = screen
- Tp.Parent = screen
- Output.Parent = screen
- HeHa.Parent = screen
- ToP.Parent = screen
- BSox.Size = UDim2.new(0, 200,0, 40)
- Tp.Size = UDim2.new(0, 200,0, 25)
- BJox.Size = UDim2.new(0, 200,0, 40)
- J.Size = UDim2.new(0, 200,0, 17)
- S.Size = UDim2.new(0, 200,0, 17)
- Output.Size = UDim2.new(0, 200, 0, 20)
- ToP.Size = UDim2.new(0, 200,0, 17)
- HeHa.Size = UDim2.new(0, 200,0, 40)
- BSox.Position = UDim2.new(0.011, 0,0.305, 0)
- Tp.Position = UDim2.new(0.011, 0,0.258, 0)
- BJox.Position = UDim2.new(0.011, 0,0.365, 0)
- J.Position = UDim2.new(0.011, 0,0.351, 0)
- S.Position = UDim2.new(0.011, 0,0.291, 0)
- Output.Position = UDim2.new(0.011, 0,0.406, 0)
- ToP.Position = UDim2.new(0.011, 0,0.412, 0)
- HeHa.Position = UDim2.new(0.011, 0,0.427, 0)
- BSox.Text = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed
- BJox.Text = game.Players.LocalPlayer.Character.Humanoid.JumpHeight
- J.Text = "JUMP"
- S.Text = "SPEED"
- Output.Text = "nothing yet"
- Tp.Text = "Teleport To Spawn"
- HeHa.Text = game.Players.LocalPlayer.Name
- ToP.Text = "Teleport To Player"
- ToP.TextScaled = true
- ToP.BackgroundColor3 = Color3.new(0.8, 0, 1)
- HeHa.BackgroundColor3 = Color3.new(1, 0.207843, 0.937255)
- HeHa.TextScaled = true
- HeHa.TextColor3 = Color3.new(1, 1, 1)
- ToP.TextColor3 = Color3.new(1, 1, 1)
- BSox.BackgroundColor3 = Color3.new(1, 0.345098, 0.345098)
- BJox.BackgroundColor3 = Color3.new(0.227451, 0.458824, 1)
- Tp.BackgroundColor3 = Color3.new(1, 0.4, 0)
- Tp.TextColor3 = Color3.new(1, 1, 1)
- Tp.TextScaled = true
- S.TextColor3 = Color3.new(1, 1, 1)
- J.TextColor3 = Color3.new(1, 1, 1)
- BJox.TextColor3 = Color3.new(1, 1, 1)
- BSox.TextColor3 = Color3.new(1, 1, 1)
- J.BackgroundColor3 = Color3.new(0, 0.517647, 1)
- Output.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- Output.TextColor3 = Color3.new(1, 0.584314, 0.168627)
- Output.TextScaled = true
- Output.BackgroundTransparency = 0.5
- S.BackgroundColor3 = Color3.new(1, 0, 0)
- S.TextScaled = true
- J.TextScaled = true
- BJox.TextScaled = true
- BSox.TextScaled = true
- BJox:GetPropertyChangedSignal("Text"):Connect(function()
- game.Players.LocalPlayer.Character.Humanoid.JumpHeight = BJox.Text
- end)
- BSox:GetPropertyChangedSignal("Text"):Connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = BSox.Text
- end)
- HeHa:GetPropertyChangedSignal("Text"):Connect(function()
- game.Players.LocalPlayer.Character:PivotTo(CFrame.new(game.Players:WaitForChild(HeHa.Text).Character.HumanoidRootPart.Position) + Vector3.new(0,5,0))
- end)
- Tp.MouseButton1Click:Connect(function()
- for i, v in ipairs(workspace:GetDescendants()) do
- if v:IsA("SpawnLocation") then
- game.Players.LocalPlayer.Character:PivotTo(CFrame.new(v.Position) + Vector3.new(0,5,0))
- return
- end
- for i, v in ipairs(workspace:GetDescendants()) do
- if v:IsA("Part") then
- game.Players.LocalPlayer.Character:PivotTo(CFrame.new(v.Position) + Vector3.new(0,5,0))
- return
- end
- end
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- if BSox.Text ~= nil then
- wait(2)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = BSox.Text
- Output.Visible = true
- Output.Text = "Speed updated. changed automatically"
- wait(5)
- Output.Visible = false
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("JumpHeight"):Connect(function()
- if BJox.Text ~= nil then
- wait(2)
- game.Players.LocalPlayer.Character.Humanoid.JumpHeight = BJox.Text
- Output.Visible = true
- Output.Text = "Jump updated. changed automatically"
- wait(5)
- Output.Visible = false
- end
- end)
- local Players = game:GetService("Players")
- local client = Players.LocalPlayer
- local character
- client.CharacterAdded:Connect(function(_character)
- character = _character
- character.Humanoid.Died:Connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = BSox.Text
- game.Players.LocalPlayer.Character.Humanoid.JumpHeight = BJox.Text
- end)
- end)