- local tbl = require(game.ReplicatedStorage.Framework.Modules.Client["4 | Save"]).Get()
- tbl.Hoverboards = {}
- for i,v in pairs(game.ReplicatedStorage.Game.Hoverboards:GetChildren())do
- table.insert(tbl.Hoverboards, v.Name)
- end
- getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Hoverboards).Update()
- getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Hoverboards).Equip = function(board)
- tbl.EquippedHoverboard = board
- getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Hoverboards).Update()
- end