- print("Saber GUI Loading...") local library = { windowcount = 0; } local dragger = {}; local resizer = {}; function shuffle(t) local tbl = {} for i = 1, #t do tbl[i] = t[i] end for i = #tbl, 2, -1 do local j = math.random(i) tbl[i], tbl[j] = tbl[j], tbl[i] end return tbl end do local mouse = game:GetService("Players").LocalPlayer:GetMouse(); local inputService = game:GetService('UserInputService'); local heartbeat = game:GetService("RunService").Heartbeat; -- // credits to Ririchi / Inori for this cute drag function :) function dragger.new(frame) local s, event = pcall(function() return frame.MouseEnter end) if s then frame.Active = true; event:connect(function() local input = frame.InputBegan:connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton1 then local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y); while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true); end end end) local leave; leave = frame.MouseLeave:connect(function() input:disconnect(); leave:disconnect(); end) end) end end function resizer.new(p, s) p:GetPropertyChangedSignal('AbsoluteSize'):connect(function() s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y); end) end end local defaults = { txtcolor = Color3.fromRGB(255, 255, 255), underline = Color3.fromRGB(0, 255, 140), barcolor = Color3.fromRGB(40, 40, 40), bgcolor = Color3.fromRGB(30, 30, 30), } function library:Create(class, props) local object = Instance.new(class); for i, prop in next, props do if i ~= "Parent" then object[i] = prop; end end object.Parent = props.Parent; return object; end function library:CreateWindow(options) assert(options.text, "no name"); local window = { count = 0; toggles = {}, closed = false; } local options = options or {}; setmetatable(options, {__index = defaults}) self.windowcount = self.windowcount + 1; library.gui = library.gui or self:Create("ScreenGui", {Name = "UILibrary", Parent = game:GetService("CoreGui")}) window.frame = self:Create("Frame", { Name = options.text; Parent = self.gui, Active = true, BackgroundTransparency = 0, Size = UDim2.new(0, 190, 0, 30), Position = UDim2.new(0, (15 + ((200 * self.windowcount) - 200)), 0, 15), BackgroundColor3 = options.barcolor, BorderSizePixel = 0; }) window.background = self:Create('Frame', { Name = 'Background'; Parent = window.frame, BorderSizePixel = 0; BackgroundColor3 = options.bgcolor, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 0, 0, 25), ClipsDescendants = true; }) window.container = self:Create('Frame', { Name = 'Container'; Parent = window.frame, BorderSizePixel = 0; BackgroundColor3 = options.bgcolor, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 0, 0, 25), ClipsDescendants = true; }) window.organizer = self:Create('UIListLayout', { Name = 'Sorter'; --Padding = UDim.new(0, 0); SortOrder = Enum.SortOrder.LayoutOrder; Parent = window.container; }) window.padder = self:Create('UIPadding', { Name = 'Padding'; PaddingLeft = UDim.new(0, 10); PaddingTop = UDim.new(0, 5); Parent = window.container; }) self:Create("Frame", { Name = 'Underline'; Size = UDim2.new(1, 0, 0, 1), Position = UDim2.new(0, 0, 1, -1), BorderSizePixel = 0; BackgroundColor3 = options.underline; Parent = window.frame }) local togglebutton = self:Create("TextButton", { Name = 'Toggle'; ZIndex = 2, BackgroundTransparency = 1; Position = UDim2.new(1, -25, 0, 0), Size = UDim2.new(0, 25, 1, 0), Text = "-", TextSize = 17, TextColor3 = options.txtcolor, Font = Enum.Font.SourceSans; Parent = window.frame, }); togglebutton.MouseButton1Click:connect(function() window.closed = not window.closed togglebutton.Text = (window.closed and "+" or "-") if window.closed then window:Resize(true, UDim2.new(1, 0, 0, 0)) else window:Resize(true) end end) self:Create("TextLabel", { Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1; BorderSizePixel = 0; TextColor3 = options.txtcolor, TextColor3 = (options.bartextcolor or Color3.fromRGB(255, 255, 255)); TextSize = 17, Font = Enum.Font.SourceSansSemibold; Text = options.text or "window", Name = "Window", Parent = window.frame, }) do dragger.new(window.frame) resizer.new(window.background, window.container); end local function getSize() local ySize = 0; for i, object in next, window.container:GetChildren() do if (not object:IsA('UIListLayout')) and (not object:IsA('UIPadding')) then ySize = ySize + object.AbsoluteSize.Y end end return UDim2.new(1, 0, 0, ySize + 10) end function window:Resize(tween, change) local size = change or getSize() self.container.ClipsDescendants = true; if tween then self.background:TweenSize(size, "Out", "Sine", 0.5, true) else self.background.Size = size end end function window:AddToggle(text, callback) self.count = self.count + 1 callback = callback or function() end local label = library:Create("TextLabel", { Text = text, Size = UDim2.new(1, -10, 0, 20); --Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5), BackgroundTransparency = 1; TextColor3 = Color3.fromRGB(255, 255, 255); TextXAlignment = Enum.TextXAlignment.Left; LayoutOrder = self.Count; TextSize = 16, Font = Enum.Font.SourceSans, Parent = self.container; }) local button = library:Create("TextButton", { Text = "OFF", TextColor3 = Color3.fromRGB(255, 25, 25), BackgroundTransparency = 1; Position = UDim2.new(1, -25, 0, 0), Size = UDim2.new(0, 25, 1, 0), TextSize = 17, Font = Enum.Font.SourceSansSemibold, Parent = label; }) button.MouseButton1Click:connect(function() self.toggles[text] = (not self.toggles[text]) button.TextColor3 = (self.toggles[text] and Color3.fromRGB(0, 255, 140) or Color3.fromRGB(255, 25, 25)) button.Text =(self.toggles[text] and "ON" or "OFF") callback(self.toggles[text]) end) self:Resize() return button end function window:AddBox(text, callback) self.count = self.count + 1 callback = callback or function() end local box = library:Create("TextBox", { PlaceholderText = text, Size = UDim2.new(1, -10, 0, 20); --Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5), BackgroundTransparency = 0.75; BackgroundColor3 = options.boxcolor, TextColor3 = Color3.fromRGB(255, 255, 255); TextXAlignment = Enum.TextXAlignment.Center; TextSize = 16, Text = "", Font = Enum.Font.SourceSans, LayoutOrder = self.Count; BorderSizePixel = 0; Parent = self.container; }) box.FocusLost:connect(function(...) callback(box, ...) end) self:Resize() return box end function window:AddButton(text, callback) self.count = self.count + 1 callback = callback or function() end local button = library:Create("TextButton", { Text = text, Size = UDim2.new(1, -10, 0, 20); --Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5), BackgroundTransparency = 1; TextColor3 = Color3.fromRGB(255, 255, 255); TextXAlignment = Enum.TextXAlignment.Left; TextSize = 16, Font = Enum.Font.SourceSans, LayoutOrder = self.Count; Parent = self.container; }) button.MouseButton1Click:connect(callback) self:Resize() return button end function window:AddLabel(text) self.count = self.count + 1; local tSize = game:GetService('TextService'):GetTextSize(text, 16, Enum.Font.SourceSans, Vector2.new(math.huge, math.huge)) local button = library:Create("TextLabel", { Text = text, Size = UDim2.new(1, -10, 0, tSize.Y + 5); TextScaled = false; BackgroundTransparency = 1; TextColor3 = Color3.fromRGB(255, 255, 255); TextXAlignment = Enum.TextXAlignment.Left; TextSize = 16, Font = Enum.Font.SourceSans, LayoutOrder = self.Count; Parent = self.container; }) self:Resize() return button end function window:AddDropdown(options, callback) self.count = self.count + 1 local default = options[1] or ""; callback = callback or function() end local dropdown = library:Create("TextLabel", { Size = UDim2.new(1, -10, 0, 20); BackgroundTransparency = 0.75; BackgroundColor3 = options.boxcolor, TextColor3 = Color3.fromRGB(255, 255, 255); TextXAlignment = Enum.TextXAlignment.Center; TextSize = 16, Text = default, Font = Enum.Font.SourceSans, BorderSizePixel = 0; LayoutOrder = self.Count; Parent = self.container; }) local button = library:Create("ImageButton",{ BackgroundTransparency = 1; Image = 'rbxassetid://3234893186'; Size = UDim2.new(0, 18, 1, 0); Position = UDim2.new(1, -20, 0, 0); Parent = dropdown; }) local frame; local function isInGui(frame) local mloc = game:GetService('UserInputService'):GetMouseLocation(); local mouse = Vector2.new(mloc.X, mloc.Y - 36); local x1, x2 = frame.AbsolutePosition.X, frame.AbsolutePosition.X + frame.AbsoluteSize.X; local y1, y2 = frame.AbsolutePosition.Y, frame.AbsolutePosition.Y + frame.AbsoluteSize.Y; return (mouse.X >= x1 and mouse.X <= x2) and (mouse.Y >= y1 and mouse.Y <= y2) end local function count(t) local c = 0; for i, v in next, t do c = c + 1 end return c; end button.MouseButton1Click:connect(function() if count(options) == 0 then return end if frame then frame:Destroy(); frame = nil; end self.container.ClipsDescendants = false; frame = library:Create('Frame', { Position = UDim2.new(0, 0, 1, 0); BackgroundColor3 = Color3.fromRGB(40, 40, 40); Size = UDim2.new(0, dropdown.AbsoluteSize.X, 0, (count(options) * 21)); BorderSizePixel = 0; Parent = dropdown; ClipsDescendants = true; ZIndex = 2; }) library:Create('UIListLayout', { Name = 'Layout'; Parent = frame; }) for i, option in next, options do local selection = library:Create('TextButton', { Text = option; BackgroundColor3 = Color3.fromRGB(40, 40, 40); TextColor3 = Color3.fromRGB(255, 255, 255); BorderSizePixel = 0; TextSize = 16; Font = Enum.Font.SourceSans; Size = UDim2.new(1, 0, 0, 21); Parent = frame; ZIndex = 2; }) selection.MouseButton1Click:connect(function() dropdown.Text = option; callback(option) frame.Size = UDim2.new(1, 0, 0, 0); game:GetService('Debris'):AddItem(frame, 0.1) end) end end); game:GetService('UserInputService').InputBegan:connect(function(m) if m.UserInputType == Enum.UserInputType.MouseButton1 then if frame and (not isInGui(frame)) then game:GetService('Debris'):AddItem(frame); end end end) callback(default); self:Resize() return { Refresh = function(self, array) game:GetService('Debris'):AddItem(frame); options = array dropdown.Text = options[1]; end } end; return window end local afkGui = library:CreateWindow({ text = "AutoFarm" }) local eggHatchGui = library:CreateWindow({ text = "AutoHatch Eggs" }) local localplayer = library:CreateWindow({ text = "LocalPlayer" }) local teleport = library:CreateWindow({ text = "Teleports" }) local credits = library:CreateWindow({ text = "Credits" }) -- // afkGui:AddToggle("AutoFarm Candy", function(state) -- // if state then -- // waitValue5 = 0.2 -- // local plrh = game.Players.LocalPlayer.Character.HumanoidRootPart -- // while true do -- // if game.Players.LocalPlayer.Character.AntiPort and game.Players.LocalPlayer.Character.AntiPortNew then -- // game.Players.LocalPlayer.Character.AntiPort:Destroy() -- // game.Players.LocalPlayer.Character.AntiPortNew:Destroy() -- // wait(0.1) -- // end -- // for i,v in pairs(game:GetService("Workspace").CandyHolder:GetChildren()) do -- // plrh.CFrame = v.CFrame -- // wait(waitValue5) -- // end -- // end -- // else -- // waitValue5 = 100000000000000000000000 -- // plrh.CFrame = CFrame.new(workspace.DailyReward.Location.CFrame.Position + Vector3.new(0,4,0)) -- // end -- // end) afkGui:AddToggle("Auto Swing", function(state) if state then _G.AutoSwing = true local BladeName = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name while _G.AutoSwing do if BladeName then game.ReplicatedStorage.Events.Clicked:FireServer() game.Players.LocalPlayer.Character[BladeName].RemoteClick:FireServer() else EquipTool() end wait() end else _G.AutoSwing = false end end) localplayer:AddBox("Jump Power", function(object, focus) if focus then local JumpPowerValue = object.Text if tonumber(JumpPowerValue) ~= nil then --it's a number while wait() do game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPowerValue end end end end) localplayer:AddBox("Walk Speed", function(object, focus) if focus then local WalkSpeedValue = object.Text if tonumber(WalkSpeedValue) ~= nil then --it's a number while wait() do game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkSpeedValue end end end end) afkGui:AddToggle("AutoFarm Strength", function(state) if state then waitValue = .01 while wait(waitValue) do game.ReplicatedStorage.Events.Clicked:FireServer() game.Players.LocalPlayer.Character["YellowCrusher"].RemoteClick:FireServer() end else waitValue = 100000000000000000000 end end) afkGui:AddToggle("Auto Sell when Full", function(state) if state then waitValue2 = .1 while wait(waitValue2) do if game.Players.LocalPlayer.PlayerGui.Gui.Submenus.BackpackFull.Visible == true then lastCF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.Sell.CFrame wait(.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = lastCF end end else waitValue2 = 10000000000000000000 end end) afkGui:AddLabel("Click screen when bag full") afkGui:AddToggle("AutoBuy Swords", function(state) if state then waitValue7 = .1 while wait(waitValue7) do game.ReplicatedStorage.Events.BuyAll:FireServer("Swords") end else waitValue7 = 100000000000000 end end) afkGui:AddToggle("AutoBuy DNA", function(state) if state then waitValue7 = .1 while wait(waitValue7) do game.ReplicatedStorage.Events.BuyAll:FireServer("Backpacks") end else waitValue7 = 100000000000000 end end) afkGui:AddToggle("AutoCapture Flags", function(state) if state then waitValue8 = 30 while wait() do local CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame for i , v in pairs(shuffle(game.Workspace.Flags:GetChildren())) do if v.OwnerValue.Value ~= game.Players.LocalPlayer.Name then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Base.CFrame repeat wait() until v.OwnerValue.Value == game.Players.LocalPlayer.Name wait(waitValue8) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame end end end else waitValue8 = 100000000000000000000 end end) afkGui:AddToggle("Auto Boss", function(state) local OriginalGravity = game.Workspace.Gravity if state then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Boss.Head.CFrame.Position + Vector3.new(0,0,0)) game.Workspace.Gravity = 1 local platform = Instance.new("Part",workspace) platform.Name = "platform" platform.Position = Vector3.new(100,100,100) platform.Anchored = true platform.CanCollide = true local val = Instance.new("IntValue",game.Players.LocalPlayer.Character.HumanoidRootPart) val.Value = 0 local on = true while true do wait(0.1) if on then repeat wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Boss.Head.CFrame.Position + Vector3.new(0,3,0)) val.Value = val.Value +1 until val.Value == 11000 on = false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(platform.CFrame.Position) wait(0.25) on = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Boss.Head.CFrame.Position + Vector3.new(0,3,0)) end end else game.Workspace.Gravity = OriginalGravity game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.FirstSpawns.FirstSpawn.CFrame end end) teleport:AddButton("Teleport To All Players", function() local children = game.Players:GetChildren() local spawnCF = CFrame.new(578,184,95) local lpcF = game.Players.LocalPlayer.Character.HumanoidRootPart for i, child in ipairs(children) do local tarLocation = child.Character.HumanoidRootPart lpcF.CFrame = tarLocation.CFrame lpcF.CFrame = spawnCF lpcF.CFrame = tarLocation.CFrame wait(2) end end) teleport:AddButton("Teleport To All Islands", function() local children = game.Workspace.Locations.Islands:GetChildren() local lpcF = game.Players.LocalPlayer.Character.HumanoidRootPart for i, child in ipairs(shuffle(children)) do lpcF.CFrame = CFrame.new(child.CFrame.Position + Vector3.new(0,6,0)) wait(2) end end) teleport:AddButton("Sell", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.Sell.CFrame end) teleport:AddButton("Shop", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.Shop.CFrame end) teleport:AddButton("Spawn", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.FirstSpawns.FirstSpawn.CFrame end) teleport:AddButton("Crown Shop", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.CrownShop.CFrame end) teleport:AddButton("King of The Hill", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.KOH.CFrame end) teleport:AddButton("Arena", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Locations.ArenaBase.CFrame end) teleport:AddBox("Goto Player:", function(object, focus) if focus then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[object.Text].Character.HumanoidRootPart.CFrame end end) for i, child in ipairs(game.ReplicatedStorage.Eggs:GetChildren()) do eggHatchGui:AddToggle(child.Name, function(state) if state then waitValue3 = .1 while wait(waitValue3) do game.ReplicatedStorage.Events.HatchEggs:InvokeServer(child.Fire, 1) end else waitValue3 = 100000000000000 end end) end credits:AddLabel("GUI made by EmirhanAsik") credits:AddLabel("Script made by EmirhanAsik") credits:AddLabel("Extras made by ILikeToAfk") print("Saber GUI loaded") local VirtualUser=game:service'VirtualUser' game:GetService("Players").LocalPlayer.Idled:connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) print'Anti Afk ran'