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Aim and Wh: Arsenal and more script pastebin roblox
By Arsenal on 2024-11-21 08:00 am | Syntax: LUA | Views: 13



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  1. ---Script By SBG  ---https://www.youtube.com/c/TheOfficialSBG  ---Don't Alter This Script  ---Script Works For: Arsenal, CB:RO, Strucid, Jailbreak, And Zombie Rush  local plrs = game:GetService("Players") local TeamBased = true ; local teambasedswitch = "o" local presskeytoaim = true; local aimkey = "e" local raycast = false  local espupdatetime = 5; autoesp = false    local lockaim = true; local lockangle = 5    --function findwat(folder, what) --  for i, smth in pairs(folder:GetChildren()) do --      if string.find(string.lower(tostring(smth)), string.lower(what)) then --          return smth --      end --  end --end -- --local plrs = findwat(game, "Players")     local Gui = Instance.new("ScreenGui") local Move = Instance.new("Frame") local Main = Instance.new("Frame") local EspStatus = Instance.new("TextLabel") local st1 = Instance.new("TextLabel") local st1_2 = Instance.new("TextLabel") local st1_3 = Instance.new("TextLabel") local Name = Instance.new("TextLabel") --Properties: Gui.Name = "Gui" Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")  Move.Name = "Move" Move.Parent = Gui Move.BackgroundColor3 = Color3.new(204, 0, 0) Move.BackgroundTransparency = 0 Move.BorderSizePixel = 0 Move.Position = UDim2.new(0.005, 0,0.018, 0) Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)  Main.Name = "Main" Main.Parent = Move Main.BackgroundColor3 = Color3.new(96, 96, 96) Main.BackgroundTransparency = 0 Main.Position = UDim2.new(0, 0, 0.995670795, 0) Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)  EspStatus.Name = "EspStatus" EspStatus.Parent = Main EspStatus.BackgroundColor3 = Color3.new(15, 15, 15) EspStatus.BackgroundTransparency = 1 EspStatus.Size = UDim2.new(0.999, 0, 0, 50) EspStatus.Font = Enum.Font.Cartoon EspStatus.Text = "Press T To Activate Esp" EspStatus.TextColor3 = Color3.new(0, 0, 0) EspStatus.TextScaled = true EspStatus.TextSize = 14 EspStatus.TextWrapped = true  st1.Name = "st1" st1.Parent = Main st1.BackgroundColor3 = Color3.new(204, 0, 0) st1.BackgroundTransparency = 1 st1.Position = UDim2.new(0, 0, 0.177, 0) st1.Size = UDim2.new(0, 368, 0, 50) st1.Font = Enum.Font.Cartoon st1.Text = "Press "..aimkey.." To Lock Onto A Player" st1.TextColor3 = Color3.new(0, 0, 0) st1.TextScaled = true st1.TextSize = 14 st1.TextWrapped = true  st1_2.Name = "st1" st1_2.Parent = Main st1_2.BackgroundColor3 = Color3.new(1, 1, 1) st1_2.BackgroundTransparency = 1 st1_2.Position = UDim2.new(0, 0, 0.355, 0) st1_2.Size = UDim2.new(0, 369, 0, 50) st1_2.Font = Enum.Font.Cartoon st1_2.Text = "Press L To Rapid Update ESP" st1_2.TextColor3 = Color3.new(0, 0, 0) st1_2.TextScaled = true st1_2.TextSize = 14 st1_2.TextWrapped = true  st1_3.Name = "st1" st1_3.Parent = Main st1_3.BackgroundColor3 = Color3.new(1, 1, 1) st1_3.BackgroundTransparency = 1 st1_3.Position = UDim2.new(0, 0, 0.532, 0) st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0) st1_3.Font = Enum.Font.Cartoon st1_3.Text = "Press O To Change From A Team Based Mode" st1_3.TextColor3 = Color3.new(0, 0, 0) st1_3.TextScaled = true st1_3.TextSize = 14 st1_3.TextWrapped = true st1_3.TextXAlignment = Enum.TextXAlignment.Center local teambasedstatus = st1_3:Clone() teambasedstatus.Parent = st1_3 teambasedstatus.TextScaled = true teambasedstatus.Position = UDim2.new(0, 0,0.694, 0) teambasedstatus.Text = tostring(TeamBased)  Name.Name = "Name" Name.Parent = Move Name.BackgroundColor3 = Color3.new(1, 1, 1) Name.BackgroundTransparency = 1 Name.Size = UDim2.new(0.838, 0, 0.980000019, 0) Name.Font = Enum.Font.Cartoon Name.Text = "SBG's ESP/Aimbot GUI v1.3" Name.TextColor3 = Color3.new(0, 0, 0) Name.TextScaled = true Name.TextSize = 14 Name.TextWrapped = true Name.TextXAlignment = Enum.TextXAlignment.Left -- Scripts:   local plrsforaim = {}  local lplr = game:GetService("Players").LocalPlayer Move.Draggable = true Gui.ResetOnSpawn = false Gui.Name = "Chat" Gui.DisplayOrder = 999      Gui.Parent = plrs.LocalPlayer.PlayerGui   f = {} local espforlder  f.addesp = function()     --print("ESP ran")     if espforlder then     else         espforlder = Instance.new("Folder")         espforlder.Parent = game.Workspace.CurrentCamera     end     for i, v in pairs(espforlder:GetChildren()) do         v:Destroy()     end     for _, plr in pairs(plrs:GetChildren()) do         if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then             if TeamBased == true then                 if plr.Team.Name ~= plrs.LocalPlayer.Team.Name  then                     local e = espforlder:FindFirstChild(plr.Name)                     if not e then                         --print("Added esp for team based")                         local bill = Instance.new("BillboardGui", espforlder)                         bill.Name = plr.Name                         bill.AlwaysOnTop = true                         bill.Size = UDim2.new(1,0,1,0)                         bill.Adornee = plr.Character.Head                         local Frame = Instance.new('Frame',bill)                         Frame.Active = true                         Frame.BackgroundColor3 = Color3.new(204/255,0/255,0/255)                         Frame.BackgroundTransparency = 0                         Frame.BorderSizePixel = 0                         Frame.AnchorPoint = Vector2.new(.5, .5)                         Frame.Position = UDim2.new (0.5,0,0.5,0)                         Frame.Size = UDim2.new (1,0,1,0)                         Frame.Rotation = 0                         plr.Character.Humanoid.Died:Connect(function()                             bill:Destroy()                         end)                     end                 end             else                 local e = espforlder:FindFirstChild(plr.Name)                 if not e then                     --print("Added esp")                     local bill = Instance.new("BillboardGui", espforlder)                     bill.Name = plr.Name                     bill.AlwaysOnTop = true                     bill.Size = UDim2.new(1,0,1,0)                     bill.Adornee = plr.Character.Head                     local Frame = Instance.new('Frame',bill)                     Frame.Active = true                     Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)                     Frame.BackgroundTransparency = 0                     Frame.BorderSizePixel = 0                     Frame.AnchorPoint = Vector2.new(.5, .5)                     Frame.Position = UDim2.new (0.5,0,0.5,0)                     Frame.Size = UDim2.new (1,0,1,0)                     Frame.Rotation = 0                     plr.Character.Humanoid.Died:Connect(function()                         bill:Destroy()                     end)                 end             end                                   end     end end local cam = game.Workspace.CurrentCamera  local mouse = lplr:GetMouse() local switch = false local key = "k" local aimatpart = nil mouse.KeyDown:Connect(function(a)     if a == "t" then         print("worked1")         f.addesp()     elseif a == "u" then         if raycast == true then             raycast = false         else             raycast = true         end     elseif a == "l" then         if autoesp == false then             autoesp = true         else             autoesp = false         end     end     if a == "j" then         if mouse.Target then             mouse.Target:Destroy()         end     end     if a == key then         if switch == false then             switch = true         else             switch = false             if aimatpart ~= nil then                 aimatpart = nil             end         end     elseif a == teambasedswitch then         if TeamBased == true then             TeamBased = false             teambasedstatus.Text = tostring(TeamBased)         else             TeamBased = true             teambasedstatus.Text = tostring(TeamBased)         end     elseif a == aimkey then         if not aimatpart then             local maxangle = math.rad(20)             for i, plr in pairs(plrs:GetChildren()) do                 if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then                     if TeamBased == true then                         if plr.Team.Name ~= lplr.Team.Name then                             local an = checkfov(plr.Character.Head)                             if an < maxangle then                                 maxangle = an                                 aimatpart = plr.Character.Head                             end                         end                     else                         local an = checkfov(plr.Character.Head)                             if an < maxangle then                                 maxangle = an                                 aimatpart = plr.Character.Head                             end                             print(plr)                     end                     plr.Character.Humanoid.Died:Connect(function()                         if aimatpart.Parent == plr.Character or aimatpart == nil then                             aimatpart = nil                         end                     end)                 end             end         else             aimatpart = nil         end     end end)  function getfovxyz (p0, p1, deg)     local x1, y1, z1 = p0:ToOrientation()     local cf = CFrame.new(p0.p, p1.p)     local x2, y2, z2 = cf:ToOrientation()     --local d = math.deg     if deg then         --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))     else         return Vector3.new((x1-x2), (y1-y2), (z1-z2))     end end  function getaimbotplrs()     plrsforaim = {}     for i, plr in pairs(plrs:GetChildren()) do         if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then                          if TeamBased == true then                 if plr.Team.Name ~= lplr.Team.Name then                     local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)                     local r = Ray.new(cf, cf.LookVector * 10000)                     local ign = {}                     for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do                         if v:IsA("BasePart") then                             table.insert(ign , v)                         end                     end                     local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)                     if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then                         table.insert(plrsforaim, obj)                     end                 end             else                 local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)                 local r = Ray.new(cf, cf.LookVector * 10000)                 local ign = {}                 for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do                     if v:IsA("BasePart") then                         table.insert(ign , v)                     end                 end                 local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)                 if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then                     table.insert(plrsforaim, obj)                 end             end                                   end     end end  function aimat(part)     cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p) end function checkfov (part)     local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)     local angle = math.abs(fov.X) + math.abs(fov.Y)     return angle end  game:GetService("RunService").RenderStepped:Connect(function()     if aimatpart then         aimat(aimatpart)         if aimatpart.Parent == plrs.LocalPlayer.Character then             aimatpart = nil         end     end           --  if switch == true then --      local maxangle = 99999 --       --      --print("Loop") --      if true and raycast == false then --          for i, plr in pairs(plrs:GetChildren()) do --              if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then --                  if TeamBased then --                      if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then --                          local an = checkfov(plr.Character.Head) --                          if an < maxangle then --                              maxangle = an --                              aimatpart = plr.Character.Head --                              if an < lockangle then --                                  break --                              end --                          end --                      end --                  else --                      local an = checkfov(plr.Character.Head) --                          if an < maxangle then --                              maxangle = an --                              aimatpart = plr.Character.Head --                              if an < lockangle then --                                  break --                              end --                          end --                  end --                   --                   --                   --                   --              end --          end --      elseif raycast == true then --           --      end                  if raycast == true and switch == false and not aimatpart then             getaimbotplrs()             aimatpart = nil             local maxangle = 999             for i, v in ipairs(plrsforaim) do                 if v.Parent ~= lplr.Character then                     local an = checkfov(v)                     if an < maxangle and v ~= lplr.Character.Head then                         maxangle = an                         aimatpart = v                         print(v:GetFullName())                         v.Parent.Humanoid.Died:connect(function()                             aimatpart = nil                         end)                     end                 end             end              end end) delay(0, function()     while wait(espupdatetime) do         if autoesp == true then             pcall(function()             f.addesp()             end)         end     end end) warn("loaded")



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