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Counter Blox script pastebin roblox
By LINK GAME on 2024-11-08 08:00 am | Syntax: LUA | Views: 30



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  1. for i,v in next, game.CoreGui:GetChildren() do if v.Name == "Taunts" then v:Destroy() end end  local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local dancing = false  local TauntUI = game:GetObjects("rbxassetid://5478726847")[1] TauntUI.Parent = game.CoreGui TauntUI.Main.EmotesWheel.Visible = false  local cursor = Instance.new("ImageLabel") cursor.Name = "cursor" cursor.Parent = TauntUI cursor.BackgroundTransparency = 1 cursor.Size = UDim2.new(0,15,0,15) cursor.Image = "rbxassetid://518398610" cursor.ZIndex = 100  UserInputService.InputBegan:connect(function(key) if key.KeyCode == Enum.KeyCode.Comma then TauntUI.Main.EmotesWheel.Visible = not TauntUI.Main.EmotesWheel.Visible end end)  for i,v in next, TauntUI.Main.EmotesWheel.Front.EmotesButtons:GetChildren() do v.MouseButton1Click:connect(function()        if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and not dancing then            TauntUI.Main.EmotesWheel.Visible = false            dancing = true            local anim = Instance.new("Animation")            anim.AnimationId = "rbxassetid://"..v.anim.Value            local loadedanim = LocalPlayer.Character.Humanoid:LoadAnimation(anim)            loadedanim:Play()            spawn(function()                while dancing do wait()                    LocalPlayer.CameraMaxZoomDistance = 10                    LocalPlayer.CameraMinZoomDistance = 10                end            end)            spawn(function() wait(loadedanim.Length) dancing = false                pcall(function()                    loadedanim:Stop()                end) wait(0.5) dancing = true for i=1,10 do wait() LocalPlayer.CameraMode = "Classic" LocalPlayer.CameraMaxZoomDistance = 0 LocalPlayer.CameraMinZoomDistance = 0 end dancing = false            end)        end    end) end  game:GetService("RunService").RenderStepped:connect(function() cursor.Visible = TauntUI.Main.EmotesWheel.Visible cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y) end)



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