- getgenv().count = -1; local mt = getrawmetatable(game); setreadonly(mt,false); local nam = mt.__namecall; mt.__namecall = newcclosure(function(self,...) local args = {...} if args[2] == 'Equip' then args[3] = getgenv().count; getgenv().count = getgenv().count - 1 end; return nam(self,unpack(args)); end);