- local destruction = game:GetService("Workspace").GameWorlds.NormalWorlds.World1.Destructibles:GetChildren()
- for i = 1, #destruction do
- local des = destruction[i]
- local pog = {
- ["TagFullName"] = 'Workspace.GameWorlds.NormalWorlds.World1.Destructibles.' .. des.name
- };
- local maybepog = game:GetService("ReplicatedStorage").Remotes.BreakBuilding;
- maybepog:FireServer(pog);
- end