- --Ghostmode65
- --Kill the Killers in Area 51!!
- --More Coming
- --Kill Yourself to fix screen
- local Main = Instance.new("ScreenGui")
- local open = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local MainGui = Instance.new("Frame")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local Spawn = Instance.new("TextButton")
- local Chamber = Instance.new("TextButton")
- local CommandArea = Instance.new("TextButton")
- local Camras = Instance.new("TextButton")
- local Sniper = Instance.new("TextButton")
- local Rifle = Instance.new("TextButton")
- local RayGun = Instance.new("TextButton")
- local AssaultGun = Instance.new("TextButton")
- local Alarm = Instance.new("TextButton")
- local KeyRoom = Instance.new("TextButton")
- local MoreToCome = Instance.new("TextButton")
- local WalkSpeed = Instance.new("TextBox")
- local Jump = Instance.new("TextBox")
- local TextLabel = Instance.new("TextLabel")
- --Properties:
- Main.Name = "Main"
- Main.Parent = game.CoreGui
- Main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- open.Name = "open"
- open.Parent = Main
- open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- open.Position = UDim2.new(0.0826709047, 0, 0.106122464, 0)
- open.Size = UDim2.new(0, 92, 0, 65)
- Open.Name = "Open"
- Open.Parent = open
- Open.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
- Open.Position = UDim2.new(-0.0652173758, 0, 0, 0)
- Open.Size = UDim2.new(0, 98, 0, 65)
- Open.Font = Enum.Font.SourceSans
- Open.Text = "Ghostmode"
- Open.TextColor3 = Color3.fromRGB(255, 255, 255)
- Open.TextSize = 20.000
- Open.Draggable = true
- Open.MouseButton1Down:connect(function()
- MainGui.Visible = true
- open.Visible = false
- end)
- MainGui.Name = "MainGui"
- MainGui.Parent = Main
- MainGui.Active = true
- MainGui.BackgroundColor3 = Color3.fromRGB(64, 156, 255)
- MainGui.BackgroundTransparency = 0.200
- MainGui.BorderSizePixel = 0
- MainGui.Position = UDim2.new(-0.000580700231, 0, 0.259183675, 0)
- MainGui.Size = UDim2.new(0, 195, 0, 316)
- MainGui.Visible = false
- MainGui.Draggable = true
- ScrollingFrame.Parent = MainGui
- ScrollingFrame.Active = true
- ScrollingFrame.BackgroundColor3 = Color3.fromRGB(28, 218, 255)
- ScrollingFrame.BackgroundTransparency = 1.000
- ScrollingFrame.Position = UDim2.new(0.00277040922, 0, 0.091772154, 0)
- ScrollingFrame.Size = UDim2.new(0, 194, 0, 287)
- Spawn.Name = "Spawn"
- Spawn.Parent = ScrollingFrame
- Spawn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Spawn.BackgroundTransparency = 1.000
- Spawn.Size = UDim2.new(0, 178, 0, 41)
- Spawn.Font = Enum.Font.SourceSans
- Spawn.Text = "Spawn"
- Spawn.TextColor3 = Color3.fromRGB(0, 0, 0)
- Spawn.TextSize = 14.000
- Spawn.MouseButton1Down:connect(function()
- local x = 324.54
- local y = 511.5
- local z = 419.38
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- Chamber.Name = "Chamber"
- Chamber.Parent = ScrollingFrame
- Chamber.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Chamber.BackgroundTransparency = 1.000
- Chamber.Position = UDim2.new(-0.00523560215, 0, 0.0648734197, 0)
- Chamber.Size = UDim2.new(0, 178, 0, 41)
- Chamber.Font = Enum.Font.SourceSans
- Chamber.Text = "Pack a Punch"
- Chamber.TextColor3 = Color3.fromRGB(0, 0, 0)
- Chamber.TextSize = 14.000
- Chamber.MouseButton1Down:connect(function()
- local x = 281
- local y = 325.5
- local z = 784
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- CommandArea.Name = "CommandArea"
- CommandArea.Parent = ScrollingFrame
- CommandArea.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- CommandArea.BackgroundTransparency = 1.000
- CommandArea.Position = UDim2.new(-0.00523560215, 0, 0.129746839, 0)
- CommandArea.Size = UDim2.new(0, 178, 0, 41)
- CommandArea.Font = Enum.Font.SourceSans
- CommandArea.Text = "CommandArea"
- CommandArea.TextColor3 = Color3.fromRGB(0, 0, 0)
- CommandArea.TextSize = 14.000
- CommandArea.MouseButton1Down:connect(function()
- local x = 138.42
- local y = 333.5
- local z = 535.41
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- Camras.Name = "Camras"
- Camras.Parent = ScrollingFrame
- Camras.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Camras.BackgroundTransparency = 1.000
- Camras.Position = UDim2.new(-0.00523560215, 0, 0.259493679, 0)
- Camras.Size = UDim2.new(0, 178, 0, 41)
- Camras.Font = Enum.Font.SourceSans
- Camras.Text = "Camras"
- Camras.TextColor3 = Color3.fromRGB(0, 0, 0)
- Camras.TextSize = 14.000
- Camras.MouseButton1Down:connect(function()
- local x = 91.2
- local y = 314
- local z = 172.4
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- Sniper.Name = "Sniper"
- Sniper.Parent = ScrollingFrame
- Sniper.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Sniper.BackgroundTransparency = 1.000
- Sniper.Position = UDim2.new(-0.00523560215, 0, 0.194620252, 0)
- Sniper.Size = UDim2.new(0, 178, 0, 41)
- Sniper.Font = Enum.Font.SourceSans
- Sniper.Text = "Sniper"
- Sniper.TextColor3 = Color3.fromRGB(0, 0, 0)
- Sniper.TextSize = 14.000
- Sniper.MouseButton1Down:connect(function()
- local x = 184.08
- local y = 306.5
- local z = 176.32
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- Rifle.Name = "Rifle"
- Rifle.Parent = ScrollingFrame
- Rifle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Rifle.BackgroundTransparency = 1.000
- Rifle.Position = UDim2.new(-0.0104439342, 0, 0.389240444, 0)
- Rifle.Size = UDim2.new(0, 178, 0, 41)
- Rifle.Font = Enum.Font.SourceSans
- Rifle.Text = "Rifle"
- Rifle.TextColor3 = Color3.fromRGB(0, 0, 0)
- Rifle.TextSize = 14.000
- Rifle.MouseButton1Down:connect(function()
- local x = 122
- local y = 323.5
- local z = 699
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- RayGun.Name = "RayGun"
- RayGun.Parent = ScrollingFrame
- RayGun.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- RayGun.BackgroundTransparency = 1.000
- RayGun.Position = UDim2.new(0, 0, 0.324367076, 0)
- RayGun.Size = UDim2.new(0, 178, 0, 41)
- RayGun.Font = Enum.Font.SourceSans
- RayGun.Text = "RayGun"
- RayGun.TextColor3 = Color3.fromRGB(0, 0, 0)
- RayGun.TextSize = 14.000
- RayGun.MouseButton1Down:connect(function()
- local x = 231.32
- local y = 373.5
- local z = 39.78
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- AssaultGun.Name = "AssaultGun"
- AssaultGun.Parent = ScrollingFrame
- AssaultGun.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- AssaultGun.BackgroundTransparency = 1.000
- AssaultGun.Position = UDim2.new(-0.00523560215, 0, 0.501582265, 0)
- AssaultGun.Size = UDim2.new(0, 178, 0, 41)
- AssaultGun.Font = Enum.Font.SourceSans
- AssaultGun.Text = "AssaultGun"
- AssaultGun.TextColor3 = Color3.fromRGB(0, 0, 0)
- AssaultGun.TextSize = 14.000
- AssaultGun.MouseButton1Down:connect(function()
- local x = 112.07
- local y = 335.5
- local z = 556
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- Alarm.Name = "Alarm"
- Alarm.Parent = ScrollingFrame
- Alarm.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Alarm.BackgroundTransparency = 1.000
- Alarm.Position = UDim2.new(-0.00523560215, 0, 0.446202517, 0)
- Alarm.Size = UDim2.new(0, 178, 0, 41)
- Alarm.Font = Enum.Font.SourceSans
- Alarm.Text = "Killers Ignore You"
- Alarm.TextColor3 = Color3.fromRGB(0, 0, 0)
- Alarm.TextSize = 14.000
- Alarm.MouseButton1Down:connect(function()
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.25)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- game:GetService('UserInputService').InputBegan:connect(function(key)
- if key.KeyCode == Enum.KeyCode.Equals then
- if script.Disabled ~= true then
- script.Disabled = true
- print'you may re-execute'
- end
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.25)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end)
- KeyRoom.Name = "KeyRoom"
- KeyRoom.Parent = ScrollingFrame
- KeyRoom.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- KeyRoom.BackgroundTransparency = 1.000
- KeyRoom.Position = UDim2.new(-8.0963131e-05, 0, 0.566455662, 0)
- KeyRoom.Size = UDim2.new(0, 178, 0, 41)
- KeyRoom.Font = Enum.Font.SourceSans
- KeyRoom.Text = "ShutGun"
- KeyRoom.TextColor3 = Color3.fromRGB(0, 0, 0)
- KeyRoom.TextSize = 14.000
- KeyRoom.MouseButton1Down:connect(function()
- local x = 143
- local y = 333
- local z = 500
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(x,y,z))
- end)
- MoreToCome.Name = "More To Come"
- MoreToCome.Parent = ScrollingFrame
- MoreToCome.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- MoreToCome.BackgroundTransparency = 1.000
- MoreToCome.Position = UDim2.new(-0.000868789852, 0, 0.630928695, 0)
- MoreToCome.Size = UDim2.new(0, 178, 0, 41)
- MoreToCome.Font = Enum.Font.SourceSans
- MoreToCome.Text = "Remove All Doors"
- MoreToCome.TextColor3 = Color3.fromRGB(0, 0, 0)
- MoreToCome.TextSize = 14.000
- MoreToCome.MouseButton1Down:connect(function()
- game.Workspace.AREA51.Doors.Vertical.ToComptersRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.EntranceOfArea.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ComputersRoomRight.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ComputersRoomLeft.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.ComputersRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.ToMultipleRooms.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.ToMedicAndMeet.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ElectricityRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.ToRadioactive.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ComputersRoomLeft.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ComputersRoomLeft.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.CartonsRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.ToTeleporterRight.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.TeleporterRoomRight.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.TeleporterRoomLeft.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.ToTeleporterLeft.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.ToSurveillanceCams.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ToMenageRoom.Door.Door:Destroy()
- game.Workspace.AREA51.ExecutionRoom.Door.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.RobotsRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.SmallTrapRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.UFORoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.TrapRoomLeft.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.TrapRoomRight.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ToAlienRoom.Door.DoorDestroy()
- game.Workspace.AREA51.Doors.Horizontal.ToUndergroundRoom.Door.DoorDestroy()
- game.Workspace.AREA51.Doors.Horizontal.ToExperimentRoom.Door.DoorDestroy()
- game.Workspace.AREA51.Doors.Vertical.ToJails.Door.DoorDestroy()
- game.Workspace.AREA51.JailsRoom.RotateDoor.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ToTrainRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ToNewRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Horizontal.ToOtherNewRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.TrainRoom.Door.Door:Destroy()
- game.Workspace.AREA51.Doors.Vertical.ToRayGunElevatorRoom.Door.Door:Destroy()
- end)
- WalkSpeed.Name = "WalkSpeed"
- WalkSpeed.Parent = ScrollingFrame
- WalkSpeed.BackgroundColor3 = Color3.fromRGB(107, 124, 0)
- WalkSpeed.BackgroundTransparency = 0.300
- WalkSpeed.Position = UDim2.new(0.0463917516, 0, 0.714538932, 0)
- WalkSpeed.Size = UDim2.new(0, 75, 0, 47)
- WalkSpeed.Font = Enum.Font.SourceSans
- WalkSpeed.Text = "WalkSpeed"
- WalkSpeed.TextColor3 = Color3.fromRGB(0, 0, 0)
- WalkSpeed.TextSize = 14.000
- Jump.Name = "Jump"
- Jump.Parent = ScrollingFrame
- Jump.BackgroundColor3 = Color3.fromRGB(112, 129, 0)
- Jump.BackgroundTransparency = 0.300
- Jump.Position = UDim2.new(0.474226803, 0, 0.714538932, 0)
- Jump.Size = UDim2.new(0, 75, 0, 47)
- Jump.Font = Enum.Font.SourceSans
- Jump.Text = "Jump"
- Jump.TextColor3 = Color3.fromRGB(0, 0, 0)
- Jump.TextSize = 14.000
- TextLabel.Parent = MainGui
- TextLabel.Active = true
- TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel.Position = UDim2.new(-0.0126142064, 0, 0.00316455704, 0)
- TextLabel.Selectable = true
- TextLabel.Size = UDim2.new(0, 197, 0, 29)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "Code 81975"
- TextLabel.TextColor3 = Color3.fromRGB(194, 8, 207)
- TextLabel.TextSize = 20.000