- local lp = game:GetService("Players").LocalPlayer
- spawn(function()
- while wait(0.05) do
- pcall(function()
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- local PlayerPos = lp.Character.HumanoidRootPart.Position
- local Range = (PlayerPos - v.Character.HumanoidRootPart.Position).magnitude
- if v ~= lp and v.Backpack:FindFirstChild("Push") and Range > 100 then
- v.Backpack.Push.PushEvent:FireServer()
- end
- end
- end)
- end
- end)
- lp.Character.Humanoid.WalkSpeed = 100
- lp.Character.Humanoid.JumpPower = 100
- lp.Character["Local Ragdoll"]:Destroy()
- lp.Character.Controls:Destroy()
- lp.Character["State Handler"]:Destroy()
- lp.Character.LocalScript:Destroy()