- local Remote = game.ReplicatedStorage.Events['HitPart']
- for _,v in pairs(game:GetService"Players":GetChildren()) do
- if v.Team ~= game.Players.LocalPlayer.Team then
- if v.Character and v.Character.Head then
- local Arguments = {
- [1] = workspace[v.Name].Head,
- [2] = workspace[v.Name].Head.Position,
- [3] = workspace[game.Players.LocalPlayer.Name].EquippedTool.Value,
- [4] = math.rad(1,100000),
- [5] = workspace[game.Players.LocalPlayer.Name].Gun,
- [8] = 8, --damage multiplier
- [9] = false,
- [10] = false,
- [11] = Vector3.new(),
- [12] = math.rad(1,100000),
- [13] = Vector3.new()
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
- end