- local player = game.Players.LocalPlayer
- local char = player.Character
- local runtable = nil
- local gmt = getrawmetatable(game)
- local old = gmt.__newindex
- game.ReplicatedStorage.Hotdog_Request:Destroy()
- Instance.new("RemoteEvent", game.ReplicatedStorage).Name = "Hotdog_Request" --literally do not need to use getrawmetatable, will be updated in the future if needed howerver
- setreadonly(gmt, false)
- gmt.__newindex = newcclosure(function(self, index, value)
- if (tostring(self) == "Humanoid" and index == "WalkSpeed" and value == 4) or (tostring(self) == "CanSprint" and index == "Value" and value == false) then
- return
- end
- return old(self, index, value)
- end)
- setreadonly(gmt, true)
- for i,v in pairs(getconnections(char.Helding.Changed)) do
- if getfenv(v.Function).script == char.Client then
- for i,v in pairs(debug.getupvalues(v.Function)) do
- if typeof(v) == "table" and v.Current ~= nil then runtable = v break end
- end
- break
- end
- end
- if runtable then
- while player.Character == char and char:FindFirstChild("Humanoid") and char.Humanoid.Health > 0 do
- runtable.Current = 190 --nice game fucktard
- char.Client.CanSprint.Value = true
- wait(.2)
- end
- end