- local plr = game:GetService("Players").LocalPlayer
- local mt = getrawmetatable(game)
- setreadonly(mt,false)
- local backup = mt.__namecall
- mt.__namecall = newcclosure(function(self,...)
- if self == plr and (getnamecallmethod() == "Kick" or getnamecallmethod() == "kick") then
- return wait(9e9)
- end
- return backup(self,...)
- end)
- setreadonly(mt,true)