- a,b = pcall(function()
- game:GetService("Workspace").Map:Destroy()
- local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- t.WaterReflectance = 0
- t.WaterTransparency = 0
- l.GlobalShadows = false
- l.FogEnd = 9e9
- l.Brightness = 0
- settings().Rendering.QualityLevel = "Level01"
- for i, v in pairs(g:GetDescendants()) do
- if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
- v.Enabled = false
- elseif v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- v.TextureID = 10385902758728957
- end
- end
- for i, e in pairs(l:GetChildren()) do
- if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
- e.Enabled = false
- end
- end
- spawn(function()
- while wait(.1) do
- spawn(function()
- local args = {
- [1] = "attack0"
- }
- game:GetService("ReplicatedStorage").Services.Communication.event.serverRf:InvokeServer(unpack(args))
- end)
- spawn(function()
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = "increaseMultiplier",
- [2] = "Power",
- [3] = 1
- }
- game:GetService("ReplicatedStorage").Services.Communication.event.serverRf:InvokeServer(unpack(args))
- end)
- end
- end)
- game.workspace.Gravity = 0
- hrp = game.Players.LocalPlayer.Character.PrimaryPart
- while wait() do
- for i,v in pairs(workspace.NPCs:GetChildren()) do
- if v:FindFirstChild('Head') and v:FindFirstChild('HumanoidRootPart') then
- oldtime = tick()
- repeat
- hrp.CFrame = v:FindFirstChild('HumanoidRootPart').CFrame *CFrame.new(0,9,11)
- game:GetService("RunService").RenderStepped:wait()
- local args = {
- [1] = "attack0Hit",
- [2] = v,
- [3] = CFrame.new(v:FindFirstChild('HumanoidRootPart').Position, Vector3.new(-1, -1, -1)),
- [4] = CFrame.new(v:FindFirstChild('HumanoidRootPart').Position, Vector3.new(-1, -1, -1)),
- [5] = CFrame.new(v:FindFirstChild('HumanoidRootPart').Position, Vector3.new(-1, -1, -1))
- }
- spawn(function()
- game:GetService("ReplicatedStorage").Services.Communication.event.serverRf:InvokeServer(unpack(args))
- end)
- until not v or v:FindFirstChild('HumanoidRootPart') == nil or v:FindFirstChild('Head') == nil or v:FindFirstChild('Humanoid') == nil or v:FindFirstChild('Humanoid').Health <=1 or tick()-oldtime >=15
- end
- end
- end
- end)
- warn(b)