- while wait() do
- pcall(function()
- for i,v in pairs(game:GetService("Workspace").Map.Blocks:GetChildren()) do
- if v.Name == "bed" and v.Covers.BrickColor ~= game.Players.LocalPlayer.TeamColor and game.Players.LocalPlayer:DistanceFromCharacter(v.Position) < 150 then
- spawn(function()
- game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BreakBlock:InvokeServer({
- ["blockRef"] = {
- ["blockPosition"] = v.Position/3--.new(186, 14, 108)
- },
- ["hitPosition"] = v.Position,
- ["hitNormal"] = Vector3.new(1, 0, 0)
- })
- end)
- end
- end
- end)
- end