- local function TheIndustrialRevolutionAndItsConsequences()
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer.Character then
- pcall(function()
- local key = game.HttpService:GenerateGUID(false)--you're gonna shoot your eye out with that protection
- local args = {
- [1] = v.Character.Head.Position,
- [2] = v.Character.Head.Position,
- [3] = 0.1025786002477,
- [4] = key,
- [5] = "EliteTurbine",
- [6] = 1,
- [7] = v.Character,
- [8] = "Dart_Default"
- }
- game:GetService("ReplicatedStorage").TGSShootCombatV2_ServerCreateProjectile:FireServer(unpack(args))
- local args = {
- [1] = 100,
- [2] = key,
- [3] = v.Character.Head,
- [4] = v.Character.Head.Position,
- [5] = v.Character.Head.Position,
- [6] = "EliteTurbine"
- }
- game:GetService("ReplicatedStorage").TGSShootCombatV2_ReportHit:FireServer(unpack(args))
- end)
- end
- end
- end
- while wait() do
- TheIndustrialRevolutionAndItsConsequences()
- end