- -- Anti AFK (Roblox-Side) (OutESP V3RM)
- pcall(function()
- repeat wait() until game:GetService("Players").LocalPlayer
- for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do
- v:Disable()
- end
- end)
- -- LOAD GUI & LIBRARY --
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/CkyR8ePz", true))()
- local w = library:CreateWindow('Strongman Simulator')
- -- GUI SECTION
- w:Section('Created by HamstaGang')
- -- GUI Toggles
- local FarmHydra = w:Toggle('Farm Hydra', {flag = "FarmHydra"})
- local FarmStrength = w:Toggle('Farm Strength', {flag = "FarmStrength"})
- -- [[ GUI FUNCTIONS ]] --
- function FarmHydra()
- -- Local Player
- local Plr = game:GetService("Players").LocalPlayer
- local Char = Plr.Character
- local RootPart = Char.HumanoidRootPart
- local LowerTorso = Char.LowerTorso
- -- Game Stuff
- local finish = CFrame.new(-75.377388, 10.0537405, 1464.45337) + Vector3.new(0, 5, 0)
- local Loader = game:GetService("Workspace").BadgeColliders.FarmBadge
- local Hydra_Item = game:GetService("Workspace").Areas["Area6_Medieval"].DraggableItems:FindFirstChild("Hydra")
- if Hydra_Item == nil then
- -- We need to load part of the map in.
- RootPart.CFrame = Loader.CFrame
- return true;
- end
- local Hydra = Hydra_Item:WaitForChild("InteractionPoint")
- local Proximity = Hydra:FindFirstChild("ProximityPrompt")
- -- Teleport and grab Hydra
- RootPart.CFrame = Hydra.CFrame
- wait(0.1)
- Proximity:InputHoldBegin()
- wait()
- Proximity:InputHoldEnd()
- -- Teleport us to the finish (I have some nasty hard coded stuff in here.)
- for i=1,3 do
- local drag = game:GetService("Workspace").PlayerDraggables[Plr.UserId]:FindFirstChild("Hydra")
- if drag then
- wait(0.1)
- RootPart.CFrame = CFrame.new(-75.4448624, 12.5450888, 1275.53699) -- Mid way
- wait(0.1)
- drag.CFrame = finish + Vector3.new(50, 10, 0)
- drag.ExtraWeight.CFrame = finish + Vector3.new(50, 10, 0)
- RootPart.CFrame = drag.CFrame + Vector3.new(50, 5, 0)
- LowerTorso.CFrame = drag.CFrame + Vector3.new(50, 5, 0)
- end
- end
- return true; -- Debounce
- end
- function FarmStrength()
- -- Local Player
- local Plr = game:GetService("Players").LocalPlayer
- local Char = Plr.Character
- local RootPart = Char.HumanoidRootPart
- -- Game Stuff
- local Gym = game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Collider
- local Proximity = Gym.ProximityPrompt
- -- Teleport to Weights
- RootPart.CFrame = Gym.CFrame
- wait(0.1)
- -- Start Workout
- Proximity:InputHoldBegin()
- wait(0.3)
- Proximity:InputHoldEnd()
- while w.flags.FarmStrength do
- wait(0.1)
- game:GetService("ReplicatedStorage")["StrongMan_UpgradeStrength"]:InvokeServer()
- end
- -- Jump to end Workout
- Char.Humanoid.Jump = true
- end
- -- [[ GUI LISTENERS ]] --
- -- Farm Hydra
- spawn(function()
- while wait() do
- if w.flags.FarmHydra then
- repeat wait() until FarmHydra() == true -- Debounce
- end
- end
- end)
- -- Farm Strength
- spawn(function()
- while wait() do
- if w.flags.FarmStrength then
- FarmStrength()
- end
- end
- end)