- local variables = {}
- variables.autoCornFarm = false;
- variables.hitboxexpand = false;
- variables.killmethodgun = false;
- variables.autoAureus = false;
- variables.autoScavEnabled = false;
- variables.autoPrinterFarm = false;
- variables.deathBarrierBypassEnabled = false;
- variables.version = "1.0";
- variables.globRainbowColor3 = nil;
- _G.deathBarrierBypassEnabled = false;
- _G.weaponMultiplierEnabled = false;
- -- auto corn
- function autoCornFarmRun()
- if variables.autoCornFarm then
- hasFoundCargoStation = false;
- pcall(function()
- if game:GetService("Workspace").Buildings[game.Players.LocalPlayer.Name]["Capital Cargo Station"].Name == "Capital Cargo Station" then
- hasFoundCargoStation = true;
- end
- end)
- if hasFoundCargoStation then
- pcall(function()
- cargoStation = game:GetService("Workspace").Buildings[game.Players.LocalPlayer.Name]["Capital Cargo Station"];
- for i,v in pairs(game:GetService("Workspace").Buildings[game.Players.LocalPlayer.Name]:GetChildren()) do
- pcall(function()
- if v.Name == "Corn Farm" or v.Name == "Tomato Farm" or v.Name == "Carrot Farm" then
- if v["3"].Transparency == 0 then
- pcall(function()
- -- ready for harvest
- local cFrameRn = nil;
- cFrameRn = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Y, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Z));
- local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls()
- controls:Disable();
- pcall(function()
- wait(1);
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v["3"].CFrame;
- wait(1);
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(40, v);
- wait(1);
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(40, v);
- wait(1);
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = cargoStation.Union.CFrame;
- wait(1);
- corn = nil;
- for i1, v1 in pairs(game:GetService("Workspace")[game.Players.LocalPlayer.Name]:GetChildren()) do
- if string.match(v1.Name, "Corn") or string.match(v1.Name, "Tomato") or string.match(v1.Name, "Carrot") then
- corn = v1;
- break;
- end
- end
- if corn ~= nil then
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(41, cargoStation, corn);
- end
- end)
- wait(1);
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(cFrameRn.X, cFrameRn.Y, cFrameRn.Z));
- wait(1);
- controls:Enable();
- end)
- end
- end
- end)
- end
- end)
- else
- notice:Fire("StarEssentials", "Please place a capital cargo station in your node for AutoCornFarm!", 4);
- end
- end
- end
- -- poner el chido topbar
- spawn(function()
- while wait() do
- local hue = tick() % 10 / 10;
- variables.globRainbowColor3 = Color3.fromHSV(hue, 1, 1);
- game:GetService("Players").LocalPlayer.PlayerGui.TopBar.Frame.BackgroundColor3 = variables.globRainbowColor3;
- end
- end);
- game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):SetTopbarTransparency(1);
- local textArray = { " StarEssentials | Version: " .. variables.version};
- local textLabel = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("TopBar"):WaitForChild("Frame"):WaitForChild("TextLabel");
- local randomInt = math.random(1, #textArray);
- spawn(function()
- while true do
- textLabel.Text = textArray[randomInt];
- randomInt = randomInt + 1;
- if #textArray < randomInt then
- randomInt = 1;
- end;
- wait(0.1);
- end;
- end);
- -- Anti-die barrier
- local mt = getrawmetatable(game);
- local backup = mt.__namecall;
- if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
- mt.__namecall = newcclosure(function(...)
- local method = getnamecallmethod()
- local args = {...}
- if method == "FindPartOnRayWithWhitelist" then
- if _G.deathBarrierBypassEnabled then
- local getScript = getfenv(2).script
- if getScript == nil then
- getScript = ""
- end
- if tostring(getScript:GetFullName()) == "game.Players.LocalPlayer.PlayerScripts.LocalScript" then
- args[2].Y = 144;
- return backup(unpack(args))
- else
- return backup(...)
- end
- else
- return backup(...)
- end
- end
- if method == "FireServer" or method == "InvokeServer" then
- if _G.weaponMultiplierEnabled then
- if args[1].Name == "MenuActionEvent" then
- if args[2] == 33 and args[8] ~= "" and args[8] ~= "a" then
- spawn(function()
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait(0.1)
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait(0.1)
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait(0.1)
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- wait()
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(args[2], args[3], args[4], args[5], args[6], args[7], "a");
- end);
- return backup(unpack(args))
- end
- elseif args[1].Name == "MenuActionEvent" and args[2] == 33 and args[8] == "a" then
- args[8] = "";
- return backup(unpack(args))
- else
- end
- end
- end
- return backup(...)
- end)
- _G.deathBarrierBypassEnabled = false;
- -- Load map
- msg = Instance.new("Message",workspace)
- msg.Text = "Loading map, pls wait!"
- game:GetService("Workspace").Camera.CameraType = Enum.CameraType.Scriptable;
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(-2251, 196, 1465));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(-1533, 190, -344));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(-502, 138, -1308));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(1494, 272, -1663));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(1983, 138, 48));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(2144, 135, 1611));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(5, 274, 1302));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(-131, 197, -463));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(-1572, 206, -1235));
- wait(1)
- game:GetService("Workspace").Camera.CFrame = CFrame.new(Vector3.new(-1725, 263, -1798));
- wait(1)
- game:GetService("Workspace").Camera.CameraType = Enum.CameraType.Custom;
- wait(3 )
- msg:Destroy()
- -- Farm
- ----------------
- -- aureus auto
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- function auroAureusRun()
- if variables.autoAureus then
- hasFoundScavStation = false;
- pcall(function()
- if game:GetService("Workspace").Buildings[game.Players.LocalPlayer.Name]["Scavenge Station"].Name == "Scavenge Station" then
- hasFoundScavStation = true;
- end
- end)
- if hasFoundScavStation then
- pcall(function()
- scavStation = game:GetService("Workspace").Buildings[game.Players.LocalPlayer.Name]["Scavenge Station"];
- timerOnThing = game.Players.LocalPlayer.PlayerGui.Client.Drone.Slots.Amt.Text;
- if timerOnThing == "Ready" then
- pcall(function()
- -- ready for drone
- local cFrameRn = nil;
- cFrameRn = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Y, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Z));
- local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls()
- controls:Disable();
- pcall(function()
- CFrameEnd = scavStation.Union.CFrame;
- Time = 5
- tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd})
- tween:Play()
- tween.Completed:Wait()
- wait(1);
- Game:GetService("ReplicatedStorage").Events.InteractEvent:FireServer(scavStation);
- wait(1);
- Game:GetService("ReplicatedStorage").Events.MenuAcitonEvent:FireServer(1, scavStation);
- wait(1);
- CFrameEnd = game:GetService("Workspace").DroneShipment.MeshPart.CFrame;
- Time = 5
- tween = game:GetService("TweenService"):Create(game:GetService("Workspace").Drones[game.Players.LocalPlayer.Name].Hull, TweenInfo.new(Time), {CFrame = CFrameEnd})
- tween:Play()
- tween.Completed:Wait()
- wait(2);
- Game:GetService("ReplicatedStorage").Events.MenuAcitonEvent:FireServer(3);
- wait(1);
- game:GetService("Workspace").Drones[game.Players.LocalPlayer.Name].Hull.CFrame = game:GetService("Workspace").Buildings[game.Players.LocalPlayer.Name]["Scavenge Station"].Union.CFrame;
- wait(1);
- Game:GetService("ReplicatedStorage").Events.MenuAcitonEvent:FireServer(4);
- wait();
- Game:GetService("ReplicatedStorage").Events.InteractEvent:FireServer(scavStation);
- end)
- wait(1);
- CFrameEnd = CFrame.new(Vector3.new(cFrameRn.X, cFrameRn.Y, cFrameRn.Z));
- Time = 5
- tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd})
- tween:Play()
- tween.Completed:Wait()
- wait(1);
- controls:Enable();
- Game:GetService("ReplicatedStorage").Events.ScavengeFunction:InvokeServer("Old-World Crate");
- end)
- end
- end)
- else
- notice:Fire("Staressentials", "Please place a scavenge station in your node for AutoAureus!", 4);
- end
- end
- end
- -- auto scavenge
- function autoScavRun()
- if variables.autoScavEnabled then
- local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls()
- pcall(function()
- for i,v in pairs(game:GetService("Workspace").Loot:GetChildren()) do
- wait(2);
- shouldBreak = false;
- pcall(function()
- if v.LootCrate ~= nil then
- pcall(function()
- controls:Disable();
- local cFrameRn = nil;
- cFrameRn = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Y, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Z));
- local CFrameEnd = v.LootCrate.CFrame;
- local Time = 5
- local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd})
- tween:Play()
- tween.Completed:Wait()
- wait(2);
- Game:GetService("ReplicatedStorage").Events.CratePickUpEvent:FireServer(v);
- wait(2);
- local CFrameEnd = CFrame.new(Vector3.new(cFrameRn.X, cFrameRn.Y, cFrameRn.Z));
- local Time = 5
- local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd})
- tween:Play()
- tween.Completed:Wait()
- shouldBreak = true;
- wait(1);
- end)
- end
- end)
- if shouldBreak then
- break;
- end
- end
- controls:Enable();
- end)
- pcall(function()
- local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls()
- controls:Enable();
- end)
- Game:GetService("ReplicatedStorage").Events.ScavengeFunction:InvokeServer("Scavenge Crate");
- end
- end
- -- Auto printer
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- function getClosestOwnedPrinter()
- local lplayer = game.Players.LocalPlayer
- local Character = lplayer.Character
- local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart")
- if not (Character or HumanoidRootPart) then return end
- local TargetDistance = math.huge
- local Target
- for i,v in ipairs(game:GetService("Workspace").MoneyPrinters:GetChildren()) do
- pcall(function()
- mesh = nil;
- pcall(function()
- if v.PrimaryPart.Name ~= "" then
- mesh = v.PrimaryPart
- end
- end)
- pcall(function()
- if mesh == nil then
- mesh = v.PrimaryPart
- end
- end)
- if mesh then
- if string.lower(tostring(v.TrueOwner.Value)) == tostring(string.lower(game.Players.LocalPlayer.Name)) then
- local TargetHRP = mesh
- local mag = (HumanoidRootPart.Position - TargetHRP.Position).magnitude
- if mag < TargetDistance then
- TargetDistance = mag
- Target = v
- end
- end
- end
- end)
- end
- return Target
- end
- function runAutoPrinter()
- if variables.autoPrinterFarm then
- if variables.deathBarrierBypassEnabled then
- pcall(function()
- ownedPrinters = 0;
- printersMade = 0;
- for i,v in pairs(game:GetService("Workspace").MoneyPrinters:GetChildren()) do
- if string.lower(tostring(v.TrueOwner.Value)) == tostring(string.lower(game.Players.LocalPlayer.Name)) then
- ownedPrinters = ownedPrinters + 1;
- end
- end
- if ownedPrinters >= 2 or printersMade >= 2 then
- -- already have 2 printers
- else
- pcall(function()
- if variables.makebaseplate then
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(4)
- local ohNumber1 = 1
- local ohString2 = "Node"
- local ohCFrame3 = CFrame.new(1.30126417, 2.68526554, 14.9110432, 0, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -1, 0, 0)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(0, 0, 0, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(0, 0, 10, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(7, 0, 10, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(7, 0, 0, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(-7, 0, 0, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(-7, 0, 10, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- end
- wait(1);
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-394.148163, 153.951874, -81.6159363, 0.212195292, 3.52738674e-08, -0.977227271, -4.09336351e-08, 1, 2.72075322e-08, 0.977227271, 3.42281545e-08, 0.212195292);
- wait(1);
- Game:GetService("ReplicatedStorage").Events.MenuEvent:FireServer(2, "Money Printer Advanced", nil, 8);
- wait(1);
- printer = getClosestOwnedPrinter();
- Game:GetService("ReplicatedStorage").Events.PickUpEvent:FireServer(printer, true);
- counterunowo = 0;
- pcall(function()
- while tonumber(printer.Int.Money.Value) < 999999 do
- if counterunowo > 10 then
- break;
- end
- wait(1);
- counterunowo = counterunowo + 1;
- end
- end)
- wait(1);
- didSuccessyy = false;
- pcall(function()
- if tonumber(printer.Int2.Money.Value) < 99999 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-0.609249473, 3, 0.498477787, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- didSuccessyy = true;
- end
- end)
- if didSuccessyy then
- else
- Game:GetService("ReplicatedStorage").Events.PickUpEvent:FireServer(printer, true);
- wait(1);
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-0.609249473, 3, 0.498477787, 0, 0, 1, 0, 1, -0, -1, 0, 0);
- end
- wait(2);
- end)
- pcall(function()
- Game:GetService("ReplicatedStorage").Events.PickUpEvent:FireServer(printer, false);
- end)
- wait(2);
- printer.Int.Money.Changed:connect(function(newVal)
- doPrinterStuffy();
- end)
- printersMade = printersMade + 1;
- runAutoPrinter();
- end
- end)
- else
- notice:Fire("Staressentials", "Please enable Bypass Barriers!", 4);
- end
- end
- end
- function doPrinterStuffy()
- pcall(function()
- if isDoingPrinterRn == false then
- isDoingPrinterRn = true;
- if variables.autoPrinterFarm then
- if variables.deathBarrierBypassEnabled then
- pcall(function()
- for i,v in pairs(game:GetService("Workspace").MoneyPrinters:GetChildren()) do
- if string.lower(tostring(v.TrueOwner.Value)) == tostring(string.lower(game.Players.LocalPlayer.Name)) then
- if tonumber(v.Int.Money.Value) > 0 then
- howManyIsLeft = v.Int.Uses.Value;
- cframeyy = CFrame.new(v.PrimaryPart.CFrame.X, v.PrimaryPart.CFrame.Y + 3, v.PrimaryPart.CFrame.Z);
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = cframeyy;
- wait(2);
- Game:GetService("ReplicatedStorage").Events.InteractEvent:FireServer(v);
- if howManyIsLeft == 0 then
- wait(1);
- runAutoPrinter();
- end
- end
- end
- end
- end)
- else
- notice:Fire("Staressentials", "Please enable Bypass Barriers!", 4);
- end
- end
- isDoingPrinterRn = false;
- else
- end
- end)
- isDoingPrinterRn = false;
- end
- local UILibrary = loadstring(game:HttpGet("https://pastebin.com/raw/xBVw0uNM"))()
- local localplayer = game.Players.LocalPlayer.Name
- -- Noclip
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- -- Load screen
- local Player = game:GetService("Players").LocalPlayer
- local ProgressBar = game.Players.LocalPlayer.PlayerGui.Client.ProgressBar
- ProgressBar.TextLabel.Text = "Loading StarEssentials";
- ProgressBar.Frame.Frame.Size = UDim2.new(0, 0, 1, 0);
- ProgressBar.Visible = true;
- ProgressBar.Frame.Frame:TweenSize(UDim2.new(1, 0, 1, 0), "In", "Linear", 1, true, u2);
- wait(1)
- ProgressBar.Visible = false
- local ProgressBar = game.Players.LocalPlayer.PlayerGui.Client.ProgressBar
- ProgressBar.TextLabel.Text = "Loading Gui";
- ProgressBar.Frame.Frame.Size = UDim2.new(0, 0, 1, 0);
- ProgressBar.Visible = true;
- ProgressBar.Frame.Frame:TweenSize(UDim2.new(1, 0, 1, 0), "In", "Linear", 1, true, u2);
- wait(1)
- ProgressBar.Visible = false
- -- infjump
- _G.infinjump = false
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(k)
- if _G.infinjump then
- if k:byte() == 32 then
- Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- Humanoid:ChangeState("Jumping")
- wait(0.1)
- Humanoid:ChangeState("Seated")
- end
- end
- end)
- noclip = false
- game:GetService("RunService").Stepped:connect(
- function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end
- )
- -- ESP
- local ESP = loadstring(game:HttpGet("https://pastebin.com/raw/Lierd3sc"))()
- -- UI
- local MainUI = UILibrary.Load("StarEssentials")
- local Home = MainUI.AddPage("Home", false)
- local players = MainUI.AddPage("players")
- local localps = MainUI.AddPage("Local player", false)
- local troll = MainUI.AddPage("Troll")
- local combat = MainUI.AddPage("Combat", false)
- local farm = MainUI.AddPage("Farming", false)
- local crafting = MainUI.AddPage("Crafting", false)
- local teleports = MainUI.AddPage("Teleports", false)
- local options = MainUI.AddPage("Options", false)
- -- Home
- local Starhome = Home.AddLabel("StarEssentials")
- local spacehome = Home.AddLabel("")
- local gamehome = Home.AddLabel("Game: Electric State DarkRP")
- local spacehome2 = Home.AddLabel("")
- local creditshome = Home.AddLabel("Made by migu")
- local gunhelper = Home.AddLabel("Gun donator: Lgd nemo")
- local spacehome3 = Home.AddLabel("")
- local discinvite = Home.AddButton("Copy discord invite", function()
- setclipboard("https://discord.gg/ewKCVhCpDB")
- end)
- -- OPTIONS
- local DELETEGUI = options.AddButton("Delete gui", function()
- game.CoreGui.StarEssentials:remove()
- end)
- local killgun = options.AddToggle("Kill gun method", false, function(Value)
- if Value == true then
- variables.killmethodgun = true;
- end
- if Value == false then
- variables.killmethodgun = false;
- end
- end)
- -- Players
- local copyn = players.AddButton("Copy node", function()
- -- Jugador
- local playerNameClicked = game:GetService("CoreGui").StarEssentials.ContainerFrame.MainFrame.Display.players.PlayerBar.PlayerInput.Text
- -- Objetos
- -- node copy
- local allItems = {};
- function addPropToArray(itemProperties)
- table.insert(allItems, itemProperties);
- end
- addPropToArray({"Dumpster", "73.999999642372"});
- addPropToArray({"Bust Statue Hat", "49.40000000596"});
- addPropToArray({"Barricade", "54.999992370605"});
- addPropToArray({"Shelves Lounge", "34.477004051208"});
- addPropToArray({"Plant Tree Small", "39.281250119209"});
- addPropToArray({"Chair Stool", "7.1212601661682"});
- addPropToArray({"Easel", "37.199998617172"});
- addPropToArray({"Couch Booth", "68.700000956655"});
- addPropToArray({"Canopy Fabric", "50.324487686157"});
- addPropToArray({"Railing", "28.300001144409"});
- addPropToArray({"Dressing Stand", "54.970696628094"});
- addPropToArray({"Clock Grandfather", "48.35000000149"});
- addPropToArray({"Bench White", "90.634871721268"});
- addPropToArray({"Dryer", "26.699999988079"});
- addPropToArray({"Map Board", "53.778938695788"});
- addPropToArray({"Desk Big", "133.5000000298"});
- addPropToArray({"Bunk Bed", "258.99999608099"});
- addPropToArray({"Box Small", "8.4375"});
- addPropToArray({"Ladder Wood", "64.5"});
- addPropToArray({"Game Table", "93.775068819523"});
- addPropToArray({"Sofa Red", "47.900000810623"});
- addPropToArray({"Fabric Overhead", "26.324487686157"});
- addPropToArray({"Table Coffee", "21.5"});
- addPropToArray({"Street Lamp", "65.10001373291"});
- addPropToArray({"Table Lounge", "29.75"});
- addPropToArray({"Plastic Table", "28.25"});
- addPropToArray({"Bottles Tall", "57"});
- addPropToArray({"Cabinets", "21.13872385025"});
- addPropToArray({"Table X", "41.662277579308"});
- addPropToArray({"Computer Screens", "78.196396231651"});
- addPropToArray({"Bench", "16.025469303131"});
- addPropToArray({"Logs", "20.819108009338"});
- addPropToArray({"Night Stand", "52.999983936548"});
- addPropToArray({"Table", "46.3703237921"});
- addPropToArray({"Chair Picnic", "12.501653194427"});
- addPropToArray({"Couch Small", "32.104417800903"});
- addPropToArray({"Generator", "39.463157773018"});
- addPropToArray({"Bed", "73.868103116751"});
- addPropToArray({"Register", "11.199994087219"});
- addPropToArray({"Ammo Box", "8.8533323407173"});
- addPropToArray({"Shelves", "58.25"});
- addPropToArray({"Chair Comfort", "27.039119243622"});
- addPropToArray({"Bench Modern", "34.25"});
- addPropToArray({"Table Booth", "20.800000011921"});
- addPropToArray({"Computer Scifi", "53.875"});
- addPropToArray({"Desk Small", "62.312395974994"});
- addPropToArray({"Bag", "14.172916173935"});
- addPropToArray({"Gun Rack", "40.814584851265"});
- addPropToArray({"Table Round", "32.800000160933"});
- addPropToArray({"Papers", "35.800000078976"});
- addPropToArray({"Couch White", "49.852519154549"});
- addPropToArray({"Plant", "13.493908643723"});
- addPropToArray({"Couch Lounge", "54.625000953674"});
- addPropToArray({"Chair Lounge", "37.25"});
- addPropToArray({"Plant Tree", "75.562500238419"});
- addPropToArray({"Bust Statue", "42.40000000596"});
- addPropToArray({"Dresser Long", "106.79998357594"});
- addPropToArray({"Sink", "16.000000119209"});
- addPropToArray({"Tub", "22.838701248169"});
- addPropToArray({"Table Long", "42.666665047407"});
- addPropToArray({"Sandbags", "28.201997280121"});
- addPropToArray({"Cabinet Filing", "16.500000923872"});
- addPropToArray({"Computer", "26.055407680571"});
- addPropToArray({"Chair", "19.256631344557"});
- addPropToArray({"Podium", "20.800003483891"});
- addPropToArray({"Sci Fi", "51.259048700333"});
- addPropToArray({"Long Shelves", "78.300012856722"});
- addPropToArray({"Box", "9.9375"});
- addPropToArray({"Computer Set-up", "51.254103973508"});
- addPropToArray({"Shelves Store", "52.024270653725"});
- addPropToArray({"Camp Food", "48.442285079509"});
- addPropToArray({"Book Shelves", "97.422241687775"});
- addPropToArray({"Rat Candle", "37.966639995575"});
- addPropToArray({"Chair Beanbag", "14.30319237709"});
- addPropToArray({"Board", "95.929889678955"});
- addPropToArray({"Chair Folding", "10.11127614975"});
- addPropToArray({"Washer", "26.75"});
- addPropToArray({"Bottles Small", "38.549999892712"});
- addPropToArray({"Desk Low", "33.420437626541"});
- addPropToArray({"Desk", "73.399993047118"});
- addPropToArray({"Furnace", "60.649999566376"});
- addPropToArray({"Starlight", "20.715383768082"});
- addPropToArray({"Telephone Pole Light", "65.849999576807"});
- addPropToArray({"Lamp", "16.582590252161"});
- addPropToArray({"Floor Lamp", "9.4999998956919"});
- addPropToArray({"Lamp Prisim", "11.000000953674"});
- addPropToArray({"Lamp WallStreet", "19"});
- addPropToArray({"Spotlight", "10.89999973774"});
- addPropToArray({"Lamp Small", "12.582590252161"});
- addPropToArray({"House Wasteland2", "1103.7285881341"});
- addPropToArray({"Saloon Adobe", "1348.8256006762"});
- addPropToArray({"Old Warehouse", "2169.1924418211"});
- addPropToArray({"House Wasteland", "866.5"});
- addPropToArray({"Garage Wasteland", "768"});
- addPropToArray({"Wooden Wall Thick (2x3)", "39.5"});
- addPropToArray({"Wooden Wall (2x3)", "38.5"});
- addPropToArray({"Wooden Wall Thick (1x2)", "25.5"});
- addPropToArray({"Wooden Wall Thick (1x3)", "32.5"});
- addPropToArray({"Wooden Wall (2x2)", "31.5"});
- addPropToArray({"Fence", "43.326451078057"});
- addPropToArray({"Wooden Wall (1x2)", "24.5"});
- addPropToArray({"Wooden Wall Thick (2x2)", "32.5"});
- addPropToArray({"Counter (1x2)", "37.600000143051"});
- addPropToArray({"Wooden Wall (1x3)", "31.5"});
- addPropToArray({"Slot Machine", "67.245401829481"});
- addPropToArray({"Taps", "36.375"});
- addPropToArray({"Register Shop", "20.541307538748"});
- addPropToArray({"Shop Beacon", "53.224999696016"});
- addPropToArray({"Killzone Board", "29.705087780952"});
- addPropToArray({"Piano Tall", "34.199897825718"});
- addPropToArray({"Soda Machine", "50.5"});
- addPropToArray({"Fuel Station Saturn", "48.061149220914"});
- addPropToArray({"Dispencer", "52.273146498948"});
- addPropToArray({"Vending Machine", "42.547998577356"});
- addPropToArray({"Billboard Sign 1", "15.25"});
- addPropToArray({"Door Double", "110.00000275671"});
- addPropToArray({"Door", "34.749816894531"});
- addPropToArray({"Door Vault", "49.000025033951"});
- function getItemNameFromId(itemId)
- for i,v in pairs(allItems) do
- if v[2] == tostring(itemId) then
- return tostring(v[1]);
- end
- end
- return "";
- end
- -- Copiar
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- wassuccessyy = false;
- pcall(function()
- if game:GetService("Workspace").Buildings[playerNameClicked].Node.Name == "Node" then
- pcall(function()
- fullStringOutput = "--Staressentials node copier\n--Please execute this as a script in a new server to paste the node!\n--Please report bugs to https://discord.gg/ewKCVhCpDB\n\nGame:GetService(\"ReplicatedStorage\").Events.BuildingEvent:FireServer(1, \"Node\", CFrame.new(" .. tostring(game:GetService("Workspace").Buildings[playerNameClicked].Node.PrimaryPart.CFrame) .. "));\n";
- for i,v in pairs(game:GetService("Workspace").Buildings[playerNameClicked]:GetChildren()) do
- pcall(function()
- if v.Name ~= "Node" then
- if v.Name == "" then
- unqId = 0;
- for i1,v1 in pairs(v:GetChildren()) do
- pcall(function()
- size = v1.Size;
- unqId = unqId + (size.X + size.Y + size.Z);
- end)
- end
- if unqId ~= 0 then
- if getItemNameFromId(unqId) ~= "" then
- print("Item found!: " .. getItemNameFromId(unqId));
- matRep = tostring(v.PrimaryPart.Material):gsub("Enum.Material.", "");
- fullStringOutput = fullStringOutput .. "Game:GetService(\"ReplicatedStorage\").Events.BuildingEvent:FireServer(1, \"" .. getItemNameFromId(unqId) .. "\", CFrame.new(" .. tostring(v.PrimaryPart.CFrame) .. "), nil, BrickColor.new(\"" .. tostring(v.PrimaryPart.BrickColor) .. "\"), nil, nil, \"" .. tostring(matRep) .. "\");\n";
- end
- end
- elseif v.Name == "Resizable Wall" then
- fullStringOutput = fullStringOutput .. "Game:GetService(\"ReplicatedStorage\").Events.BuildingEvent:FireServer(1, \"" .. v.Name .. "\", CFrame.new(" .. tostring(v.PrimaryPart.CFrame) .. "));\n";
- fullStringOutput = fullStringOutput .. "wait(0.5); lastWall = nil; for i,v in pairs(game:GetService(\"Workspace\").Buildings[game.Players.LocalPlayer.Name]:GetChildren()) do if v.Name == \"Resizable Wall\" then lastWall = v; end end Game:GetService(\"ReplicatedStorage\").Events.BuildingEvent:FireServer(7, lastWall, lastWall.PrimaryPart.CFrame, nil, Vector3.new(" .. tostring(v.PrimaryPart.Size) .. "));\n";
- matRep = tostring(v.PrimaryPart.Material):gsub("Enum.Material.", "");
- fullStringOutput = fullStringOutput .. "wait(0.5); lastWall = nil; for i,v in pairs(game:GetService(\"Workspace\").Buildings[game.Players.LocalPlayer.Name]:GetChildren()) do if v.Name == \"Resizable Wall\" then lastWall = v; end end Game:GetService(\"ReplicatedStorage\").Events.BuildingEvent:FireServer(5, lastWall, lastWall.PrimaryPart.CFrame, nil, BrickColor.new(\"" .. tostring(v.PrimaryPart.BrickColor) .. "\"), nil, nil, \"" .. tostring(matRep) .. "\");\n";
- elseif string.match(v.Name, "Picture Sign") then
- fullStringOutput = fullStringOutput .. "Game:GetService(\"ReplicatedStorage\").Events.BuildingEvent:FireServer(1, \"" .. v.Name .. "\", CFrame.new(" .. tostring(v.PrimaryPart.CFrame) .. "));\n";
- pictureId = tostring(v.Part.SurfaceGui["1"].Image):gsub("rbxassetid://", "");
- fullStringOutput = fullStringOutput .. "wait(0.5); lastWall = nil; for i,v in pairs(game:GetService(\"Workspace\").Buildings[game.Players.LocalPlayer.Name]:GetChildren()) do if string.match(v.Name, \"Picture Sign\") then lastWall = v; end end Game:GetService(\"ReplicatedStorage\").Events.MenuActionEvent:FireServer(29, lastWall, {\"" .. pictureId .. "\"});\n";
- elseif string.match(v.Name, "Billboard Sign") then
- fullStringOutput = fullStringOutput .. "Game:GetService(\"ReplicatedStorage\").Events.BuildingEvent:FireServer(1, \"" .. v.Name .. "\", CFrame.new(" .. tostring(v.PrimaryPart.CFrame) .. "));\n";
- textOnSign = tostring(tostring(v.Part.SurfaceGui["1"].Text):gsub("\"", "\\\""):gsub("\\", "\\\\"));
- textOnSign = tostring(textOnSign):gsub("\n", "\\n");
- fullStringOutput = fullStringOutput .. "wait(0.5); lastWall = nil; for i,v in pairs(game:GetService(\"Workspace\").Buildings[game.Players.LocalPlayer.Name]:GetChildren()) do if string.match(v.Name, \"Billboard Sign\") then lastWall = v; end end Game:GetService(\"ReplicatedStorage\").Events.MenuActionEvent:FireServer(7, lastWall, {\"" .. textOnSign .. "\"});\n";
- else
- fullStringOutput = fullStringOutput .. "Game:GetService(\"ReplicatedStorage\").Events.BuildingEvent:FireServer(1, \"" .. v.Name .. "\", CFrame.new(" .. tostring(v.PrimaryPart.CFrame) .. "));\n";
- end
- end
- end)
- end
- end)
- nodeCopyName = "Node_copy_" .. playerNameClicked .. math.random(1,100) .. ".txt";
- writefile(nodeCopyName, fullStringOutput .. "\nprint(\"Staressentials - Pasted node!\")");
- notice:Fire("Staressentials", "Saved all available data to " .. nodeCopyName);
- wassuccessyy = true;
- else
- notice:Fire("Staressentials", "Error, does that player have a node?", 4);
- end
- end)
- if wassuccessyy == false then
- notice:Fire("Staressentials", "Error, does that player have a node?", 4);
- end
- end)
- local Kill = players.AddButton("Kill", function()
- local jugador = game:GetService("CoreGui").StarEssentials.ContainerFrame.MainFrame.Display.players.PlayerBar.PlayerInput.Text
- local pos2 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[jugador].Character.HumanoidRootPart.CFrame
- if variables.killmethodgun == false then
- for count = 1, 10 do
- wait(0.1)
- local ohNumber1 = 34
- local ohInstance2 = game.Workspace[jugador].Humanoid
- local ohCFrame3 = CFrame.new(-139.816254, 141.651443, 0.956251562, -0.772362351, -0.303539932, 0.557960451, -1.49011612e-08, 0.878425837, 0.477878571, -0.635182142, 0.369095415, -0.678463101)
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(ohNumber1, ohInstance2, ohCFrame3)
- end
- end
- if variables.killmethodgun == true then
- local Player = game:GetService("Players").LocalPlayer
- local character = Player.Character or Player.CharacterAdded:Wait()
- local HumanoidRootPart = character:WaitForChild("HumanoidRootPart")
- local Humanoid = character:WaitForChild("Humanoid")
- wait(1)
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(33, game:GetService("Workspace")[jugador].HumanoidRootPart.CFrame, 1, game:GetService("Workspace")[jugador].Humanoid, 26, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"));
- wait(0.2)
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(33, game:GetService("Workspace")[jugador].HumanoidRootPart.CFrame, 1, game:GetService("Workspace")[jugador].Humanoid, 26, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"));
- wait(0.2)
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(33, game:GetService("Workspace")[jugador].HumanoidRootPart.CFrame, 1, game:GetService("Workspace")[jugador].Humanoid, 26, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"));
- wait(0.2)
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(33, game:GetService("Workspace")[jugador].HumanoidRootPart.CFrame, 1, game:GetService("Workspace")[jugador].Humanoid, 26, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"));
- wait(0.2);
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(33, game:GetService("Workspace")[jugador].HumanoidRootPart.CFrame, 1, game:GetService("Workspace")[jugador].Humanoid, 26, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"));
- wait(0.2);
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(33, game:GetService("Workspace")[jugador].HumanoidRootPart.CFrame, 1, game:GetService("Workspace")[jugador].Humanoid, 26, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"));
- wait(0.2);
- Game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(33, game:GetService("Workspace")[jugador].HumanoidRootPart.CFrame, 1, game:GetService("Workspace")[jugador].Humanoid, 26, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"));
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos2
- end)
- local baseplate = teleports.AddButton("Baseplate", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 10, 0);
- end)
- local TP = players.AddButton("TP", function()
- local jugador = game:GetService("CoreGui").StarEssentials.ContainerFrame.MainFrame.Display.players.PlayerBar.PlayerInput.Text
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[jugador].Character.HumanoidRootPart.CFrame
- end)
- local TPNODE = players.AddButton("TP NODE", function()
- local jugador = game:GetService("CoreGui").StarEssentials.ContainerFrame.MainFrame.Display.players.PlayerBar.PlayerInput.Text
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Buildings[jugador].Node.PrimaryPart.CFrame + Vector3.new(0,10,0)
- end)
- local stealo = players.AddButton("Steal Outfit", function()
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- -- HTTP y variables
- HttpService = game:GetService("HttpService")
- function httprequesty(url)
- return game:HttpGet(url);
- end
- function HttpGet(url)
- return HttpService:JSONDecode(httprequesty(url))
- end
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- -- STEAL OUTFIT CALL
- local http = game:GetService('HttpService')
- function getOutfits(id)
- local data
- local url = 'https://avatar.rprxy.xyz/v1/users/'..id..'/avatar'
- data = http:JSONDecode(game:HttpGet(url,true))
- local tables = data.assets
- local stuff = {}
- for i = 1,#tables do
- local subTables = tables[i]
- local id = subTables["id"]
- table.insert(stuff,id)
- end
- return stuff
- end
- -- steal 2
- local playerToSteal = game:GetService("Players")[game:GetService("CoreGui").StarEssentials.ContainerFrame.MainFrame.Display.players.PlayerBar.PlayerInput.Text];
- local daOutfits = getOutfits(playerToSteal.UserId);
- local curOutfitString = "";
- for _asd, vp in pairs(daOutfits) do
- curOutfitString = curOutfitString .. vp .. ","
- end
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(8, { playerToSteal.PlayerData.RoleplayName.Value, curOutfitString .. playerToSteal.PlayerData.Outfit.Value, true });
- notice:Fire("StarEssentials", "You have stolen their outfit!");
- end)
- local stealoclip = players.AddButton("Steal outfit id (clipboard)", function()
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- -- HTTP y variables
- HttpService = game:GetService("HttpService")
- function httprequesty(url)
- return game:HttpGet(url);
- end
- function HttpGet(url)
- return HttpService:JSONDecode(httprequesty(url))
- end
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- local jugador = game:GetService("CoreGui").StarEssentials.ContainerFrame.MainFrame.Display.players.PlayerBar.PlayerInput.Text
- local Players = game:GetService("Players")
- local playerToSteal = Players:GetUserIdFromNameAsync(jugador)
- local daOutfits = getOutfits(playerToSteal);
- local curOutfitString = "";
- for _asd, vp in pairs(daOutfits) do
- curOutfitString = curOutfitString .. vp .. ","
- end
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(8, { jugador, curOutfitString, true });
- notice:Fire("Staressentials", "Copied their outfit id's to clipboard!");
- end)
- local mediheal = players.AddToggle("Medi Auto Heal", false, function(Value)
- local jugador = game:GetService("CoreGui").StarEssentials.ContainerFrame.MainFrame.Display.players.PlayerBar.PlayerInput.Text
- while Value == true do
- wait(0.1)
- local ohNumber1 = 5
- local ohInstance2 = workspace[jugador].Humanoid
- game:GetService("ReplicatedStorage").Events.ToolsEvent:FireServer(ohNumber1, ohInstance2)
- end
- end)
- -- localplayer
- local fullbright = localps.AddToggle("FullBright", false, function(Value)
- if Value == true then
- if not _G.FullBrightExecuted then
- _G.FullBrightEnabled = false
- _G.NormalLightingSettings = {
- Brightness = game:GetService("Lighting").Brightness,
- ClockTime = game:GetService("Lighting").ClockTime,
- FogEnd = game:GetService("Lighting").FogEnd,
- GlobalShadows = game:GetService("Lighting").GlobalShadows,
- Ambient = game:GetService("Lighting").Ambient
- }
- game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function()
- if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
- _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").Brightness = 1
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function()
- if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
- _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").ClockTime = 12
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
- if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
- _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").FogEnd = 786543
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function()
- if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
- _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").GlobalShadows = false
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
- if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then
- _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- end
- end)
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ClockTime = 12
- game:GetService("Lighting").FogEnd = 786543
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- local LatestValue = true
- spawn(function()
- repeat
- wait()
- until _G.FullBrightEnabled
- while wait() do
- if _G.FullBrightEnabled ~= LatestValue then
- if not _G.FullBrightEnabled then
- game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness
- game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime
- game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
- game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows
- game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
- else
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ClockTime = 12
- game:GetService("Lighting").FogEnd = 786543
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- end
- LatestValue = not LatestValue
- end
- end
- end)
- end
- _G.FullBrightExecuted = true
- _G.FullBrightEnabled = not _G.FullBrightEnabled
- end
- if Value == false then
- if not _G.FullBrightExecuted then
- _G.FullBrightEnabled = false
- _G.NormalLightingSettings = {
- Brightness = game:GetService("Lighting").Brightness,
- ClockTime = game:GetService("Lighting").ClockTime,
- FogEnd = game:GetService("Lighting").FogEnd,
- GlobalShadows = game:GetService("Lighting").GlobalShadows,
- Ambient = game:GetService("Lighting").Ambient
- }
- game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function()
- if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
- _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").Brightness = 1
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function()
- if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
- _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").ClockTime = 12
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
- if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
- _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").FogEnd = 786543
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function()
- if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
- _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").GlobalShadows = false
- end
- end)
- game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
- if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then
- _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient
- if not _G.FullBrightEnabled then
- repeat
- wait()
- until _G.FullBrightEnabled
- end
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- end
- end)
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ClockTime = 12
- game:GetService("Lighting").FogEnd = 786543
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- local LatestValue = true
- spawn(function()
- repeat
- wait()
- until _G.FullBrightEnabled
- while wait() do
- if _G.FullBrightEnabled ~= LatestValue then
- if not _G.FullBrightEnabled then
- game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness
- game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime
- game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
- game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows
- game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
- else
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ClockTime = 12
- game:GetService("Lighting").FogEnd = 786543
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
- end
- LatestValue = not LatestValue
- end
- end
- end)
- end
- _G.FullBrightExecuted = false
- _G.FullBrightEnabled = not _G.FullBrightEnabled
- end
- end)
- local Brightness = localps.AddSlider("Brightness", {Min = 0, Max = 5, Def = 1}, function(Value)
- game:GetService("Lighting").Brightness = Value
- end)
- local walks = localps.AddToggle("Walkspeed", false, function(Value)
- if Value == true then
- local gmt = getrawmetatable(game)
- setreadonly(gmt, false)
- local oldindex = gmt.__index
- gmt.__index = newcclosure(function(self,b)
- if b == "WalkSpeed" then
- return 16
- end
- return oldindex(self,b)
- end)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=500
- end
- if Value == false then
- local gmt = getrawmetatable(game)
- setreadonly(gmt, false)
- local oldindex = gmt.__index
- gmt.__index = newcclosure(function(self,b)
- if b == "WalkSpeed" then
- return 16
- end
- return oldindex(self,b)
- end)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=16
- end
- end)
- local jumpp = localps.AddToggle("JumpPower", false, function(Value)
- if Value == true then
- local gmt = getrawmetatable(game)
- setreadonly(gmt, false)
- local oldindex = gmt.__index
- gmt.__index = newcclosure(function(self,b)
- if b == "JumpPower" then
- return 16
- end
- return oldindex(self,b)
- end)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower=120
- end
- if Value == false then
- local gmt = getrawmetatable(game)
- setreadonly(gmt, false)
- local oldindex = gmt.__index
- gmt.__index = newcclosure(function(self,b)
- if b == "JumpPower" then
- return 16
- end
- return oldindex(self,b)
- end)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower=60
- end
- end)
- local deathbarrier = localps.AddToggle("Bypass death barriers", false, function(Value)
- if Value == true then
- _G.deathBarrierBypassEnabled = true
- variables.deathBarrierBypassEnabled = true;
- notice:Fire("Staressentials", "Bypass death barriers enabled", 1);
- end
- if Value == false then
- _G.deathBarrierBypassEnabled = false
- variables.deathBarrierBypassEnabled = false;
- end
- notice:Fire("Staressentials", "Bypass death barriers disabled", 1);
- end)
- local jetpack = localps.AddButton("JetPack", function()
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- local clientzzz = game:GetService("Players").LocalPlayer
- local model = Instance.new("Model")
- model.Name = "Jetpack"
- local main = Instance.new("Part")
- main.Name = "Main"
- main.Parent = model
- model.Parent = game:GetService("Workspace")[clientzzz.Name].Util
- notice:Fire("StarEssentials", "Done! Press y to activate jetpack!");
- end)
- local tpcar = localps.AddButton("TP NEAR CAR", function()
- function GetClosestVehicle()
- local lplayer = game.Players.LocalPlayer
- local Character = lplayer.Character
- local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart")
- if not (Character or HumanoidRootPart) then return end
- local TargetDistance = math.huge
- local Target
- for i,v in ipairs(game:GetService("Workspace").Vehicles:GetChildren()) do
- pcall(function()
- if v.Main then
- local TargetHRP = v.Main
- local mag = (HumanoidRootPart.Position - TargetHRP.Position).magnitude
- if mag < TargetDistance then
- TargetDistance = mag
- Target = v
- end
- end
- end)
- end
- return Target
- end
- game:GetService("ReplicatedStorage").Events.InteractEvent:FireServer(GetClosestVehicle().VehicleSeat);
- end)
- local invisible = localps.AddButton("Invisible", function()
- notice = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Note");
- isdoneee = false;
- pcall(function()
- game.Players.LocalPlayer.Character.LowerTorso.Root:Destroy();
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false;
- game.Players.LocalPlayer.Character.UpperTorso.Anchored = true;
- game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false;
- game.Players.LocalPlayer.Character.HumanoidRootPart.Transparency = 0;
- isdoneee = true;
- notice:Fire("Staressentials", "Made your player invisible to others!");
- end)
- if isdoneee == false then
- notice:Fire("Staressentials", "Error! Maybe your already invisible?", 4);
- end
- end)
- local Infjump = localps.AddToggle("Inf jump", false, function(Value)
- if Value == true then
- _G.infinjump = true
- end
- if Value == false then
- _G.infinjump = false
- end
- end)
- local hitbox = combat.AddToggle("Hitbox Expander", false, function(Value)
- if Value == true then
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- pcall(function()
- if v ~= game:GetService("Players").LocalPlayer then
- v.Character.HumanoidRootPart.Size = Vector3.new(20,20,20);
- v.Character.HumanoidRootPart.Transparency = 0.7;
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Bright green");
- v.Character.HumanoidRootPart.Material = "Neon";
- v.Character.HumanoidRootPart.CanCollide = false;
- end
- end)
- end
- notice:Fire("StarEssentials", "Hitbox Expander enabled.");
- end
- if Value == false then
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- pcall(function()
- if v ~= game:GetService("Players").LocalPlayer then
- v.Character.HumanoidRootPart.Size = Vector3.new(2,2,1)
- v.Character.HumanoidRootPart.CanCollide = true
- end
- end)
- end
- notice:Fire("StarEssentials", "Hitbox Expander disabled.");
- end
- end)
- local noclip = localps.AddToggle("NoClip", false, function(Value)
- if Value == true then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- if Value == false then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- local freeze = localps.AddToggle("Freeze", false, function(Value)
- if Value == true then
- game.Players.LocalPlayer.Character.Head.Anchored = true
- end
- if Value == false then
- game.Players.LocalPlayer.Character.Head.Anchored = false
- end
- end)
- local PVP = localps.AddToggle("PVP", false, function(Value)
- if Value == true then
- local ohNumber1 = 6
- local ohBoolean2 = true
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(ohNumber1, ohBoolean2)
- end
- if Value == false then
- local ohNumber1 = 6
- local ohBoolean2 = false
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(ohNumber1, ohBoolean2)
- end
- end)
- local ESPTOGGLE = localps.AddToggle("ESP", false, function(Value)
- if Value == true then
- ESP:Toggle(true)
- end
- if Value == false then
- ESP:Toggle(false)
- end
- end)
- local NLR = localps.AddToggle("ANTI NLR", false, function(Value)
- if Value == true then
- while true do
- wait(0.1)
- local NLR = workspace:FindFirstChild("NL")
- if NLR ~= nil and typeof(NLR) == "Instance" then
- if NLR:FindFirstChild("NL") then
- NLR:Destroy()
- end
- end
- end
- end
- if Value == false then
- print("set ANTI NLR false!")
- end
- end)
- -- TROLL
- local M1911 = troll.AddToggle("M1911 EFFECT SPAM", false, function(Value)
- repeat
- local ohNumber1 = 33
- local ohCFrame2 = CFrame.new(-346.391754, 130.287308, -403.861359, -0, 0.999725401, 0.0234374516, -0.0253975485, 0.023429893, -0.999402881, -0.999677479, -0.000595253834, 0.0253905728)
- local ohNumber3 = 1
- local ohNil4 = nil
- local ohNumber5 = 18
- local ohInstance6 = workspace[localplayer].M1911
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(ohNumber1, ohCFrame2, ohNumber3, ohNil4, ohNumber5, ohInstance6)
- local ohInstance1 = workspace[localplayer].HumanoidRootPart
- local ohNumber2 = 3
- game:GetService("ReplicatedStorage").Events.mpib:FireServer(ohInstance1, ohNumber2)
- wait(0.001)
- until Value == false
- end)
- local Invisible = troll.AddToggle("M1911 EFFECT SPAM", false, function(Value)
- repeat
- local ohNumber1 = 33
- local ohCFrame2 = CFrame.new(-346.391754, 130.287308, -403.861359, -0, 0.999725401, 0.0234374516, -0.0253975485, 0.023429893, -0.999402881, -0.999677479, -0.000595253834, 0.0253905728)
- local ohNumber3 = 1
- local ohNil4 = nil
- local ohNumber5 = 18
- local ohInstance6 = workspace[localplayer].M1911
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(ohNumber1, ohCFrame2, ohNumber3, ohNil4, ohNumber5, ohInstance6)
- local ohInstance1 = workspace[localplayer].HumanoidRootPart
- local ohNumber2 = 3
- game:GetService("ReplicatedStorage").Events.mpib:FireServer(ohInstance1, ohNumber2)
- wait(0.001)
- until Value == false
- end)
- -- Farming
- local TPPRINTER = farm.AddButton("TP PRINTER", function()
- local UnOwnedPrintersOnly = false
- local Chil = workspace.MoneyPrinters:GetDescendants()
- for i,v in pairs(Chil) do
- if v and v.ClassName == "StringValue" and v.Name == "Int2" then
- v.Parent:Destroy()
- end
- end
- local PP = workspace.MoneyPrinters:GetDescendants()
- for i,v in pairs(PP) do
- if UnOwnedPrintersOnly == true then
- if v and v.ClassName == "Part" and v.Parent.Int.Money.Value ~= 0 and v.Parent.TrueOwner.Value == nil then
- print("Teleporting to an unowned printer!")
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- end
- else
- if v and v.ClassName == "Part" and v.Parent.Int.Money.Value ~= 0 and v.Parent.TrueOwner.Value ~= nil then
- print("Teleporting to an owned printer!")
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- end
- end
- end
- end)
- local AntiAfk = localps.AddButton("Anti kick AFK", function()
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end)
- local infhunger = localps.AddButton("Full hunger", function()
- while true do
- wait()
- game:GetService("Players")[localplayer].PlayerData.Hunger.Value = 100
- end
- end)
- local TPUNPRINTER = farm.AddButton("TP UNOWNED PRINTER", function()
- local UnOwnedPrintersOnly = true
- local Chil = workspace.MoneyPrinters:GetDescendants()
- for i,v in pairs(Chil) do
- if v and v.ClassName == "StringValue" and v.Name == "Int2" then
- v.Parent:Destroy()
- end
- end
- local PP = workspace.MoneyPrinters:GetDescendants()
- for i,v in pairs(PP) do
- if UnOwnedPrintersOnly == true then
- if v and v.ClassName == "Part" and v.Parent.Int.Money.Value ~= 0 and v.Parent.TrueOwner.Value == nil then
- print("Teleporting to an unowned printer!")
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- end
- else
- if v and v.ClassName == "Part" and v.Parent.Int.Money.Value ~= 0 and v.Parent.TrueOwner.Value ~= nil then
- print("Teleporting to an owned printer!")
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- end
- end
- end
- end)
- local autoaureus = farm.AddToggle("Auto aureus", false, function(Value)
- if Value == true then
- variables.autoAureus = true;
- notice:Fire("Staressentials", "Auto aureus enabled", 1);
- end
- if Value == false then
- variables.autoAureus = false;
- notice:Fire("Staressentials", "Auto aureus disabled", 1);
- end
- end)
- local autoscav = farm.AddToggle("Auto scavenge", false, function(Value)
- if Value == true then
- variables.autoScavEnabled = true;
- notice:Fire("Staressentials", "Auto scavenge enabled", 1);
- end
- if Value == false then
- variables.autoScavEnabled = false;
- notice:Fire("Staressentials", "Auto scavenge disabled", 1);
- end
- end)
- local autocorn = farm.AddToggle("Auto corn farm", false, function(Value)
- if Value == true then
- variables.autoCornFarm = true;
- notice:Fire("Staressentials", "Auto corn farm enabled", 1);
- end
- if Value == false then
- variables.autoCornFarm = false;
- notice:Fire("Staressentials", "Auto corn farm disabled", 1);
- end
- end)
- local autoprinter = farm.AddToggle("Auto farm printers", false, function(Value)
- if Value == true then
- variables.autoPrinterFarm = true;
- notice:Fire("Staressentials", "Auto farm printers enabled", 1);
- end
- if Value == false then
- variables.autoPrinterFarm = false;
- notice:Fire("Staressentials", "Auto farm printers disabled", 1);
- end
- end)
- local mbaseplayeprint = farm.AddToggle("Make baseplate (printer farm)", false, function(Value)
- if Value == true then
- local ohNumber1 = 1
- local ohString2 = "Node"
- local ohCFrame3 = CFrame.new(1.30126417, 2.68526554, 14.9110432, 0, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -1, 0, 0)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(0, 0, 0, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(0, 0, 10, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(7, 0, 10, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(7, 0, 0, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(-7, 0, 0, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- local ohNumber1 = 1
- local ohString2 = "Wooden Wall (1x2)"
- local ohCFrame3 = CFrame.new(-7, 0, 10, 0, 3.33601961e-14, -1, 1, -4.37113883e-08, 1.19248806e-08, -4.37113883e-08, -1, 3.28389422e-14)
- game:GetService("ReplicatedStorage").Events.BuildingEvent:FireServer(ohNumber1, ohString2, ohCFrame3)
- notice:Fire("Staressentials", "baseplate created", 1);
- end
- if Value == false then
- game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(4)
- notice:Fire("Staressentials", "baseplate deleted", 1);
- end
- end)
- -- combat
- local d2damage = combat.AddButton("x2 Damage", function()
- _G.weaponMultiplierEnabled = false;
- end)
- local d2damage = options.AddToggle("x2 damage", false, function(Value)
- if Value == true then
- _G.weaponMultiplierEnabled = true;
- end
- if Value == false then
- _G.weaponMultiplierEnabled = false;
- end
- end)
- -- Crafting
- local M1911C = crafting.AddButton("M1911", function()
- local nombre = game.Players.LocalPlayer.Name
- local estacion = "Weapon Station"
- local ohNumber1 = 3
- local ohNumber2 = 1
- game:GetService("ReplicatedStorage").Events.MenuEvent:FireServer(ohNumber1, ohNumber2)
- local ohNumber1 = 2
- local ohString2 = "M1911 Shipment"
- local ohInstance3 = workspace.Buildings[nombre][estacion]
- local ohNumber4 = 8
- game:GetService("ReplicatedStorage").Events.MenuEvent:FireServer(ohNumber1, ohString2, ohInstance3, ohNumber4)
- local ohNumber1 = 3
- local ohNumber2 = 0
- game:GetService("ReplicatedStorage").Events.MenuEvent:FireServer(ohNumber1, ohNumber2)
- end)
- while true do
- wait(5)
- pcall(function()
- auroAureusRun();
- autoScavRun();
- runAutoPrinter();
- doPrinterStuffy();
- autoCornFarmRun();
- end)
- end