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Strucid [HITBOX] script pastebin roblox
By Strucid on 2024-11-25 08:00 am | Syntax: LUA | Views: 14



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  1. --Subscribe to Ducky Exploits on YouTube
  2. local GameOverAgainllilli1iIil1l111i11 = assert local GameOverAgainl11illliliii1IIl1I1 = select local GameOverAgainlIlliil1Il1l1l1il1IlI = tonumber local GameOverAgaini1I1II1il1l1iI1lli1 = unpack local GameOverAgainI1i1i1i1lli1ilIII1l = pcall local GameOverAgainiiilI1ii1i11l11Ilil = setfenv local GameOverAgainll11Iii11i1Ill1ll1i = setmetatable local GameOverAgainl1IiiIl1iIilI1Ill1I = type local GameOverAgainlilIIii1lIlIiIiI11i = getfenv local GameOverAgainlIlilllIilIIiIIlIilIl = tostring local GameOverAgainl1I1iI11iII1lilliiI = error local GameOverAgainIiiiiI11llIIliiIIl1 = string.sub local GameOverAgainIiiI1lli1IliIiiII1l = string.byte local GameOverAgainlIl1l1iil1ilII111Il11 = string.char local GameOverAgainI1IllI1i1il1li11liI = string.rep local GameOverAgainlI1il11IliI1i1ii1ll = string.gsub local GameOverAgainlIIii1II11llI1I1III = string.match local GameOverAgainI1IIlIi1IIiiIiliII1 = #{2513} local GameOverAgainiIII1lllliIil1IlII1 = {} local GameOverAgainlIIi111Ii1liI11llii = 1 local function GameOverAgainlIlli1iIll1IlI111IlIi(GameOverAgainllIiIiillli1111lII1, GameOverAgainilIllIIIiilIll1Iii1) local GameOverAgaini1lill1lillil1II1Ii GameOverAgainllIiIiillli1111lII1 = GameOverAgainlI1il11IliI1i1ii1ll(GameOverAgainIiiiiI11llIIliiIIl1(GameOverAgainllIiIiillli1111lII1, 5), "..", function(GameOverAgainIl11IIlI1llI11llIil) if GameOverAgainIiiI1lli1IliIiiII1l(GameOverAgainIl11IIlI1llI11llIil, 2) == 71 then GameOverAgaini1lill1lillil1II1Ii = GameOverAgainlIlliil1Il1l1l1il1IlI(GameOverAgainIiiiiI11llIIliiIIl1(GameOverAgainIl11IIlI1llI11llIil, 1, 1)) return "" else local GameOverAgainlIilli1IIlil1iliIll = GameOverAgainlIl1l1iil1ilII111Il11(GameOverAgainlIlliil1Il1l1l1il1IlI(GameOverAgainIl11IIlI1llI11llIil, 16)) if GameOverAgaini1lill1lillil1II1Ii then local GameOverAgainlIliIllIili1lI1iilI1i = GameOverAgainI1IllI1i1il1li11liI(GameOverAgainlIilli1IIlil1iliIll, GameOverAgaini1lill1lillil1II1Ii) GameOverAgaini1lill1lillil1II1Ii = nil return GameOverAgainlIliIllIili1lI1iilI1i else return GameOverAgainlIilli1IIlil1iliIll end end end) local function GameOverAgainiIl111iiIllI1iiIiI1() local GameOverAgainll1i1iliil1I1Illli1 = GameOverAgainIiiI1lli1IliIiiII1l(GameOverAgainllIiIiillli1111lII1, GameOverAgainlIIi111Ii1liI11llii, GameOverAgainlIIi111Ii1liI11llii) GameOverAgainlIIi111Ii1liI11llii = GameOverAgainlIIi111Ii1liI11llii + 1 return GameOverAgainll1i1iliil1I1Illli1 end local function GameOverAgainliil1ili1iIiII1I1ii() local GameOverAgainll1i1iliil1I1Illli1, GameOverAgainlIilli1IIlil1iliIll, GameOverAgainlIliIllIili1lI1iilI1i, GameOverAgainIl11iiIli1I1lI1i111 = GameOverAgainIiiI1lli1IliIiiII1l(GameOverAgainllIiIiillli1111lII1, GameOverAgainlIIi111Ii1liI11llii, GameOverAgainlIIi111Ii1liI11llii + 3) GameOverAgainlIIi111Ii1liI11llii = GameOverAgainlIIi111Ii1liI11llii + 4 return GameOverAgainIl11iiIli1I1lI1i111 * 16777216 + GameOverAgainlIliIllIili1lI1iilI1i * 65536 + GameOverAgainlIilli1IIlil1iliIll * 256 + GameOverAgainll1i1iliil1I1Illli1 end local function GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainill1liil1lIiII1ilIi, GameOverAgainlIiIiIliIlli1il11ii, GameOverAgaini1i111i1iii1111iIii) if GameOverAgaini1i111i1iii1111iIii then local GameOverAgainliIi1IliIIl1l11ilii, GameOverAgainliliIIlilIIIi1li1l1 = 0, 0 for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainlIiIiIliIlli1il11ii, GameOverAgaini1i111i1iii1111iIii do GameOverAgainliIi1IliIIl1l11ilii = GameOverAgainliIi1IliIIl1l11ilii + 2 ^ GameOverAgainliliIIlilIIIi1li1l1 * GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainill1liil1lIiII1ilIi, GameOverAgainI1lIiii11ll1i1IlI1l) GameOverAgainliliIIlilIIIi1li1l1 = GameOverAgainliliIIlilIIIi1li1l1 + 1 end return GameOverAgainliIi1IliIIl1l11ilii else local GameOverAgainlIlIiIlIiiiliIIi1l1li = 2 ^ (GameOverAgainlIiIiIliIlli1il11ii - 1) return GameOverAgainlIlIiIlIiiiliIIi1l1li <= GameOverAgainill1liil1lIiII1ilIi % (GameOverAgainlIlIiIlIiiiliIIi1l1li + GameOverAgainlIlIiIlIiiiliIIi1l1li) and 1 or 0 end end local function GameOverAgainlIlIi11iiil1IiIi11I1l() local GameOverAgainll1i1iliil1I1Illli1, GameOverAgainlIilli1IIlil1iliIll = GameOverAgainliil1ili1iIiII1I1ii(), GameOverAgainliil1ili1iIiII1I1ii() if GameOverAgainll1i1iliil1I1Illli1 == 0 and GameOverAgainlIilli1IIlil1iliIll == 0 then return 0 end return (-2 * GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainlIilli1IIlil1iliIll, 32) + 1) * 2 ^ (GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainlIilli1IIlil1iliIll, 21, 31) - 1023) * ((GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainlIilli1IIlil1iliIll, 1, 20) * 4294967296 + GameOverAgainll1i1iliil1I1Illli1) / 4503599627370496 + 1) end local function GameOverAgaini11iiiil1Ill11li1l1(GameOverAgainiiIilIlIl1IIi1l1IlI) local GameOverAgainlIlIi11iI1l1111I1ilI1 = { GameOverAgainIiiI1lli1IliIiiII1l(GameOverAgainllIiIiillli1111lII1, GameOverAgainlIIi111Ii1liI11llii, GameOverAgainlIIi111Ii1liI11llii + 3) } GameOverAgainlIIi111Ii1liI11llii = GameOverAgainlIIi111Ii1liI11llii + 4 local GameOverAgainlIllii11l1i1i1IIlI1ll = { nil, nil, nil, nil, nil, nil, nil, nil } for GameOverAgainI1lIiii11ll1i1IlI1l = 1, 8 do GameOverAgainlIllii11l1i1i1IIlI1ll[GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainiiIilIlIl1IIi1l1IlI, GameOverAgainI1lIiii11ll1i1IlI1l) end local GameOverAgainlIl1lIIIlil1il111I1l1 = "" for GameOverAgainI1lIiii11ll1i1IlI1l = 1, 4 do local GameOverAgainliIi1IliIIl1l11ilii, GameOverAgainliliIIlilIIIi1li1l1 = 0, 0 for GameOverAgainliiIliIlilliIIIi1I1 = 1, 8 do local GameOverAgainI11iIliIi1I1Iiiil11 = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainlIlIi11iI1l1111I1ilI1[GameOverAgainI1lIiii11ll1i1IlI1l], GameOverAgainliiIliIlilliIIIi1I1) if GameOverAgainlIllii11l1i1i1IIlI1ll[GameOverAgainliiIliIlilliIIIi1I1] == 1 then GameOverAgainI11iIliIi1I1Iiiil11 = GameOverAgainI11iIliIi1I1Iiiil11 == 1 and 0 or 1 end GameOverAgainliIi1IliIIl1l11ilii = GameOverAgainliIi1IliIIl1l11ilii + 2 ^ GameOverAgainliliIIlilIIIi1li1l1 * GameOverAgainI11iIliIi1I1Iiiil11 GameOverAgainliliIIlilIIIi1li1l1 = GameOverAgainliliIIlilIIIi1li1l1 + 1 end GameOverAgainlIl1lIIIlil1il111I1l1 = GameOverAgainlIl1lIIIlil1il111I1l1 .. GameOverAgainlIl1lIIIlil1il111I1l1.char(GameOverAgainliIi1IliIIl1l11ilii) end local GameOverAgainll1i1iliil1I1Illli1, GameOverAgainlIilli1IIlil1iliIll, GameOverAgainlIliIllIili1lI1iilI1i, GameOverAgainIl11iiIli1I1lI1i111 = GameOverAgainIiiI1lli1IliIiiII1l(GameOverAgainlIl1lIIIlil1il111I1l1, 1, 4) return GameOverAgainIl11iiIli1I1lI1i111 * 16777216 + GameOverAgainlIliIllIili1lI1iilI1i * 65536 + GameOverAgainlIilli1IIlil1iliIll * 256 + GameOverAgainll1i1iliil1I1Illli1 end local function GameOverAgainiilllIi1ii11I1l1lii(GameOverAgainiiIilIlIl1IIi1l1IlI) local GameOverAgainlIlI11iii1I1llil1lIIi = GameOverAgainliil1ili1iIiII1I1ii() GameOverAgainlIIi111Ii1liI11llii = GameOverAgainlIIi111Ii1liI11llii + GameOverAgainlIlI11iii1I1llil1lIIi local GameOverAgainlIllii11l1i1i1IIlI1ll = { nil, nil, nil, nil, nil, nil, nil, nil } for GameOverAgainI1lIiii11ll1i1IlI1l = 1, 8 do GameOverAgainlIllii11l1i1i1IIlI1ll[GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainiiIilIlIl1IIi1l1IlI, GameOverAgainI1lIiii11ll1i1IlI1l) end local GameOverAgainlIl1lIIIlil1il111I1l1 = "" for GameOverAgainI1lIiii11ll1i1IlI1l = 1, GameOverAgainlIlI11iii1I1llil1lIIi do local GameOverAgainliIi1IliIIl1l11ilii, GameOverAgainliliIIlilIIIi1li1l1 = 0, 0 for GameOverAgainliiIliIlilliIIIi1I1 = 1, 8 do local GameOverAgainI11iIliIi1I1Iiiil11 = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainIiiI1lli1IliIiiII1l(GameOverAgainllIiIiillli1111lII1, GameOverAgainlIIi111Ii1liI11llii - GameOverAgainlIlI11iii1I1llil1lIIi + GameOverAgainI1lIiii11ll1i1IlI1l - 1), GameOverAgainliiIliIlilliIIIi1I1) if GameOverAgainlIllii11l1i1i1IIlI1ll[GameOverAgainliiIliIlilliIIIi1I1] == 1 then GameOverAgainI11iIliIi1I1Iiiil11 = GameOverAgainI11iIliIi1I1Iiiil11 == 1 and 0 or 1 end GameOverAgainliIi1IliIIl1l11ilii = GameOverAgainliIi1IliIIl1l11ilii + 2 ^ GameOverAgainliliIIlilIIIi1li1l1 * GameOverAgainI11iIliIi1I1Iiiil11 GameOverAgainliliIIlilIIIi1li1l1 = GameOverAgainliliIIlilIIIi1li1l1 + 1 end GameOverAgainlIl1lIIIlil1il111I1l1 = GameOverAgainlIl1lIIIlil1il111I1l1 .. GameOverAgainlIl1lIIIlil1il111I1l1.char(GameOverAgainliIi1IliIIl1l11ilii) end return GameOverAgainlIl1lIIIlil1il111I1l1 end local GameOverAgainIllI111ilIlIi1i11li = GameOverAgainiIl111iiIllI1iiIiI1() local GameOverAgainlI11I1i11ll1IiIl1li = GameOverAgainiIl111iiIllI1iiIiI1() local function GameOverAgainiIiilIliiIlilliliIi() local GameOverAgainil1IiIi1li1I1llIiil = { [120717] = {}, [41168] = {}, [21543] = {}, [122665] = {} } GameOverAgainliil1ili1iIiII1I1ii() local GameOverAgainlIi1Il1iillIlIIiIii = GameOverAgainliil1ili1iIiII1I1ii() for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainI1IIlIi1IIiiIiliII1, GameOverAgainlIi1Il1iillIlIIiIii do GameOverAgainil1IiIi1li1I1llIiil[41168][GameOverAgainI1lIiii11ll1i1IlI1l - GameOverAgainI1IIlIi1IIiiIiliII1] = GameOverAgainiIiilIliiIlilliliIi() end GameOverAgainil1IiIi1li1I1llIiil[28672] = GameOverAgainiIl111iiIllI1iiIiI1() GameOverAgainiIl111iiIllI1iiIiI1() GameOverAgainliil1ili1iIiII1I1ii() GameOverAgainliil1ili1iIiII1I1ii() GameOverAgainiIl111iiIllI1iiIiI1() GameOverAgainliil1ili1iIiII1I1ii() GameOverAgainil1IiIi1li1I1llIiil[87011] = GameOverAgainiIl111iiIllI1iiIiI1() GameOverAgainiIl111iiIllI1iiIiI1() local GameOverAgainlIi1Il1iillIlIIiIii = GameOverAgainliil1ili1iIiII1I1ii() - (#{ 3552, 4767, 6512, 4079, 474, 4293, 6319, 1688, 6829, 3290, 627, 1274, 1352, 3450, 1429, 5810, 6124, 5702, 4686, 4339, 931 } + 133738) for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainI1IIlIi1IIiiIiliII1, GameOverAgainlIi1Il1iillIlIIiIii do local GameOverAgainlIlI1IliIll1I1IliiIli = {} local GameOverAgainl1IiiIl1iIilI1Ill1I = GameOverAgainiIl111iiIllI1iiIiI1() if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 5932, 4137, 214, 5597, 2250, 838, 4101, 4342, 2388, 5094, 1856, 6148, 654, 3786, 826, 334, 5583, 737, 6194, 5088, 6363, 661 } + 177 then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = GameOverAgainiilllIi1ii11I1l1lii(GameOverAgainIllI111ilIlIi1i11li) end if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 5126, 5090, 556, 4730, 3066, 4184, 6233, 5740, 5620, 3203, 3257, 6541, 234, 6083, 1208, 1779, 6882, 5876, 6947, 2809, 3726, 3630 } + 58 then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = GameOverAgainiilllIi1ii11I1l1lii(GameOverAgainIllI111ilIlIi1i11li) end if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 951, 5065, 334, 2674, 4780, 4820, 6906, 5114, 2514, 4103, 4594, 6751, 1828, 3587, 4908, 6142, 3933, 2893, 4030, 6821 } + 94 then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = #{ 2348, 84, 2568, 6418, 1049, 6378, 6270, 605, 3721, 1352, 4885, 2059, 5286, 1326, 1638, 5971, 1391, 5345, 6452, 4713, 3991 } + 24020 == #{ 257, 2771, 445, 1117, 2855, 5944, 6833, 2214, 6944, 4599, 4471, 780, 1854, 2574, 2700, 5254, 5944, 640, 202, 238, 3672, 1998, 3215, 456 } + 119228 end if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 2860, 1369, 1794, 353, 5615, 5106, 1598, 2228, 4575, 4335, 5794, 1081, 4979, 2153, 2315, 1802, 6795, 4316, 4411, 3740, 5718 } + 209 then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = #{ 6516, 3850, 5644, 610, 3305, 3807, 3233, 5211, 755, 3634, 1604, 2362, 1689, 2339, 5799, 1649, 5485, 5587, 3290, 4741, 6337, 4172, 2088 } + 91384 == #{ 6516, 3850, 5644, 610, 3305, 3807, 3233, 5211, 755, 3634, 1604, 2362, 1689, 2339, 5799, 1649, 5485, 5587, 3290, 4741, 6337, 4172, 2088 } + 91384 end if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 2105, 388, 2293, 2216, 5670, 539, 6259, 3786, 516, 2737, 6782, 3206, 2903, 4016, 4823, 201, 4487, 5633, 3973, 454, 3173 } + 72 then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = GameOverAgainiilllIi1ii11I1l1lii(GameOverAgainIllI111ilIlIi1i11li) end if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 3530, 2736, 2326, 5938, 5223, 1510, 3806, 594 } then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = GameOverAgainiilllIi1ii11I1l1lii(GameOverAgainIllI111ilIlIi1i11li) end if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 4159, 6293, 6429, 776, 4567, 5214, 5630, 1988, 1193, 148, 5010, 3995, 3765, 1626, 4001, 2819, 4197, 2893, 1685, 4467, 2877, 6314, 1770, 5116 } + 28 then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = GameOverAgainiilllIi1ii11I1l1lii(GameOverAgainIllI111ilIlIi1i11li) end if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 804, 6234, 3956, 6001, 1264, 6355, 4529, 4534, 326, 2234, 1410, 4213, 1384, 4585, 1305, 2730, 6234, 4659, 1884, 1453, 6844 } + 14 then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = GameOverAgainiIl111iiIllI1iiIiI1() + GameOverAgainliil1ili1iIiII1I1ii() + GameOverAgainlIlIi11iiil1IiIi11I1l() end if GameOverAgainl1IiiIl1iIilI1Ill1I == #{ 2785, 4941, 3173, 1003, 2937, 3968, 6852, 2557, 6630, 4556, 3111, 780, 805, 3580, 5208, 4613, 661, 6560, 5943, 2759 } + 110 then GameOverAgainlIlI1IliIll1I1IliiIli[7475] = GameOverAgainlIlIi11iiil1IiIi11I1l() end GameOverAgainil1IiIi1li1I1llIiil[122665][GameOverAgainI1lIiii11ll1i1IlI1l - GameOverAgainI1IIlIi1IIiiIiliII1] = GameOverAgainlIlI1IliIll1I1IliiIli end GameOverAgainiIl111iiIllI1iiIiI1() GameOverAgainil1IiIi1li1I1llIiil[46598] = GameOverAgainiIl111iiIllI1iiIiI1() local GameOverAgainlIi1Il1iillIlIIiIii = GameOverAgainliil1ili1iIiII1I1ii() for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainI1IIlIi1IIiiIiliII1, GameOverAgainlIi1Il1iillIlIIiIii do GameOverAgainil1IiIi1li1I1llIiil[120717][GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgainliil1ili1iIiII1I1ii() end local GameOverAgainlIi1Il1iillIlIIiIii = GameOverAgainliil1ili1iIiII1I1ii() - (#{ 3949, 457, 2072, 1217, 1908, 5312, 5942, 4436, 3901, 4094, 4637, 2766, 6441, 5917, 2792, 5778, 6264, 2145, 5155, 5466 } + 133727) for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainI1IIlIi1IIiiIiliII1, GameOverAgainlIi1Il1iillIlIIiIii do local GameOverAgainlllii11iI1ii11ilI1I = {} local GameOverAgainIiIliIii1IilIIliiiI = GameOverAgaini11iiiil1Ill11li1l1(GameOverAgainlI11I1i11ll1IiIl1li) GameOverAgainlllii11iI1ii11ilI1I[21866] = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainIiIliIii1IilIIliiiI, #{ 5064, 5530, 5984, 3104, 4802, 6442, 2055, 2789, 3299, 1178, 3682, 569, 6169, 589, 4713, 5523, 2768, 6108, 5210 }, #{ 3160, 1778, 5294, 890, 4848, 1141, 2372, 2807, 6942, 208, 4858, 2085, 1111, 1516, 4477, 2706, 474, 4108, 5363, 1694, 3751, 253 } + 4) GameOverAgainlllii11iI1ii11ilI1I[91286] = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainIiIliIii1IilIIliiiI, #{ 4943, 4180, 4579, 5238, 6489, 5895, 4190, 840, 4495, 6429, 589, 6268, 5325, 3133, 6937, 3272, 5404, 5385, 12, 3791, 4788, 3718, 2938, 4315 } + 3, #{ 4584, 159, 2270, 3498, 6943, 6111, 6031, 1233, 5538, 1479, 663, 4570, 2649, 3012, 4411, 4505, 4723, 2020, 2041, 6277, 1621, 1585, 4959 } + 9) GameOverAgainlllii11iI1ii11ilI1I[90718] = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainIiIliIii1IilIIliiiI, #{ 5111, 5463, 6556, 6944, 4172, 85, 6594, 3795, 2481, 3208 }, #{ 1536, 6199, 6647, 2940, 5302, 2336, 6187, 4461, 5262, 5471, 3106, 1046, 1618, 4215, 3948, 1556, 1712, 2099 }) GameOverAgainlllii11iI1ii11ilI1I[71033] = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainIiIliIii1IilIIliiiI, #{ 220, 6646, 3858, 3302, 5711, 1926, 1621, 6669, 3088, 2567, 4385, 4340, 3984, 4373, 1547, 6391, 2388, 2580, 747 }, #{ 2087, 757, 5956, 4938, 2282, 369, 243, 4305, 6379, 3524, 1255, 5782, 5378, 3934, 6934, 4794, 3266, 5382, 4499, 3851, 1704 } + 5) GameOverAgainlllii11iI1ii11ilI1I[49575] = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainIiIliIii1IilIIliiiI, #{3911}, #{ 3172, 1691, 3203, 5406, 4976, 5532, 1956, 6359, 3031, 2303, 3675, 5873, 587, 5157, 5071, 4680, 4836, 4674 }) GameOverAgainlllii11iI1ii11ilI1I[53199] = GameOverAgainliiiII1lIi1i1l1ii1I(GameOverAgainIiIliIii1IilIIliiiI, #{6646}, #{ 4412, 3320, 2010, 393, 3095, 5032, 2575, 4443, 4554 }) GameOverAgainil1IiIi1li1I1llIiil[21543][GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgainlllii11iI1ii11ilI1I end return GameOverAgainil1IiIi1li1I1llIiil end local function GameOverAgainlIl1l11iill1Ii1I1I1i1(GameOverAgainil1IiIi1li1I1llIiil, GameOverAgainilIllIIIiilIll1Iii1, GameOverAgainIlilIiI1Ii11l1Il111) local GameOverAgainlIlilllilI1I1ll11ilii, GameOverAgainlli1iIIlIlIliiiI1I1 = 30, 25 local GameOverAgainlIl1llIl1IlIl1lIIIIIl = GameOverAgainil1IiIi1li1I1llIiil[21543] local GameOverAgainIl1ll1llliIll11i1i1 = GameOverAgainll11Iii11i1Ill1ll1i({}, { __index = function(GameOverAgainlIIIii1i111iilii11l, GameOverAgainlIl1ll1illI1iIlI1i1I1) local GameOverAgainlIl1lIIIlil1il111I1l1 = GameOverAgainil1IiIi1li1I1llIiil[122665][GameOverAgainlIl1ll1illI1iIlI1i1I1] if GameOverAgainIiiiiI11llIIliiIIl1(GameOverAgainl1IiiIl1iIilI1Ill1I(GameOverAgainlIl1lIIIlil1il111I1l1[7475]), 1, 1) == "s" then return { [7475] = GameOverAgainIiiiiI11llIIliiIIl1(GameOverAgainlIl1lIIIlil1il111I1l1[7475], 4) } end return GameOverAgainlIl1lIIIlil1il111I1l1 end }) local GameOverAgainiilllililii11ll1l1i = 87011 local GameOverAgainIli1III1i1l1l1iil11 = GameOverAgainil1IiIi1li1I1llIiil[41168] local GameOverAgainll1I11iiiiIIIi1llII = 7475 local GameOverAgainiI1ilii1ilIilIl1i11 = GameOverAgainil1IiIi1li1I1llIiil[46598] local GameOverAgainiIliiIlIlI11Ii1I1i1 = 91286 local GameOverAgainlIlil11I11iI11lI1IiiI = GameOverAgainil1IiIi1li1I1llIiil[120717] local GameOverAgainii11i1iil1IlIIi1IIi = 53199 local function GameOverAgainIiI111ilill11I1IiI1(...) local GameOverAgainIlilIill1Il1IliiI1i = 0 local GameOverAgainIiiilIill1ilIl1ii1i = { GameOverAgaini1I1II1il1l1iI1lli1({}, 1, GameOverAgainil1IiIi1li1I1llIiil[28672]) } local GameOverAgainiIIl1iliI11i11IlIIi = 1 local GameOverAgainllIil1l11IIlI1lll1i = {} local GameOverAgainlliIIi1IiI1I1IllI1i = {} local GameOverAgainl1lIi1II1iIii1IiIl1 = 1 local GameOverAgainilIllIIIiilIll1Iii1 = GameOverAgainlilIIii1lIlIiIiI11i() local GameOverAgaini1II11iiIi1II1l1Iil = { ... } local GameOverAgainIlI1iliI1lilIiIl1i1 = {} local GameOverAgainlIl1illIiliil1l1iii1l = #GameOverAgaini1II11iiIi1II1l1Iil - 1 for GameOverAgainI1lIiii11ll1i1IlI1l = 0, GameOverAgainlIl1illIiliil1l1iii1l do if GameOverAgainiI1ilii1ilIilIl1i11 >= GameOverAgainI1lIiii11ll1i1IlI1l + 1 then GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgaini1II11iiIi1II1l1Iil[GameOverAgainI1lIiii11ll1i1IlI1l + 1] end GameOverAgainIlI1iliI1lilIiIl1i1[GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgaini1II11iiIi1II1l1Iil[GameOverAgainI1lIiii11ll1i1IlI1l + 1] end local function GameOverAgainiil1lI111lI11i1lIii(...) local GameOverAgainlIliIllIili1lI1iilI1i = GameOverAgainl11illliliii1IIl1I1("#", ...) local GameOverAgainlIIIii1i111iilii11l = { ... } return GameOverAgainlIliIllIili1lI1iilI1i, GameOverAgainlIIIii1i111iilii11l end local GameOverAgainlIiI11lI1lililil1l1 = #{ 5072, 3467, 6703, 5945, 5241, 5430, 3380, 1726, 4595, 1490, 481, 2765, 5030, 3854, 5633, 3795, 1827, 3558, 173, 4349, 2334, 3234, 1957 } + 131048 local GameOverAgainiIlliIliiIlllIi1Il1 local GameOverAgainl1l11l11Ili1i11iiII = { function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii) local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIl1ill1IIIllI11III1I = GameOverAgainII1I1Iil11l1IiIIilI > 0 and GameOverAgainII1I1Iil11l1IiIIilI - 1 or GameOverAgainlIl1illIiliil1l1iii1l - GameOverAgainiI1ilii1ilIilIl1i11 for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainIliillIIiIilllIIIli, GameOverAgainIliillIIiIilllIIIli + GameOverAgainlIl1ill1IIIllI11III1I do if GameOverAgainI1lIiii11ll1i1IlI1l - GameOverAgainIliillIIiIilllIIIli <= GameOverAgainlIl1illIiliil1l1iii1l then GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgainIlI1iliI1lilIiIl1i1[GameOverAgainiI1ilii1ilIilIl1i11 + (GameOverAgainI1lIiii11ll1i1IlI1l - GameOverAgainIliillIIiIilllIIIli)] else GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainI1lIiii11ll1i1IlI1l] = nil end end GameOverAgainIlilIill1Il1IliiI1i = GameOverAgainIliillIIiIilllIIIli + GameOverAgainlIl1ill1IIIllI11III1I end, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l) local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainII1I1Iil11l1IiIIilI ~= 0 if GameOverAgainIiliilIi1lIl11l1lil ~= 0 then GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 end end, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] if GameOverAgainIiliilIi1lIl11l1lil == 179 then return GameOverAgainiIlliIliiIlllIi1Il1[19]({ [71033] = (GameOverAgainIliillIIiIilllIIIli - 235) % 256, [53199] = (GameOverAgainII1I1Iil11l1IiIIilI - 235) % 256, [49575] = 0 }) end if GameOverAgainIiliilIi1lIl11l1lil == 142 then return GameOverAgainiIlliIliiIlllIi1Il1[26]({ [71033] = (GameOverAgainIliillIIiIilllIIIli - 116) % 256, [53199] = (GameOverAgainII1I1Iil11l1IiIIilI - 116) % 256, [49575] = 0 }) end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = not GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] if GameOverAgainIiliilIi1lIl11l1lil == 3 then return GameOverAgainiIlliIliiIlllIi1Il1[21]({ [71033] = (GameOverAgainIliillIIiIilllIIIli - 79) % 256, [53199] = (GameOverAgainII1I1Iil11l1IiIIilI - 79) % 256, [49575] = 0 }) end GameOverAgainIlilIiI1Ii11l1Il111[GameOverAgainII1I1Iil11l1IiIIilI] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] end, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainIliillIIiIilllIIIli, GameOverAgainII1I1Iil11l1IiIIilI do GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainI1lIiii11ll1i1IlI1l] = nil end end, function(GameOverAgainlIlIlIli1i1IiI11il11l) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIi1iI1i1lIl1Il1iII1, GameOverAgainIilIl111llIlliiII1l, GameOverAgainliliiIIiliII1i1I1iI if GameOverAgainII1I1Iil11l1IiIIilI ~= 1 then if GameOverAgainII1I1Iil11l1IiIIilI ~= 0 then GameOverAgainIilIl111llIlliiII1l = GameOverAgainIliillIIiIilllIIIli + GameOverAgainII1I1Iil11l1IiIIilI - 1 else GameOverAgainIilIl111llIlliiII1l = GameOverAgainIlilIill1Il1IliiI1i end GameOverAgainIilIl111llIlliiII1l, GameOverAgainIi1iI1i1lIl1Il1iII1 = GameOverAgainiil1lI111lI11i1lIii(GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli](GameOverAgaini1I1II1il1l1iI1lli1(GameOverAgainIiiilIill1ilIl1ii1i, GameOverAgainIliillIIiIilllIIIli + 1, GameOverAgainIilIl111llIlliiII1l))) else GameOverAgainIilIl111llIlliiII1l, GameOverAgainIi1iI1i1lIl1Il1iII1 = GameOverAgainiil1lI111lI11i1lIii(GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli]()) end if GameOverAgainIiliilIi1lIl11l1lil ~= 1 then if GameOverAgainIiliilIi1lIl11l1lil ~= 0 then GameOverAgainIilIl111llIlliiII1l = GameOverAgainIliillIIiIilllIIIli + GameOverAgainIiliilIi1lIl11l1lil - 2 else GameOverAgainIilIl111llIlliiII1l = GameOverAgainIilIl111llIlliiII1l + GameOverAgainIliillIIiIilllIIIli end GameOverAgainliliiIIiliII1i1I1iI = 0 for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainIliillIIiIilllIIIli, GameOverAgainIilIl111llIlliiII1l do GameOverAgainliliiIIiliII1i1I1iI = GameOverAgainliliiIIiliII1i1I1iI + 1 GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgainIi1iI1i1lIl1Il1iII1[GameOverAgainliliiIIiliII1i1I1iI] end end GameOverAgainIlilIill1Il1IliiI1i = GameOverAgainIilIl111llIlliiII1l - 1 end, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainiiIilIlIl1IIi1l1IlI if GameOverAgainlIllIll1lIIIil1lIIli1 == 100000 then GameOverAgainiiIilIlIl1IIi1l1IlI = GameOverAgainIiiilIill1ilIl1ii1i[251] else GameOverAgainiiIilIlIl1IIi1l1IlI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainlIllIll1lIIIil1lIIli1][GameOverAgainll1I11iiiiIIIi1llII] end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainilIllIIIiilIll1Iii1[GameOverAgainiiIilIlIl1IIi1l1IlI] end, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] if GameOverAgainII1I1Iil11l1IiIIilI > 255 then GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainII1I1Iil11l1IiIIilI - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end if GameOverAgainII1I1Iil11l1IiIIilI < GameOverAgainIiliilIi1lIl11l1lil ~= (GameOverAgainIliillIIiIilllIIIli ~= 0) then GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 end end, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii, GameOverAgainlIlli11li11iIilIilII1) local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] if GameOverAgainIiliilIi1lIl11l1lil == 248 then return GameOverAgainiIlliIliiIlllIi1Il1[9]({ [71033] = (GameOverAgainIliillIIiIilllIIIli - 209) % 256, [53199] = (GameOverAgainII1I1Iil11l1IiIIilI - 209) % 256, [49575] = 0 }) end if GameOverAgainIiliilIi1lIl11l1lil == 212 then return GameOverAgainiIlliIliiIlllIi1Il1[20]({ [71033] = (GameOverAgainIliillIIiIilllIIIli - 138) % 256, [53199] = (GameOverAgainII1I1Iil11l1IiIIilI - 138) % 256, [49575] = 0 }) end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainIlilIiI1Ii11l1Il111[GameOverAgainII1I1Iil11l1IiIIilI] end, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii, GameOverAgainlIlli11li11iIilIilII1) local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = #GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end, nil, nil, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii, GameOverAgainlIlli11li11iIilIilII1) local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] if not not GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] == (GameOverAgainIiliilIi1lIl11l1lil == 0) then GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 else GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end end, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainl1ilil1iI1lli11i1l1 = GameOverAgainIliillIIiIilllIIIli + 2 local GameOverAgainl1iii11Iill11l1IIIi = { GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli](GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 1], GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 2]) } for GameOverAgainI1lIiii11ll1i1IlI1l = 1, GameOverAgainIiliilIi1lIl11l1lil do GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainl1ilil1iI1lli11i1l1 + GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgainl1iii11Iill11l1IIIi[GameOverAgainI1lIiii11ll1i1IlI1l] end if GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 3] ~= nil then GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 2] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 3] else GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 end end, nil, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 1] = GameOverAgainII1I1Iil11l1IiIIilI GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainII1I1Iil11l1IiIIilI[GameOverAgainIiliilIi1lIl11l1lil] end, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii, GameOverAgainlIlli11li11iIilIilII1) local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] if GameOverAgainII1I1Iil11l1IiIIilI > 255 then GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainII1I1Iil11l1IiIIilI - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end if GameOverAgainII1I1Iil11l1IiIIilI <= GameOverAgainIiliilIi1lIl11l1lil ~= (GameOverAgainIliillIIiIilllIIIli ~= 0) then GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 end end, nil, nil, nil, nil, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l) local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] if GameOverAgainII1I1Iil11l1IiIIilI == 1 then return true end local GameOverAgainIilIl111llIlliiII1l = GameOverAgainIliillIIiIilllIIIli + GameOverAgainII1I1Iil11l1IiIIilI - 2 if GameOverAgainII1I1Iil11l1IiIIilI == 0 then GameOverAgainIilIl111llIlliiII1l = GameOverAgainIlilIill1Il1IliiI1i end return true, GameOverAgainIliillIIiIilllIIIli, GameOverAgainIilIl111llIlliiII1l end, nil, function(GameOverAgainlIlIlIli1i1IiI11il11l) local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] if GameOverAgainIiliilIi1lIl11l1lil == 230 then return GameOverAgainiIlliIliiIlllIi1Il1[30]({ [71033] = (GameOverAgainIliillIIiIilllIIIli - 173) % 256, [90718] = (GameOverAgainII1I1Iil11l1IiIIilI - 173) % 256, [49575] = 0 }) end if GameOverAgainIiliilIi1lIl11l1lil == 189 then return GameOverAgainiIlliIliiIlllIi1Il1[13]({ [71033] = (GameOverAgainIliillIIiIilllIIIli - 40) % 256, [53199] = (GameOverAgainII1I1Iil11l1IiIIilI - 40) % 256, [49575] = 0 }) end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = -GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end, function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii, GameOverAgainlIlli11li11iIilIilII1) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] if not not GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] == (GameOverAgainIiliilIi1lIl11l1lil == 0) then GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 end end, function(GameOverAgainlIlIlIli1i1IiI11il11l) local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainiiIilIlIl1IIi1l1IlI if GameOverAgainlIllIll1lIIIil1lIIli1 == 100000 then GameOverAgainiiIilIlIl1IIi1l1IlI = GameOverAgainIiiilIill1ilIl1ii1i[251] else GameOverAgainiiIilIlIl1IIi1l1IlI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainlIllIll1lIIIil1lIIli1][GameOverAgainll1I11iiiiIIIi1llII] end GameOverAgainilIllIIIiilIll1Iii1[GameOverAgainiiIilIlIl1IIi1l1IlI] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] end } GameOverAgainl1l11l11Ili1i11iiII[31] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] if GameOverAgainII1I1Iil11l1IiIIilI > 255 then GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainII1I1Iil11l1IiIIilI - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end if GameOverAgainII1I1Iil11l1IiIIilI == GameOverAgainIiliilIi1lIl11l1lil ~= (GameOverAgainIliillIIiIilllIIIli ~= 0) then GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 end end GameOverAgainl1l11l11Ili1i11iiII[26] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] if GameOverAgainIiliilIi1lIl11l1lil == 105 then return GameOverAgainiIlliIliiIlllIi1Il1[24]({ [71033] = (GameOverAgainIliillIIiIilllIIIli - 205) % 256, [90718] = (GameOverAgainII1I1Iil11l1IiIIilI - 205) % 256, [49575] = 0 }) end for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainIliillIIiIilllIIIli, #GameOverAgainIiiilIill1ilIl1ii1i do local GameOverAgainIIllIiI1IIIl11iii1i = GameOverAgainl1lIi1II1iIii1IiIl1 for GameOverAgaini1iiilllIilIlIiiI1l, GameOverAgainlIliii1iiI1lll1ilI11l in next, GameOverAgainllIil1l11IIlI1lll1i, nil do for GameOverAgainiiIilIlIl1IIi1l1IlI, GameOverAgainIlIIliIi1Iil111I1II in next, GameOverAgainlIliii1iiI1lll1ilI11l, nil do if GameOverAgainIiiilIill1ilIl1ii1i == GameOverAgainIlIIliIi1Iil111I1II[1] and GameOverAgainIlIIliIi1Iil111I1II[2] == GameOverAgainI1lIiii11ll1i1IlI1l then if not GameOverAgainlliIIi1IiI1I1IllI1i[GameOverAgainIIllIiI1IIIl11iii1i] then GameOverAgainlliIIi1IiI1I1IllI1i[GameOverAgainIIllIiI1IIIl11iii1i] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainI1lIiii11ll1i1IlI1l] GameOverAgainl1lIi1II1iIii1IiIl1 = GameOverAgainl1lIi1II1iIii1IiIl1 + 1 end GameOverAgainlIliii1iiI1lll1ilI11l[GameOverAgainiiIilIlIl1IIi1l1IlI] = {GameOverAgainlliIIi1IiI1I1IllI1i, GameOverAgainIIllIiI1IIIl11iii1i} end end end end end GameOverAgainl1l11l11Ili1i11iiII[23] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii, GameOverAgainlIlli11li11iIilIilII1, GameOverAgainiIlIIiiiI11l11iI11i) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 if GameOverAgainII1I1Iil11l1IiIIilI > 255 then GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainII1I1Iil11l1IiIIilI - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainII1I1Iil11l1IiIIilI - GameOverAgainIiliilIi1lIl11l1lil end GameOverAgainl1l11l11Ili1i11iiII[25] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii) local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI][GameOverAgainIiliilIi1lIl11l1lil] end GameOverAgainl1l11l11Ili1i11iiII[12] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii, GameOverAgainlIlli11li11iIilIilII1) local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = { GameOverAgaini1I1II1il1l1iI1lli1(GameOverAgainiIII1lllliIil1IlII1, 1, GameOverAgainII1I1Iil11l1IiIIilI == 0 and 895 or GameOverAgainII1I1Iil11l1IiIIilI) } end GameOverAgainl1l11l11Ili1i11iiII[28] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainl1ll1ll1ilIii1lliIi = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 2] local GameOverAgainlIIi111Ii1liI11llii = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] + GameOverAgainl1ll1ll1ilIii1lliIi GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainlIIi111Ii1liI11llii if GameOverAgainl1ll1ll1ilIii1lliIi > 0 then if GameOverAgainlIIi111Ii1liI11llii <= GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 1] then GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + GameOverAgainIil1l1iiil1IlilIIiI GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 3] = GameOverAgainlIIi111Ii1liI11llii end elseif GameOverAgainlIIi111Ii1liI11llii >= GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 1] then GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + GameOverAgainIil1l1iiil1IlilIIiI GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 3] = GameOverAgainlIIi111Ii1liI11llii end end GameOverAgainl1l11l11Ili1i11iiII[0] = function(GameOverAgainlIlIlIli1i1IiI11il11l) local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainllilli1iIil1l111i11(GameOverAgainlIlliil1Il1l1l1il1IlI(GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli]), "`for` initial value must be a number") GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 1] = GameOverAgainllilli1iIil1l111i11(GameOverAgainlIlliil1Il1l1l1il1IlI(GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 1]), "`for` limit value must be a number") GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 2] = GameOverAgainllilli1iIil1l111i11(GameOverAgainlIlliil1Il1l1l1il1IlI(GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 2]), "`for` step value must be a number") GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] - GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + 2] GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + GameOverAgainIil1l1iiil1IlilIIiI end GameOverAgainl1l11l11Ili1i11iiII[29] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 if GameOverAgainII1I1Iil11l1IiIIilI > 255 then GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainII1I1Iil11l1IiIIilI - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainII1I1Iil11l1IiIIilI + GameOverAgainIiliilIi1lIl11l1lil end GameOverAgainl1l11l11Ili1i11iiII[2] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii) local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + GameOverAgainIil1l1iiil1IlilIIiI end GameOverAgainl1l11l11Ili1i11iiII[18] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIi1iI1i1lIl1Il1iII1, GameOverAgainIilIl111llIlliiII1l if GameOverAgainII1I1Iil11l1IiIIilI ~= 1 then if GameOverAgainII1I1Iil11l1IiIIilI ~= 0 then GameOverAgainIilIl111llIlliiII1l = GameOverAgainIliillIIiIilllIIIli + GameOverAgainII1I1Iil11l1IiIIilI - 1 else GameOverAgainIilIl111llIlliiII1l = GameOverAgainIlilIill1Il1IliiI1i end GameOverAgainIilIl111llIlliiII1l, GameOverAgainIi1iI1i1lIl1Il1iII1 = GameOverAgainiil1lI111lI11i1lIii(GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli](GameOverAgaini1I1II1il1l1iI1lli1(GameOverAgainIiiilIill1ilIl1ii1i, GameOverAgainIliillIIiIilllIIIli + 1, GameOverAgainIilIl111llIlliiII1l))) else GameOverAgainIilIl111llIlliiII1l, GameOverAgainIi1iI1i1lIl1Il1iII1 = GameOverAgainiil1lI111lI11i1lIii(GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli]()) end GameOverAgainIiiilIill1ilIl1ii1i = GameOverAgainIi1iI1i1lIl1Il1iII1 return true, 1, GameOverAgainIilIl111llIlliiII1l end GameOverAgainl1l11l11Ili1i11iiII[16] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii, GameOverAgainlIlli11li11iIilIilII1) local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainlIllIll1lIIIil1lIIli1][GameOverAgainll1I11iiiiIIIi1llII] end GameOverAgainl1l11l11Ili1i11iiII[21] = function(GameOverAgainlIlIlIli1i1IiI11il11l) local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] if GameOverAgainII1I1Iil11l1IiIIilI > 255 then GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainII1I1Iil11l1IiIIilI - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainII1I1Iil11l1IiIIilI ^ GameOverAgainIiliilIi1lIl11l1lil end GameOverAgainl1l11l11Ili1i11iiII[15] = function(GameOverAgainlIlIlIli1i1IiI11il11l) local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainlIllliiIlIlI1l1lIllIi = GameOverAgainIli1III1i1l1l1iil11[GameOverAgainlIllIll1lIIIil1lIIli1] local GameOverAgainllili111iiIll1liIi1 = {} local GameOverAgainlIlIIli11ilii1lIl1I1I = GameOverAgainll11Iii11i1Ill1ll1i({}, { __index = function(GameOverAgainlIIIii1i111iilii11l, GameOverAgainlIl1ll1illI1iIlI1i1I1) local GameOverAgainIlIIliIi1Iil111I1II = GameOverAgainllili111iiIll1liIi1[GameOverAgainlIl1ll1illI1iIlI1i1I1] return GameOverAgainIlIIliIi1Iil111I1II[1][GameOverAgainIlIIliIi1Iil111I1II[2]] end, __newindex = function(GameOverAgainlIIIii1i111iilii11l, GameOverAgainlIl1ll1illI1iIlI1i1I1, GameOverAgainiliilIiIi11iiii1lIi) local GameOverAgainIlIIliIi1Iil111I1II = GameOverAgainllili111iiIll1liIi1[GameOverAgainlIl1ll1illI1iIlI1i1I1] GameOverAgainIlIIliIi1Iil111I1II[1][GameOverAgainIlIIliIi1Iil111I1II[2]] = GameOverAgainiliilIiIi11iiii1lIi end }) for GameOverAgainI1lIiii11ll1i1IlI1l = 1, GameOverAgainlIllliiIlIlI1l1lIllIi[GameOverAgainiilllililii11ll1l1i] do local GameOverAgainii11IiIliiii1Ii11Ii = GameOverAgainlIl1llIl1IlIl1lIIIIIl[GameOverAgainiIIl1iliI11i11IlIIi] if GameOverAgainii11IiIliiii1Ii11Ii[GameOverAgainiIliiIlIlI11Ii1I1i1] == GameOverAgainlIlilllilI1I1ll11ilii then GameOverAgainllili111iiIll1liIi1[GameOverAgainI1lIiii11ll1i1IlI1l - 1] = { GameOverAgainIiiilIill1ilIl1ii1i, GameOverAgainii11IiIliiii1Ii11Ii[GameOverAgainii11i1iil1IlIIi1IIi] } elseif GameOverAgainii11IiIliiii1Ii11Ii[GameOverAgainiIliiIlIlI11Ii1I1i1] == GameOverAgainlli1iIIlIlIliiiI1I1 then GameOverAgainllili111iiIll1liIi1[GameOverAgainI1lIiii11ll1i1IlI1l - 1] = { GameOverAgainIlilIiI1Ii11l1Il111, GameOverAgainii11IiIliiii1Ii11Ii[GameOverAgainii11i1iil1IlIIi1IIi] } end GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 end if GameOverAgainlIllliiIlIlI1l1lIllIi[GameOverAgainiilllililii11ll1l1i] > 0 then GameOverAgainllIil1l11IIlI1lll1i[#GameOverAgainllIil1l11IIlI1lll1i + 1] = GameOverAgainllili111iiIll1liIi1 end local GameOverAgainlii1i1i1Ii1l1Ilill1 = GameOverAgainlIl1l11iill1Ii1I1I1i1(GameOverAgainlIllliiIlIlI1l1lIllIi, GameOverAgainilIllIIIiilIll1Iii1, GameOverAgainlIlIIli11ilii1lIl1I1I) GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainlii1i1i1Ii1l1Ilill1 end GameOverAgainl1l11l11Ili1i11iiII[5] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii) local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] if GameOverAgainII1I1Iil11l1IiIIilI > 255 then GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainII1I1Iil11l1IiIIilI - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end if GameOverAgainIiliilIi1lIl11l1lil > 255 then GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIl1ll1llliIll11i1i1[GameOverAgainIiliilIi1lIl11l1lil - 256][GameOverAgainll1I11iiiiIIIi1llII] else GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIiliilIi1lIl11l1lil] end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli][GameOverAgainII1I1Iil11l1IiIIilI] = GameOverAgainIiliilIi1lIl11l1lil end GameOverAgainl1l11l11Ili1i11iiII[27] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi) local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainl1ilil1iI1lli11i1l1 = (GameOverAgainIiliilIi1lIl11l1lil - 1) * 50 if GameOverAgainII1I1Iil11l1IiIIilI == 0 then GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainIlilIill1Il1IliiI1i - GameOverAgainIliillIIiIilllIIIli end for GameOverAgainI1lIiii11ll1i1IlI1l = 1, GameOverAgainII1I1Iil11l1IiIIilI do GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli][GameOverAgainl1ilil1iI1lli11i1l1 + GameOverAgainI1lIiii11ll1i1IlI1l] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli + GameOverAgainI1lIiii11ll1i1IlI1l] end end GameOverAgainl1l11l11Ili1i11iiII[14] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii) local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] end GameOverAgainl1l11l11Ili1i11iiII[20] = function(GameOverAgainlIlIlIli1i1IiI11il11l, GameOverAgainIIi1lllii1liiil1IIi, GameOverAgainl111I11Ii1lIi11Iiii) local GameOverAgainlIllIll1lIIIil1lIIli1 = GameOverAgainlIlIlIli1i1IiI11il11l[49575] local GameOverAgainIliillIIiIilllIIIli = GameOverAgainlIlIlIli1i1IiI11il11l[71033] local GameOverAgainII1I1Iil11l1IiIIilI = GameOverAgainlIlIlIli1i1IiI11il11l[53199] local GameOverAgainIil1l1iiil1IlilIIiI = GameOverAgainlIlIlIli1i1IiI11il11l[49575] - GameOverAgainlIiI11lI1lililil1l1 local GameOverAgainIiliilIi1lIl11l1lil = GameOverAgainlIlIlIli1i1IiI11il11l[90718] local GameOverAgainl1iii11Iill11l1IIIi = GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainII1I1Iil11l1IiIIilI] for GameOverAgainI1lIiii11ll1i1IlI1l = GameOverAgainII1I1Iil11l1IiIIilI + 1, GameOverAgainIiliilIi1lIl11l1lil do GameOverAgainl1iii11Iill11l1IIIi = GameOverAgainl1iii11Iill11l1IIIi .. GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainI1lIiii11ll1i1IlI1l] end GameOverAgainIiiilIill1ilIl1ii1i[GameOverAgainIliillIIiIilllIIIli] = GameOverAgainl1iii11Iill11l1IIIi end GameOverAgainiIlliIliiIlllIi1Il1 = { GameOverAgainl1l11l11Ili1i11iiII[9], GameOverAgainl1l11l11Ili1i11iiII[29], GameOverAgainl1l11l11Ili1i11iiII[4], GameOverAgainl1l11l11Ili1i11iiII[27], GameOverAgainl1l11l11Ili1i11iiII[18], GameOverAgainl1l11l11Ili1i11iiII[3], GameOverAgainl1l11l11Ili1i11iiII[17], GameOverAgainl1l11l11Ili1i11iiII[5], GameOverAgainl1l11l11Ili1i11iiII[32], GameOverAgainl1l11l11Ili1i11iiII[23], GameOverAgainl1l11l11Ili1i11iiII[21], GameOverAgainl1l11l11Ili1i11iiII[8], GameOverAgainl1l11l11Ili1i11iiII[1], GameOverAgainl1l11l11Ili1i11iiII[12], GameOverAgainl1l11l11Ili1i11iiII[31], GameOverAgainl1l11l11Ili1i11iiII[0], GameOverAgainl1l11l11Ili1i11iiII[13], GameOverAgainl1l11l11Ili1i11iiII[10], GameOverAgainl1l11l11Ili1i11iiII[7], GameOverAgainl1l11l11Ili1i11iiII[30], GameOverAgainl1l11l11Ili1i11iiII[26], GameOverAgainl1l11l11Ili1i11iiII[20], GameOverAgainl1l11l11Ili1i11iiII[15], GameOverAgainl1l11l11Ili1i11iiII[33], GameOverAgainl1l11l11Ili1i11iiII[25], GameOverAgainl1l11l11Ili1i11iiII[11], GameOverAgainl1l11l11Ili1i11iiII[34], GameOverAgainl1l11l11Ili1i11iiII[6], GameOverAgainl1l11l11Ili1i11iiII[28], GameOverAgainl1l11l11Ili1i11iiII[19], GameOverAgainl1l11l11Ili1i11iiII[14], GameOverAgainl1l11l11Ili1i11iiII[24], GameOverAgainl1l11l11Ili1i11iiII[2], GameOverAgainl1l11l11Ili1i11iiII[22], GameOverAgainl1l11l11Ili1i11iiII[16] } local function GameOverAgainliliiIIiliII1i1I1iI() while true do local GameOverAgainlIlIlIli1i1IiI11il11l = GameOverAgainlIl1llIl1IlIl1lIIIIIl[GameOverAgainiIIl1iliI11i11IlIIi] GameOverAgainiIIl1iliI11i11IlIIi = GameOverAgainiIIl1iliI11i11IlIIi + 1 local GameOverAgainil1iIliilllIii11Iil, GameOverAgaini1liiiiIililIIIIlI1, GameOverAgainIii1I1iiiIllIi1i1lI = GameOverAgainiIlliIliiIlllIi1Il1[GameOverAgainlIlIlIli1i1IiI11il11l[91286] + 1](GameOverAgainlIlIlIli1i1IiI11il11l) if GameOverAgainil1iIliilllIii11Iil then return GameOverAgaini1liiiiIililIIIIlI1, GameOverAgainIii1I1iiiIllIi1i1lI end end end local GameOverAgainlIlII11i1ili1Iilli11i, GameOverAgaini1liiiiIililIIIIlI1, GameOverAgainIii1I1iiiIllIi1i1lI = GameOverAgainI1i1i1i1lli1ilIII1l(GameOverAgainliliiIIiliII1i1I1iI) if GameOverAgainlIlII11i1ili1Iilli11i then if GameOverAgaini1liiiiIililIIIIlI1 then return GameOverAgaini1I1II1il1l1iI1lli1(GameOverAgainIiiilIill1ilIl1ii1i, GameOverAgaini1liiiiIililIIIIlI1, GameOverAgainIii1I1iiiIllIi1i1lI) end else local GameOverAgainlIlIl1IiIiIIlll1IiIli = GameOverAgainlI1il11IliI1i1ii1ll("Luraph Script:" .. (GameOverAgainlIlil11I11iI11lI1IiiI[GameOverAgainiIIl1iliI11i11IlIIi - 1] or "") .. ": " .. GameOverAgainlIlilllIilIIiIIlIilIl(GameOverAgaini1liiiiIililIIIIlI1), "[^:]+:%d*: ", function(GameOverAgainIl11IIlI1llI11llIil) if not GameOverAgainlIIii1II11llI1I1III(GameOverAgainIl11IIlI1llI11llIil, "Luraph Script:%d") then return "" end end) GameOverAgainl1I1iI11iII1lilliiI(GameOverAgainlIlIl1IiIiIIlll1IiIli, 0) end end GameOverAgainiiilI1ii1i11l11Ilil(GameOverAgainIiI111ilill11I1IiI1, GameOverAgainilIllIIIiilIll1Iii1) return GameOverAgainIiI111ilill11I1IiI1 end local GameOverAgainlIliiIIIiIiiIlIil1i1I = GameOverAgainiIiilIliiIlilliliIi() return GameOverAgainlIl1l11iill1Ii1I1I1i1(GameOverAgainlIliiIIIiIiiIlIil1i1I, GameOverAgainilIllIIIiilIll1Iii1)() end GameOverAgainlIlli1iIll1IlI111IlIi("LPH|D3E2332E8652013G0089D22805043G0045A0380C4G000267FC67F74CDCA465534A55103736009C830A02005D053G003GD38C945D0B3G003GD39BB6B2B780BAA9B6825G00E494405D033G003GD316010A9G009G005G000B9G002G000B3G000C3G00840A02002G1DE362E0E2E0623GE2BAE03GE22G1DE3622GE2E63GE2E062E0E2E6E22GE3E6FE694ACB847C3C25D36282F4C88478FBC7BB6458D7FBE248A318943AF820CD31848C1E00394G0002D33B9A853D5D8195540684A8ED5B0063830A02005D053G003GD38C945D083G003GD390BCBFBCA1825G00E494405D033G003GD358010A7G00109G006G000F9G002G000F7G00830A02002GE2E062694ACB84E3E2E0623GE2BAE05GE2E63GE2E062E0E2E6E22GE3E6FE141DE3629118B9CC4420CBE62D4BD7B7BAEF40D99876FCEC95ABA0FE19BF797D4G000B399046D8470F27157EC001BB5C33009B920A02005D053G003GD38C945D0B3G003GD397BAA0B2B1BFB6B7725D073G003GD3BDB6ABA75D073G003GD3B4B2BEB65D0D3G003GD394B6A780B6A1A5BAB0B65D0A3G003GD383BFB2AAB6A1A05D0D3G003GD394B6A783BFB2AAB6A1A05D073G003GD39DB2BEB65D0E3G003GD39FBCB0B2BF83BFB2AAB6A15D0C3G003GD390BBB2A1B2B0A7B6A15D133G003GD39BA6BEB2BDBCBAB7812GBCA783B2A1A75D0F3G003GD387A1B2BDA0A3B2A1B6BDB0AA826G00F03F5D073G003GD380BAA9B65D0A3G003GD385B6B0A7BCA1E05D063G003GD3BDB6A4827G00405D033G003GD3DD01647G00229G002G001C3G001C9G002G001D9G002G001D9G006G00199G002G00193G001B9G002G001B9G006G001B3G001B9G002G001B9G002G001E3G001E3G001B9G002G001F9G006G001C3G001C9G009G005G001E9G002G001E7G001B3G001C9G002G001C7G001B9G002G001B7G001E9G006G00189G002G00183G00199G002G00199G006G001E9G002G001E3G001E3G001E9G009G001G001C9G002G001C9G002G001C3G001D9G002G00DD0A0200C9E2E062694ACB842GE2E062ADE3FEAAE1E6FECEE5F0FC82B2E2E062EFE2FAE2E4F4F8822GE2E062EFE2FAE2EEF9F8FED1E2E0622GE2E062EFE2E6E2E3E6E0DA2GE2E0622GE2E0620F1DE362E1E2E63GE2E062EFE2E6E2E6E2EAE2E3E2E0622G1DE362EFE2EAE2E02GE866E4E2F26A2GE2E062378457E9E1E6EACEF9E2E06295E3FEAA2GE6FECEECEDFAFE4D2E5BC02GE2E062381DE362EDE2E0623A1DE3622GE2E062EFE2FEE2E5E8FC66E4E2C66A361DE362F4E2E0623GE2BAEF3GE2F1E2E062E4F4F8822GE2E062EFE2FAE2EDE2FEE2F5E2E062091DE362E7F2F8822GE2E062EFE2FAE2E6E2FEE2091DE362E0ECE8662GE2E06238E3EAAAE0E4EACE161DE362E7F6F8820F1DE362EFE2FAE2091DE3622GE2E63GE2E062EFE2E6E22GE3E6FE2GE2E63GE2E062EFE2E6E2E3E0E4825C1DE3622GE2E062EFE2FEE2E5C2FC822GE2E062EFE2FEE2F3E2C26AF3E2C66AEFE2CA6A2B1DE362251DE3622GE2E062EFE2FEE2E5F2FC822GE2E062EFE2FEE2E4ECE6DA2GE2E0622GE2E062231DE362E7F6F882461DE362401DE362E34E88DDD172BDEE75129BCEA81257868CADBCF5782282BBD7B15F3F013G007A12E2174G0005488E6EF65D3571086EEA4D9ADC6501C08F0A02005D0C3G003GD390BBB2A1B2B0A7B6A15D133G003GD39BA6BEB2BDBCBAB7812GBCA783B2A1A75D073G003GD380BAA9B65D0A3G003GD385B6B0A7BCA1E05D063G003GD3BDB6A45D053G003GD38C945D0B3G003GD39BB6B2B780BAA9B65D0F3G003GD387A1B2BDA0A3B2A1B6BDB0AA826G66E63F5D0D3G003GD391A1BAB0B890BCBFBCA15D083G003GD390BCBFBCA15D0B3G003GD39EB2A7B6A1BAB2BF5D073G003GD39DB6BCBD5D0D3G003GD390B2BD90BC2GBFBAB7B6725D033G003GD3DA00727G00299G009G001G002B9G002G002B9G002G00299G006G002E3G00293G00293G002A9G002G002A9G002G002A9G002G002B3G002B3G002C9G002G002C9G009G005G002B9G009G005G00297G00299G002G00299G002G00299G006G002C9G002G002C3G002D9G002G002D9G006G002B9G009G009G002A3G002B9G002G002B9G002G002B9G006G002D9G002G002D7G00299G002G00299G006G00299G009G009G004G00299G009G001G00299G002G00EC0A0200CAE2E062E7E2EAE2EAE2E062EAE2EAE2E4E2E062EA4GE22GE0822GE2E062EA3GE2EBE2E6E2A1E2E062A3E2E062E0EEE882AEE2E062EAE2EAE2A8E2E062694ACB843GE6CEE0E1E2FE96FE33EB2GE2E062EA5GE2E0822GE2E062EA4GE22GE082CFE2E0627BE3E6AAE02GE6CEEBE1E2FE96FE33EB2GE2E062EA5GE2E082F7E2E062EA3GE2F1E2E0622GE2E062EA5GE2E0823E1DE362381DE362E3E2E0623GE2BAEA3GE296FE33EBDAE2E062E22GE0822GE2E062EA3GE2E1E2E63GE2E062EAE2E6E2E3EAE4822B1DE362EAE2E6E2251DE362E22GE0822GE2E062EA3GE2E9FBE0FE96FE33EB2GE2E062EA5GE2E082F3E2E0622GE2E062EAE2EAE2E0F6E882371DE362EAE2EAE2311DE362331DE3622GE2E062EA3GE2E5F3E0FE96FE33EB341DE362EAE2E6E2E3EAE4822GE2E062EAE2E6E2E7E2EAE20F1DE3622GE2E062EA4GE22GE0822GE2E062EA3GE2EFFFE0FE561DE362E7E2EE3GE2E062EAE2EEE2E1EEEC82ECE2E062EEE2E062EAE2F2E2E6EEF0824E1DE362EAE2F2E2481DE362B9E3E6AA4A1DE3622GE2E062EA5GE2E082201DE362EA3GE2221DE362EAE2EEE2E7E2F2E2121DE3620C1DE362833C28F12C2E70887E626FE36F6938B7AA050E9976BD276AD692959F09C64E64EA77B9361465DD774A547900688B0A02005D053G003GD38C945D0B3G003GD397BAA0B2B1BFB6B75D073G003GD3BDB6ABA75D073G003GD3B4B2BEB65D0D3G003GD394B6A780B6A1A5BAB0B65D0A3G003GD383BFB2AAB6A1A05D0D3G003GD394B6A783BFB2AAB6A1A05D073G003GD39DB2BEB65D0E3G003GD39FBCB0B2BF83BFB2AAB6A15D083G003GD3A3B0B22GBF825G00E494405D033G003GD3F500499G002G00263G00269G002G00269G002G00279G002G00279G002G00273G00289G002G00259G002G00253G00269G002G00269G002G00329G002G002E3G002E9G002G00283G002F3G00269G002G002F9G009G001G00259G002G00259G002G00273G00279G002G00273G00279G002G00279G002G00279G006G00269G002G00263G00267G00C30A0200CBE2E062E8E2E6E2E3EAE466E7E2EE6A2GE2E06218E3E6AAE12GE6CED8E2E062E8E2FAE2E4ECF8822GE2E062E8E2FAE2E7EEE6DA2GE2E0622GE2E062F6E2E062EBE2F6E2E9E2E062E83GE22F30D6B12GE2E0622GE2E062E7E2E062E05GE2E062E83GE2E1E2E6E2071DE362011DE362694ACB842GE2E062E8E2F63GE2FABAE62GE29A2GE2E062118423E92GE0F6CEADE4AA8F4D2E57C02GE2E062111DE362F3E2E062131DE362E3E2E062E32GE2BAE89GE2E062E84GE22GE0823D1DE3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GameOverAgainlilIIii1lIlIiIiI11i())



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