- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- wait(0.65) -- change this to best match ur jumpshot
- local args = {
- [1] = false,
- [2] = "Shooting",
- [3] = "Standing Shot"
- }
- game:GetService("Players").LocalPlayer.Backpack.PlayerEvents.Shooting:FireServer(unpack(args))
- end
- end)