- function isSpawned(player)
- if workspace:FindFirstChild(player.Name) and player.Character:FindFirstChild("HumanoidRootPart") then
- return true
- else
- return false
- end
- end
- while wait() do
- for i, v in pairs(game.Players:GetPlayers()) do
- if isSpawned(v) and v ~= game.Players.LocalPlayer and not v.Character.Head:FindFirstChild("UnoReverseCard") then
- if (v.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude