- local plr = game.Players.LocalPlayer
- game:GetService("RunService").Stepped:Connect(function()
- setsimulationradius(9e9,9e9)
- plr.ReplicationFocus = workspace
- settings().Physics.AllowSleep = false
- end)
- local runservice=game:service"RunService";
- local player=game:service"Players"["LocalPlayer"];
- local character=player["Character"];
- character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
- character["Humanoid"].HipHeight=0;
- character["Left Leg"]:BreakJoints();
- character["Right Leg"]:BreakJoints();
- character["Left Arm"]:BreakJoints();
- character["Right Arm"]:BreakJoints();
- while runservice["Heartbeat"]:Wait() do
- character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,-1.5,-0.5);
- character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,-1.5,-0.5);
- character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,-1.5,-1.5);
- character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,-1.5,-1.5);
- end
- character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();