- --HATS YOU NEED:
- --https://www.roblox.com/catalog/376527350/Black-Ponytail
- --https://www.roblox.com/catalog/3814474927/Cool-Side-Shave
- --https://www.roblox.com/catalog/63690008/Pal-Hair
- --https://www.roblox.com/catalog/62234425/Brown-Hair
- --https://www.roblox.com/catalog/376524487/Blonde-Spiked-Hair
- --https://www.roblox.com/catalog/4637254498/Classic-Male-v2-Hair
- loadstring(game:HttpGet(('https://pastebin.com/raw/XTmMzATJ'),true))()
- wait(2)
- game:GetService("RunService").Stepped:Connect(function()
- setsimulationradius(9e9,9e9)
- plr.ReplicationFocus = workspace
- settings().Physics.AllowSleep = false
- end)
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local Hats = {Ex1 = Character:WaitForChild("MessyHair"),
- Ex2 = Character:WaitForChild("Pal Hair"),
- Ex3 = Character:WaitForChild("Hat1"),
- Ex4 = Character:WaitForChild("Hair"),
- Ex5 = Character:WaitForChild("SidePonytail"),
- Ex6 = Character:WaitForChild("HairAccessory"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = false
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.Ex1.Handle, Character["Torso"])
- align(Hats.Ex2.Handle, Character["Torso"])
- align(Hats.Ex3.Handle, Character["Torso"])
- align(Hats.Ex4.Handle, Character["Torso"])
- align(Hats.Ex5.Handle, Character["Torso"])
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(130,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(60,0,0)
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5, 1.8, -0.6)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5, 0, -0.3)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5, 3, -1.3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5, 4, -2.3)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-1.5, 3, -2.7)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then -- key to play animation
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5, 0.5, -1.8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5, -0.5, -0.2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5, 0.5, -3.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5, -0.1, -4.8)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-1.5, -1.5, -5.1)
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(160,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(200,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "x" then -- key to play animation
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5, 1.8, -0.6)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5, 0, -0.3)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5, 3, -1.3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5, 4, -2.3)
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-1.5, 3, -2.5)
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(130,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(60,0,0)
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- end
- end)