- --script made by kuraga#4659
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Accessory" then v.Parent = workspace
- end
- end
- game.Players.LocalPlayer.Character:BreakJoints()
- wait(7)
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game:GetService("RunService").Stepped:wait()
- v = game.Workspace["LongStraightHair"].Handle
- local temp = Instance.new("BodyPosition")
- temp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- temp.Parent = v
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game:GetService("RunService").Stepped:wait()
- local temp1 = Instance.new("BodyThrust")
- temp1.Location = Vector3.new(5,0,0)
- temp1.Force = Vector3.new(4000,4000,4000)
- temp1.Parent = v
- v.CanCollide = false
- while wait() do
- temp.Position = game.Players.LocalPlayer:GetMouse().Hit.p + Vector3.new(0,1,0)
- end