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Fe Orange Justice Dance script pastebin roblox
By Fe Orange Justice Dance on 2024-09-22 08:00 am | Syntax: LUA | Views: 10



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  1. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2.  
  3. wait(1)
  4. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  5.  
  6. local CountSCIFIMOVIELOL = 1
  7. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  8.  local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  9.  AlignPos.ApplyAtCenterOfMass = true;
  10.  AlignPos.MaxForce = 5772000--67752;
  11.  AlignPos.MaxVelocity = math.huge/9e110;
  12.  AlignPos.ReactionForceEnabled = false;
  13.  AlignPos.Responsiveness = 200;
  14.  AlignPos.RigidityEnabled = true;
  15.  local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  16.  AlignOri.MaxAngularVelocity = math.huge/9e110;
  17.  AlignOri.MaxTorque = 5772000
  18.  AlignOri.PrimaryAxisOnly = false;
  19.  AlignOri.ReactionTorqueEnabled = false;
  20.  AlignOri.Responsiveness = 200;
  21.  AlignOri.RigidityEnabled = false;
  22.  local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
  23.  local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
  24.  AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
  25.  AttachmentA.Position = Position or Vector3.new(0,0,0)
  26.  AlignPos.Attachment1 = AttachmentA;
  27.  AlignPos.Attachment0 = AttachmentB;
  28.  AlignOri.Attachment1 = AttachmentA;
  29.  AlignOri.Attachment0 = AttachmentB;
  30.  CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  31.  return {AlignPos,AlignOri,AttachmentA,AttachmentB}
  32. end
  33.  
  34. if _G.netted ~= true then
  35.  _G.netted = true
  36.  coroutine.wrap(function()
  37.   settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  38.   settings().Physics.AllowSleep = false
  39.   game:GetService("RunService").RenderStepped:Connect(function()
  40.    game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
  41.    sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
  42.   end)
  43.  end)()
  44. end
  45.  
  46. game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
  47. local hatnameclone = {}
  48. for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
  49.  if v:IsA("Accessory") then
  50.   if hatnameclone[v.Name] then
  51.    if hatnameclone[v.Name] == "s" then
  52.     hatnameclone[v.Name] = {}
  53.    end
  54.    table.insert(hatnameclone[v.Name],v)
  55.   else
  56.    hatnameclone[v.Name] = "s"
  57.   end
  58.  end
  59. end
  60. for _,v in pairs(hatnameclone) do
  61.  if type(v) == "table" then
  62.   local num = 1
  63.   for _,w in pairs(v) do
  64.    w.Name = w.Name..num
  65.    num = num + 1
  66.   end
  67.  end
  68. end
  69. hatnameclone = nil
  70.  
  71. local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
  72.  
  73. local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
  74. fldr.Name = "DMYF"
  75. local CloneChar = DeadChar:Clone()
  76. local ANIMATIONHERE
  77. if CloneChar:FindFirstChild("Animate") then
  78.  ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
  79.  CloneChar:FindFirstChild("Animate"):Destroy()
  80. end
  81. if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
  82. if CloneChar.Torso:FindFirstChild("Neck") then
  83.  local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
  84.  Clonessss.Part0 = nil
  85.  Clonessss.Part1 = DeadChar.Head
  86.  Clonessss.Parent = DeadChar.Torso
  87. end
  88. CloneChar.Parent = fldr
  89. CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
  90. CloneChar.Humanoid.BreakJointsOnDeath = false
  91. CloneChar.Name = "non"
  92. CloneChar.Humanoid.DisplayDistanceType = "None"
  93.  
  94. for _,v in next, DeadChar:GetChildren() do
  95.  if v:IsA("Accessory") then
  96.   local topacc = false
  97.   if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  98.   v.Handle.Massless = true
  99.   v.Handle.CanCollide = false
  100.   if v.Handle:FindFirstChildOfClass("Attachment") then
  101.    local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
  102.    if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
  103.     topacc = ath__.Name
  104.    end
  105.   end
  106.         local bv = Instance.new("BodyVelocity",v.Handle)
  107.   bv.Velocity = Vector3.new(0,0,0)
  108.   coroutine.wrap(function()
  109.    if topacc then
  110.     local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
  111.     local normaltop = allthings[1].Attachment1
  112.     local alipos = allthings[1]
  113.     local alirot = allthings[2]
  114.     local p0 = v.Handle
  115.     local p1 = DeadChar.Head
  116.     alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
  117.     alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
  118.     while true do
  119.      game:GetService("RunService").RenderStepped:wait()
  120.      if HumanDied then break end
  121.      coroutine.wrap(function()
  122.       if alipos.Attachment1 == normaltop then
  123.        p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
  124.       else
  125.        v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
  126.       end
  127.      end)()
  128.     end
  129.    else
  130.     SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  131.    end
  132.   end)()
  133.     end
  134. end
  135.  
  136. local a = DeadChar.Torso
  137. local b = DeadChar.HumanoidRootPart
  138. local c = DeadChar.Humanoid
  139. a.Parent = game:FindFirstChildOfClass("Workspace")
  140. c.Parent = game:FindFirstChildOfClass("Workspace")
  141. local told = a:Clone()
  142. local told1 = c:Clone()
  143. b["RootJoint"].Part0 = told
  144. b["RootJoint"].Part1 = DeadChar.Head
  145. a.Name = "torso"
  146. a.Neck:Destroy()
  147. c.Name = "Humanoid"
  148. told.Parent = DeadChar
  149. told1.Parent = DeadChar
  150. DeadChar.PrimaryPart = told
  151. told1.Health = 0
  152. b:Destroy()
  153. a.Parent = DeadChar
  154. c.Parent = DeadChar
  155. told:Destroy()
  156. told1:Destroy()
  157. a.Name = "Torso"
  158.  
  159. if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
  160. if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
  161.  
  162. local Collider
  163. function UnCollide()
  164.     if HumanDied then Collider:Disconnect(); return end
  165.     --[[for _,Parts in next, CloneChar:GetChildren() do
  166.         if Parts:IsA("BasePart") then
  167.             Parts.CanCollide = false
  168.         end
  169.     end]]
  170.     for _,Parts in next, DeadChar:GetChildren() do
  171.         if Parts:IsA("BasePart") then
  172.         Parts.CanCollide = false
  173.         end
  174.     end
  175. end
  176. Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
  177.  
  178. local resetBindable = Instance.new("BindableEvent")
  179. resetBindable.Event:connect(function()
  180.     game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  181.  resetBindable:Clone()
  182.  HumanDied = true
  183.     pcall(function()
  184.   game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  185.   DeadChar.Head:Destroy()
  186.   DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  187.   game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  188.   if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  189.  end)
  190. end)
  191. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  192.  
  193. coroutine.wrap(function()
  194.     while true do
  195.         game:GetService("RunService").RenderStepped:wait()
  196.         if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
  197.             HumanDied = true
  198.             pcall(function()
  199.     game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  200.     DeadChar.Head:Destroy()
  201.     DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  202.     game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  203.     if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  204.    end)
  205.             if resetBindable then
  206.                 game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  207.                 resetBindable:Destroy()
  208.             end
  209.             break
  210.         end  
  211.     end
  212. end)()
  213.  
  214.  
  215. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
  216. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
  217. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
  218. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
  219. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
  220. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
  221.  
  222. for _,v in pairs(DeadChar:GetChildren()) do
  223.  if v:IsA("BasePart") and v.Name ~= "Head" then
  224.   --[[local bv = Instance.new("BodyVelocity",v)
  225.   bv.Velocity = Vector3.new(0,0,0)
  226.   coroutine.wrap(function()
  227.    while true do
  228.     game:GetService("RunService").RenderStepped:wait()
  229.     if HumanDied then break end
  230.     v.CFrame = CloneChar[v.Name].CFrame
  231.    end
  232.   end)()]]
  233.  elseif v:IsA("BasePart") and v.Name == "Head" then
  234.   local bv = Instance.new("BodyVelocity",v)
  235.   bv.Velocity = Vector3.new(0,0,0)
  236.   coroutine.wrap(function()
  237.    while true do
  238.     game:GetService("RunService").RenderStepped:wait()
  239.     if HumanDied then break end
  240.     v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
  241.    end
  242.   end)()
  243.  end
  244. end
  245.  
  246. for _,BodyParts in next, CloneChar:GetDescendants() do
  247. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  248. BodyParts.Transparency = 1 end end
  249. game:GetService("RunService").RenderStepped:wait()
  250. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  251. game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
  252.  
  253. for _,v in next, DeadChar:GetChildren() do
  254.  if v:IsA("Accessory") then
  255.   if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  256.  end
  257. end
  258.  
  259. if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
  260.  
  261. print("animated by p00tp0t, converted and fixed by 123jl123")
  262. warn("refit function (anti-death) and music added by adam222334II")
  263. ArtificialHB = Instance.new("BindableEvent", script)
  264. ArtificialHB.Name = "Heartbeat"
  265. script:WaitForChild("Heartbeat")
  266.  
  267. Player = game:GetService("Players").LocalPlayer
  268. PlayerGui = Player.PlayerGui
  269. Cam = workspace.CurrentCamera
  270. Backpack = Player.Backpack
  271. Character = Player.Character
  272. Humanoid = Character.Humanoid
  273. Mouse = Player:GetMouse()
  274. RootPart = Character["HumanoidRootPart"]
  275. Torso = Character["Torso"]
  276. Head = Character["Head"]
  277. RightArm = Character["Right Arm"]
  278. LeftArm = Character["Left Arm"]
  279. RightLeg = Character["Right Leg"]
  280. LeftLeg = Character["Left Leg"]
  281. RootJoint = RootPart["RootJoint"]
  282. Neck = Torso["Neck"]
  283. RightShoulder = Torso["Right Shoulder"]
  284. LeftShoulder = Torso["Left Shoulder"]
  285. RightHip = Torso["Right Hip"]
  286. LeftHip = Torso["Left Hip"]
  287.  
  288. Character = Player.Character
  289. Humanoid = Character.Humanoid
  290.  
  291. local BODY = {}
  292. for _, c in pairs(Character:GetDescendants()) do
  293.  if c:IsA("BasePart") and c.Name ~= "Handle" then
  294.   if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  295.    c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  296.   end
  297.   table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  298.  elseif c:IsA("JointInstance") then
  299.   table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  300.  end
  301. end
  302.  
  303. function refit()
  304.  Character.Parent = workspace
  305.  for e = 1, #BODY do
  306.   if BODY[e] ~= nil then
  307.    local STUFF = BODY[e]
  308.    local PART = STUFF[1]
  309.    local PARENT = STUFF[2]
  310.    local MATERIAL = STUFF[3]
  311.    local COLOR = STUFF[4]
  312.    local TRANSPARENCY = STUFF[5]
  313.    --local SIZE = STUFF[6]
  314.    local NAME = STUFF[7]
  315.    if PART.ClassName == "Part" and PART ~= RootPart then
  316.     PART.Material = MATERIAL
  317.     PART.Transparency = TRANSPARENCY
  318.     PART.Name = NAME
  319.    end
  320.    if PART.Parent ~= PARENT then
  321.     Humanoid:remove()
  322.     PART.Parent = PARENT
  323.     Humanoid = IT("Humanoid",Character)
  324.    end
  325.   end
  326.  end
  327. end
  328.  
  329. Humanoid.Died:connect(function()
  330.             refit()
  331. end)
  332.  
  333. Player = game:GetService("Players").LocalPlayer
  334. PlayerGui = Player.PlayerGui
  335. Cam = workspace.CurrentCamera
  336. Backpack = Player.Backpack
  337. Character = Player.Character
  338. Humanoid = Character.Humanoid
  339. Mouse = Player:GetMouse()
  340. RootPart = Character["HumanoidRootPart"]
  341. Torso = Character["Torso"]
  342. Head = Character["Head"]
  343. RightArm = Character["Right Arm"]
  344. LeftArm = Character["Left Arm"]
  345. RightLeg = Character["Right Leg"]
  346. LeftLeg = Character["Left Leg"]
  347. RootJoint = RootPart["RootJoint"]
  348. Neck = Torso["Neck"]
  349. RightShoulder = Torso["Right Shoulder"]
  350. LeftShoulder = Torso["Left Shoulder"]
  351. RightHip = Torso["Right Hip"]
  352. LeftHip = Torso["Left Hip"]
  353. local sick = Instance.new("Sound",Torso)
  354.  
  355. IT = Instance.new
  356. CF = CFrame.new
  357. VT = Vector3.new
  358. RAD = math.rad
  359. C3 = Color3.new
  360. UD2 = UDim2.new
  361. BRICKC = BrickColor.new
  362. ANGLES = CFrame.Angles
  363. EULER = CFrame.fromEulerAnglesXYZ
  364. COS = math.cos
  365. ACOS = math.acos
  366. SIN = math.sin
  367. ASIN = math.asin
  368. ABS = math.abs
  369. MRANDOM = math.random
  370. FLOOR = math.floor
  371.  
  372. local Speed = 0.1
  373. AnimationSpeed=.8
  374. SmoothTime=2
  375.  
  376. function swait(num)
  377. if num==0 or num==nil then
  378. --if Stagger.Value==false or Stun.Value<=100 then
  379. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  380. script.Heartbeat.Event:wait()
  381. --end
  382. else
  383. for i=0,num do
  384. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  385. script.Heartbeat.Event:wait()
  386. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  387. break
  388. end]]
  389. end
  390. end
  391. end
  392. script:WaitForChild("Heartbeat")
  393.  
  394. frame = 1/60
  395. tf = 0
  396. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  397. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  398. lastframe = tick()
  399. script.Heartbeat:Fire() --ayy lmao
  400.  
  401. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  402.     tf = tf + s
  403.     if tf >= frame then
  404.         if allowframeloss then
  405.             script.Heartbeat:Fire()
  406.             lastframe=tick()
  407.         else
  408.             ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  409.             for i=1, math.floor(tf/frame) do
  410.                 script.Heartbeat:Fire()
  411.             end
  412.             lastframe=tick()
  413.         end
  414.         if tossremainder then
  415.             tf = 0
  416.         else
  417.             tf = tf - frame * math.floor(tf/frame)
  418.         end
  419.     end
  420. end)
  421.  
  422. Anim = {
  423.  Properties = {
  424.   Looping = true,
  425.   Priority = Enum.AnimationPriority.Core
  426.  },
  427.  Keyframes = {
  428.   [0] = {
  429.    ["HumanoidRootPart"] = {
  430.     ["Torso"] = {
  431.      CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  432.      ["Left Leg"] = {
  433.       CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  434.      },
  435.      ["Right Leg"] = {
  436.       CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  437.      },
  438.      ["Left Arm"] = {
  439.       CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  440.      },
  441.      ["Right Arm"] = {
  442.       CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  443.      },
  444.      ["Head"] = {
  445.      },
  446.     },
  447.    },
  448.   },
  449.   [0.1] = {
  450.    ["HumanoidRootPart"] = {
  451.     ["Torso"] = {
  452.      CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  453.      ["Left Leg"] = {
  454.       CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  455.      },
  456.      ["Right Leg"] = {
  457.       CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  458.      },
  459.      ["Left Arm"] = {
  460.       CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  461.      },
  462.      ["Right Arm"] = {
  463.       CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  464.      },
  465.     },
  466.    },
  467.   },
  468.   [0.2] = {
  469.    ["HumanoidRootPart"] = {
  470.     ["Torso"] = {
  471.      CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  472.      ["Left Leg"] = {
  473.       CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  474.      },
  475.      ["Right Leg"] = {
  476.       CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  477.      },
  478.      ["Left Arm"] = {
  479.       CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  480.      },
  481.      ["Right Arm"] = {
  482.       CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  483.      },
  484.     },
  485.    },
  486.   },
  487.   [0.3] = {
  488.    ["HumanoidRootPart"] = {
  489.     ["Torso"] = {
  490.      CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  491.      ["Left Leg"] = {
  492.       CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  493.      },
  494.      ["Right Leg"] = {
  495.       CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  496.      },
  497.      ["Left Arm"] = {
  498.       CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  499.      },
  500.      ["Right Arm"] = {
  501.       CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  502.      },
  503.     },
  504.    },
  505.   },
  506.   [0.4] = {
  507.    ["HumanoidRootPart"] = {
  508.     ["Torso"] = {
  509.      CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  510.      ["Left Leg"] = {
  511.       CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  512.      },
  513.      ["Right Leg"] = {
  514.       CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  515.      },
  516.      ["Left Arm"] = {
  517.       CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  518.      },
  519.      ["Right Arm"] = {
  520.       CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  521.      },
  522.     },
  523.    },
  524.   },
  525.   [0.5] = {
  526.    ["HumanoidRootPart"] = {
  527.     ["Torso"] = {
  528.      CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  529.      ["Left Leg"] = {
  530.       CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  531.      },
  532.      ["Right Leg"] = {
  533.       CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  534.      },
  535.      ["Left Arm"] = {
  536.       CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  537.      },
  538.      ["Right Arm"] = {
  539.       CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  540.      },
  541.     },
  542.    },
  543.   },
  544.   [0.6] = {
  545.    ["HumanoidRootPart"] = {
  546.     ["Torso"] = {
  547.      CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  548.      ["Left Leg"] = {
  549.       CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  550.      },
  551.      ["Right Leg"] = {
  552.       CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  553.      },
  554.      ["Left Arm"] = {
  555.       CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  556.      },
  557.      ["Right Arm"] = {
  558.       CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  559.      },
  560.     },
  561.    },
  562.   },
  563.   [0.7] = {
  564.    ["HumanoidRootPart"] = {
  565.     ["Torso"] = {
  566.      CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  567.      ["Left Leg"] = {
  568.       CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  569.      },
  570.      ["Right Leg"] = {
  571.       CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  572.      },
  573.      ["Left Arm"] = {
  574.       CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  575.      },
  576.      ["Right Arm"] = {
  577.       CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  578.      },
  579.     },
  580.    },
  581.   },
  582.   [0.8] = {
  583.    ["HumanoidRootPart"] = {
  584.     ["Torso"] = {
  585.      CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  586.      ["Left Leg"] = {
  587.       CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  588.      },
  589.      ["Left Arm"] = {
  590.       CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  591.      },
  592.      ["Right Arm"] = {
  593.       CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  594.      },
  595.     },
  596.    },
  597.   },
  598.   [0.9] = {
  599.    ["HumanoidRootPart"] = {
  600.     ["Torso"] = {
  601.      CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  602.      ["Left Leg"] = {
  603.       CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  604.      },
  605.      ["Right Leg"] = {
  606.       CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  607.      },
  608.      ["Left Arm"] = {
  609.       CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  610.      },
  611.      ["Right Arm"] = {
  612.       CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  613.      },
  614.     },
  615.    },
  616.   },
  617.   [1] = {
  618.    ["HumanoidRootPart"] = {
  619.     ["Torso"] = {
  620.      CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  621.      ["Left Leg"] = {
  622.       CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  623.      },
  624.      ["Right Leg"] = {
  625.       CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  626.      },
  627.      ["Left Arm"] = {
  628.       CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  629.      },
  630.      ["Right Arm"] = {
  631.       CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  632.      },
  633.     },
  634.    },
  635.   },
  636.   [1.1] = {
  637.    ["HumanoidRootPart"] = {
  638.     ["Torso"] = {
  639.      CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  640.      ["Left Leg"] = {
  641.       CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  642.      },
  643.      ["Right Leg"] = {
  644.       CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  645.      },
  646.      ["Left Arm"] = {
  647.       CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  648.      },
  649.      ["Right Arm"] = {
  650.       CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  651.      },
  652.     },
  653.    },
  654.   },
  655.   [1.15] = {
  656.    ["Torso"] = {
  657.     ["Right Arm"] = {
  658.      CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  659.     },
  660.    },
  661.   },
  662.   [1.2] = {
  663.    ["HumanoidRootPart"] = {
  664.     ["Torso"] = {
  665.      CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  666.      ["Left Leg"] = {
  667.       CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  668.      },
  669.      ["Right Leg"] = {
  670.       CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  671.      },
  672.      ["Left Arm"] = {
  673.       CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  674.      },
  675.      ["Right Arm"] = {
  676.       CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  677.      },
  678.     },
  679.    },
  680.   },
  681.   [1.3] = {
  682.    ["HumanoidRootPart"] = {
  683.     ["Torso"] = {
  684.      CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  685.      ["Left Leg"] = {
  686.       CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  687.      },
  688.      ["Right Leg"] = {
  689.       CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  690.      },
  691.      ["Left Arm"] = {
  692.       CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  693.      },
  694.      ["Right Arm"] = {
  695.       CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  696.      },
  697.     },
  698.    },
  699.   },
  700.   [1.35] = {
  701.    ["Torso"] = {
  702.     ["Left Leg"] = {
  703.      CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  704.     },
  705.     ["Left Arm"] = {
  706.      CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  707.     },
  708.     ["Right Arm"] = {
  709.      CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  710.     },
  711.    },
  712.   },
  713.   [1.4] = {
  714.    ["HumanoidRootPart"] = {
  715.     ["Torso"] = {
  716.      CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  717.      ["Left Leg"] = {
  718.       CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  719.      },
  720.      ["Right Leg"] = {
  721.       CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  722.      },
  723.      ["Left Arm"] = {
  724.       CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  725.      },
  726.      ["Right Arm"] = {
  727.       CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  728.      },
  729.     },
  730.    },
  731.   },
  732.   [1.45] = {
  733.    ["Torso"] = {
  734.     ["Left Arm"] = {
  735.      CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  736.     },
  737.    },
  738.   },
  739.   [1.5] = {
  740.    ["HumanoidRootPart"] = {
  741.     ["Torso"] = {
  742.      CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  743.      ["Left Leg"] = {
  744.       CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  745.      },
  746.      ["Right Leg"] = {
  747.       CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  748.      },
  749.      ["Left Arm"] = {
  750.       CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  751.      },
  752.      ["Right Arm"] = {
  753.       CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  754.      },
  755.     },
  756.    },
  757.   },
  758.   [1.6] = {
  759.    ["HumanoidRootPart"] = {
  760.     ["Torso"] = {
  761.      CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  762.      ["Left Leg"] = {
  763.       CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  764.      },
  765.      ["Right Leg"] = {
  766.       CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  767.      },
  768.      ["Left Arm"] = {
  769.       CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  770.      },
  771.      ["Right Arm"] = {
  772.       CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  773.      },
  774.     },
  775.    },
  776.   },
  777.   [1.7] = {
  778.    ["HumanoidRootPart"] = {
  779.     ["Torso"] = {
  780.      CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  781.      ["Left Leg"] = {
  782.       CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  783.      },
  784.      ["Right Leg"] = {
  785.       CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  786.      },
  787.      ["Left Arm"] = {
  788.       CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  789.      },
  790.      ["Right Arm"] = {
  791.       CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  792.      },
  793.     },
  794.    },
  795.   },
  796.   [1.8] = {
  797.    ["HumanoidRootPart"] = {
  798.     ["Torso"] = {
  799.      CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  800.      ["Left Leg"] = {
  801.       CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  802.      },
  803.      ["Right Leg"] = {
  804.       CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  805.      },
  806.      ["Left Arm"] = {
  807.       CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  808.      },
  809.      ["Right Arm"] = {
  810.       CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  811.      },
  812.     },
  813.    },
  814.   },
  815.   [1.9] = {
  816.    ["HumanoidRootPart"] = {
  817.     ["Torso"] = {
  818.      CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  819.      ["Left Leg"] = {
  820.       CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  821.      },
  822.      ["Right Leg"] = {
  823.       CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  824.      },
  825.      ["Left Arm"] = {
  826.       CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  827.      },
  828.      ["Right Arm"] = {
  829.       CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  830.      },
  831.     },
  832.    },
  833.   },
  834.   [2] = {
  835.    ["HumanoidRootPart"] = {
  836.     ["Torso"] = {
  837.      CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  838.      ["Left Leg"] = {
  839.       CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  840.      },
  841.      ["Right Leg"] = {
  842.       CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  843.      },
  844.      ["Left Arm"] = {
  845.       CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  846.      },
  847.      ["Right Arm"] = {
  848.       CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  849.      },
  850.     },
  851.    },
  852.   },
  853.   [2.1] = {
  854.    ["HumanoidRootPart"] = {
  855.     ["Torso"] = {
  856.      CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  857.      ["Left Leg"] = {
  858.       CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  859.      },
  860.      ["Right Leg"] = {
  861.       CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  862.      },
  863.      ["Left Arm"] = {
  864.       CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  865.      },
  866.      ["Right Arm"] = {
  867.       CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  868.      },
  869.     },
  870.    },
  871.   },
  872.   [2.2] = {
  873.    ["HumanoidRootPart"] = {
  874.     ["Torso"] = {
  875.      CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  876.      ["Left Leg"] = {
  877.       CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  878.      },
  879.      ["Right Leg"] = {
  880.       CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  881.      },
  882.      ["Left Arm"] = {
  883.       CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  884.      },
  885.      ["Right Arm"] = {
  886.       CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  887.      },
  888.     },
  889.    },
  890.   },
  891.   [2.3] = {
  892.    ["HumanoidRootPart"] = {
  893.     ["Torso"] = {
  894.      CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  895.      ["Left Leg"] = {
  896.       CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  897.      },
  898.      ["Right Leg"] = {
  899.       CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  900.      },
  901.      ["Left Arm"] = {
  902.       CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  903.      },
  904.      ["Right Arm"] = {
  905.       CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  906.      },
  907.     },
  908.    },
  909.   },
  910.   [2.4] = {
  911.    ["HumanoidRootPart"] = {
  912.     ["Torso"] = {
  913.      CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  914.      ["Left Leg"] = {
  915.       CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  916.      },
  917.      ["Right Leg"] = {
  918.       CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  919.      },
  920.      ["Left Arm"] = {
  921.       CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  922.      },
  923.      ["Right Arm"] = {
  924.       CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  925.      },
  926.     },
  927.    },
  928.   },
  929.   [2.5] = {
  930.    ["HumanoidRootPart"] = {
  931.     ["Torso"] = {
  932.      CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  933.      ["Left Leg"] = {
  934.       CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  935.      },
  936.      ["Right Leg"] = {
  937.       CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  938.      },
  939.      ["Left Arm"] = {
  940.       CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  941.      },
  942.      ["Right Arm"] = {
  943.       CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  944.      },
  945.     },
  946.    },
  947.   },
  948.   [2.6] = {
  949.    ["HumanoidRootPart"] = {
  950.     ["Torso"] = {
  951.      CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  952.      ["Left Leg"] = {
  953.       CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  954.      },
  955.      ["Right Leg"] = {
  956.       CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  957.      },
  958.      ["Left Arm"] = {
  959.       CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  960.      },
  961.      ["Right Arm"] = {
  962.       CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  963.      },
  964.     },
  965.    },
  966.   },
  967.   [2.7] = {
  968.    ["HumanoidRootPart"] = {
  969.     ["Torso"] = {
  970.      CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  971.      ["Left Leg"] = {
  972.       CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  973.      },
  974.      ["Right Leg"] = {
  975.       CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  976.      },
  977.      ["Left Arm"] = {
  978.       CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  979.      },
  980.      ["Right Arm"] = {
  981.       CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  982.      },
  983.     },
  984.    },
  985.   },
  986.   [2.8] = {
  987.    ["HumanoidRootPart"] = {
  988.     ["Torso"] = {
  989.      CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  990.      ["Left Leg"] = {
  991.       CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  992.      },
  993.      ["Right Leg"] = {
  994.       CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  995.      },
  996.      ["Left Arm"] = {
  997.       CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  998.      },
  999.      ["Right Arm"] = {
  1000.       CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  1001.      },
  1002.     },
  1003.    },
  1004.   },
  1005.   [2.9] = {
  1006.    ["HumanoidRootPart"] = {
  1007.     ["Torso"] = {
  1008.      CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  1009.      ["Left Leg"] = {
  1010.       CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  1011.      },
  1012.      ["Right Leg"] = {
  1013.       CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  1014.      },
  1015.      ["Left Arm"] = {
  1016.       CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  1017.      },
  1018.      ["Right Arm"] = {
  1019.       CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  1020.      },
  1021.     },
  1022.    },
  1023.   },
  1024.   [3] = {
  1025.    ["HumanoidRootPart"] = {
  1026.     ["Torso"] = {
  1027.      CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  1028.      ["Left Leg"] = {
  1029.       CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  1030.      },
  1031.      ["Right Leg"] = {
  1032.       CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  1033.      },
  1034.      ["Left Arm"] = {
  1035.       CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  1036.      },
  1037.      ["Right Arm"] = {
  1038.       CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  1039.      },
  1040.     },
  1041.    },
  1042.   },
  1043.   [3.1] = {
  1044.    ["HumanoidRootPart"] = {
  1045.     ["Torso"] = {
  1046.      CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  1047.      ["Left Leg"] = {
  1048.       CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  1049.      },
  1050.      ["Right Leg"] = {
  1051.       CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  1052.      },
  1053.      ["Left Arm"] = {
  1054.       CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  1055.      },
  1056.      ["Right Arm"] = {
  1057.       CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  1058.      },
  1059.     },
  1060.    },
  1061.   },
  1062.   [3.2] = {
  1063.    ["HumanoidRootPart"] = {
  1064.     ["Torso"] = {
  1065.      CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  1066.      ["Left Leg"] = {
  1067.       CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  1068.      },
  1069.      ["Right Leg"] = {
  1070.       CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  1071.      },
  1072.      ["Left Arm"] = {
  1073.       CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  1074.      },
  1075.      ["Right Arm"] = {
  1076.       CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  1077.      },
  1078.     },
  1079.    },
  1080.   },
  1081.   [3.3] = {
  1082.    ["HumanoidRootPart"] = {
  1083.     ["Torso"] = {
  1084.      CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  1085.      ["Left Leg"] = {
  1086.       CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  1087.      },
  1088.      ["Right Leg"] = {
  1089.       CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  1090.      },
  1091.      ["Left Arm"] = {
  1092.       CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  1093.      },
  1094.      ["Right Arm"] = {
  1095.       CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  1096.      },
  1097.      ["Head"] = {
  1098.      },
  1099.     },
  1100.    },
  1101.   },
  1102.   [3.35] = {
  1103.    ["Torso"] = {
  1104.     ["Left Arm"] = {
  1105.      CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  1106.     },
  1107.     ["Right Arm"] = {
  1108.      CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  1109.     },
  1110.    },
  1111.   },
  1112.   [3.4] = {
  1113.    ["HumanoidRootPart"] = {
  1114.     ["Torso"] = {
  1115.      CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  1116.      ["Left Leg"] = {
  1117.       CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  1118.      },
  1119.      ["Right Leg"] = {
  1120.       CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  1121.      },
  1122.      ["Left Arm"] = {
  1123.       CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  1124.      },
  1125.      ["Right Arm"] = {
  1126.       CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  1127.      },
  1128.     },
  1129.    },
  1130.   },
  1131.   [3.5] = {
  1132.    ["HumanoidRootPart"] = {
  1133.     ["Torso"] = {
  1134.      CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  1135.      ["Left Leg"] = {
  1136.       CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  1137.      },
  1138.      ["Right Leg"] = {
  1139.       CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  1140.      },
  1141.      ["Left Arm"] = {
  1142.       CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  1143.      },
  1144.      ["Right Arm"] = {
  1145.       CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  1146.      },
  1147.     },
  1148.    },
  1149.   },
  1150.   [3.6] = {
  1151.    ["HumanoidRootPart"] = {
  1152.     ["Torso"] = {
  1153.      CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  1154.      ["Left Leg"] = {
  1155.       CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  1156.      },
  1157.      ["Right Leg"] = {
  1158.       CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  1159.      },
  1160.      ["Left Arm"] = {
  1161.       CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  1162.      },
  1163.      ["Right Arm"] = {
  1164.       CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  1165.      },
  1166.     },
  1167.    },
  1168.   },
  1169.   [3.7] = {
  1170.    ["HumanoidRootPart"] = {
  1171.     ["Torso"] = {
  1172.      CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1173.      ["Left Leg"] = {
  1174.       CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1175.      },
  1176.      ["Right Leg"] = {
  1177.       CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1178.      },
  1179.      ["Left Arm"] = {
  1180.       CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1181.      },
  1182.      ["Right Arm"] = {
  1183.       CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1184.      },
  1185.     },
  1186.    },
  1187.   },
  1188.   [3.8] = {
  1189.    ["HumanoidRootPart"] = {
  1190.     ["Torso"] = {
  1191.      CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1192.      ["Left Leg"] = {
  1193.       CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1194.      },
  1195.      ["Right Leg"] = {
  1196.       CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1197.      },
  1198.      ["Left Arm"] = {
  1199.       CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1200.      },
  1201.      ["Right Arm"] = {
  1202.       CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1203.      },
  1204.     },
  1205.    },
  1206.   },
  1207.   [3.9] = {
  1208.    ["HumanoidRootPart"] = {
  1209.     ["Torso"] = {
  1210.      CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1211.      ["Left Leg"] = {
  1212.       CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1213.      },
  1214.      ["Right Leg"] = {
  1215.       CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1216.      },
  1217.      ["Left Arm"] = {
  1218.       CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1219.      },
  1220.      ["Right Arm"] = {
  1221.       CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1222.      },
  1223.     },
  1224.    },
  1225.   },
  1226.   [4] = {
  1227.    ["HumanoidRootPart"] = {
  1228.     ["Torso"] = {
  1229.      CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1230.      ["Left Leg"] = {
  1231.       CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1232.      },
  1233.      ["Right Leg"] = {
  1234.       CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1235.      },
  1236.      ["Left Arm"] = {
  1237.       CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1238.      },
  1239.      ["Right Arm"] = {
  1240.       CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1241.      },
  1242.     },
  1243.    },
  1244.   },
  1245.   [4.1] = {
  1246.    ["HumanoidRootPart"] = {
  1247.     ["Torso"] = {
  1248.      CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1249.      ["Left Leg"] = {
  1250.       CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1251.      },
  1252.      ["Right Leg"] = {
  1253.       CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1254.      },
  1255.      ["Left Arm"] = {
  1256.       CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1257.      },
  1258.      ["Right Arm"] = {
  1259.       CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1260.      },
  1261.     },
  1262.    },
  1263.   },
  1264.   [4.2] = {
  1265.    ["HumanoidRootPart"] = {
  1266.     ["Torso"] = {
  1267.      CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1268.      ["Left Leg"] = {
  1269.       CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1270.      },
  1271.      ["Right Leg"] = {
  1272.       CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1273.      },
  1274.      ["Left Arm"] = {
  1275.       CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1276.      },
  1277.      ["Right Arm"] = {
  1278.       CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1279.      },
  1280.     },
  1281.    },
  1282.   },
  1283.   [4.3] = {
  1284.    ["HumanoidRootPart"] = {
  1285.     ["Torso"] = {
  1286.      CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1287.      ["Left Leg"] = {
  1288.       CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1289.      },
  1290.      ["Right Leg"] = {
  1291.       CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1292.      },
  1293.      ["Left Arm"] = {
  1294.       CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1295.      },
  1296.      ["Right Arm"] = {
  1297.       CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1298.      },
  1299.     },
  1300.    },
  1301.   },
  1302.   [4.4] = {
  1303.    ["HumanoidRootPart"] = {
  1304.     ["Torso"] = {
  1305.      CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1306.      ["Left Leg"] = {
  1307.       CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1308.      },
  1309.      ["Right Leg"] = {
  1310.       CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1311.      },
  1312.      ["Left Arm"] = {
  1313.       CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1314.      },
  1315.      ["Right Arm"] = {
  1316.       CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1317.      },
  1318.     },
  1319.    },
  1320.   },
  1321.   [4.5] = {
  1322.    ["HumanoidRootPart"] = {
  1323.     ["Torso"] = {
  1324.      CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1325.      ["Left Leg"] = {
  1326.       CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1327.      },
  1328.      ["Right Leg"] = {
  1329.       CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1330.      },
  1331.      ["Left Arm"] = {
  1332.       CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1333.      },
  1334.      ["Right Arm"] = {
  1335.       CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1336.      },
  1337.     },
  1338.    },
  1339.   },
  1340.   [4.6] = {
  1341.    ["HumanoidRootPart"] = {
  1342.     ["Torso"] = {
  1343.      CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1344.      ["Left Leg"] = {
  1345.       CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1346.      },
  1347.      ["Right Leg"] = {
  1348.       CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1349.      },
  1350.      ["Left Arm"] = {
  1351.       CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1352.      },
  1353.      ["Right Arm"] = {
  1354.       CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1355.      },
  1356.     },
  1357.    },
  1358.   },
  1359.   [4.7] = {
  1360.    ["HumanoidRootPart"] = {
  1361.     ["Torso"] = {
  1362.      CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1363.      ["Left Leg"] = {
  1364.       CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1365.      },
  1366.      ["Right Leg"] = {
  1367.       CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1368.      },
  1369.      ["Left Arm"] = {
  1370.       CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1371.      },
  1372.      ["Right Arm"] = {
  1373.       CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1374.      },
  1375.     },
  1376.    },
  1377.   },
  1378.   [4.8] = {
  1379.    ["HumanoidRootPart"] = {
  1380.     ["Torso"] = {
  1381.      CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1382.      ["Left Leg"] = {
  1383.       CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1384.      },
  1385.      ["Right Leg"] = {
  1386.       CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1387.      },
  1388.      ["Left Arm"] = {
  1389.       CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1390.      },
  1391.      ["Right Arm"] = {
  1392.       CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1393.      },
  1394.     },
  1395.    },
  1396.   },
  1397.   [4.9] = {
  1398.    ["HumanoidRootPart"] = {
  1399.     ["Torso"] = {
  1400.      CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1401.      ["Left Leg"] = {
  1402.       CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1403.      },
  1404.      ["Right Leg"] = {
  1405.       CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1406.      },
  1407.      ["Left Arm"] = {
  1408.       CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1409.      },
  1410.      ["Right Arm"] = {
  1411.       CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1412.      },
  1413.     },
  1414.    },
  1415.   },
  1416.   [5] = {
  1417.    ["HumanoidRootPart"] = {
  1418.     ["Torso"] = {
  1419.      CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1420.      ["Left Leg"] = {
  1421.       CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1422.      },
  1423.      ["Right Leg"] = {
  1424.       CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1425.      },
  1426.      ["Left Arm"] = {
  1427.       CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1428.      },
  1429.      ["Right Arm"] = {
  1430.       CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1431.      },
  1432.     },
  1433.    },
  1434.   },
  1435.   [5.1] = {
  1436.    ["HumanoidRootPart"] = {
  1437.     ["Torso"] = {
  1438.      CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1439.      ["Left Leg"] = {
  1440.       CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1441.      },
  1442.      ["Right Leg"] = {
  1443.       CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1444.      },
  1445.      ["Left Arm"] = {
  1446.       CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1447.      },
  1448.      ["Right Arm"] = {
  1449.       CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1450.      },
  1451.     },
  1452.    },
  1453.   },
  1454.   [5.2] = {
  1455.    ["HumanoidRootPart"] = {
  1456.     ["Torso"] = {
  1457.      CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1458.      ["Left Leg"] = {
  1459.       CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1460.      },
  1461.      ["Right Leg"] = {
  1462.       CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1463.      },
  1464.      ["Left Arm"] = {
  1465.       CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1466.      },
  1467.      ["Right Arm"] = {
  1468.       CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1469.      },
  1470.     },
  1471.    },
  1472.   },
  1473.   [5.3] = {
  1474.    ["HumanoidRootPart"] = {
  1475.     ["Torso"] = {
  1476.      CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1477.      ["Left Leg"] = {
  1478.       CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1479.      },
  1480.      ["Right Leg"] = {
  1481.       CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1482.      },
  1483.      ["Left Arm"] = {
  1484.       CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1485.      },
  1486.      ["Right Arm"] = {
  1487.       CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1488.      },
  1489.     },
  1490.    },
  1491.   },
  1492.   [5.4] = {
  1493.    ["HumanoidRootPart"] = {
  1494.     ["Torso"] = {
  1495.      CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1496.      ["Left Leg"] = {
  1497.       CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1498.      },
  1499.      ["Right Leg"] = {
  1500.       CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1501.      },
  1502.      ["Left Arm"] = {
  1503.       CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1504.      },
  1505.      ["Right Arm"] = {
  1506.       CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1507.      },
  1508.     },
  1509.    },
  1510.   },
  1511.   [5.5] = {
  1512.    ["HumanoidRootPart"] = {
  1513.     ["Torso"] = {
  1514.      CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1515.      ["Left Leg"] = {
  1516.       CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1517.      },
  1518.      ["Right Leg"] = {
  1519.       CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1520.      },
  1521.      ["Left Arm"] = {
  1522.       CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1523.      },
  1524.      ["Right Arm"] = {
  1525.       CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1526.      },
  1527.     },
  1528.    },
  1529.   },
  1530.   [5.6] = {
  1531.    ["HumanoidRootPart"] = {
  1532.     ["Torso"] = {
  1533.      CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1534.      ["Left Leg"] = {
  1535.       CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1536.      },
  1537.      ["Right Leg"] = {
  1538.       CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1539.      },
  1540.      ["Left Arm"] = {
  1541.       CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1542.      },
  1543.      ["Right Arm"] = {
  1544.       CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1545.      },
  1546.     },
  1547.    },
  1548.   },
  1549.   [5.7] = {
  1550.    ["HumanoidRootPart"] = {
  1551.     ["Torso"] = {
  1552.      CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1553.      ["Left Leg"] = {
  1554.       CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1555.      },
  1556.      ["Right Leg"] = {
  1557.       CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1558.      },
  1559.      ["Left Arm"] = {
  1560.       CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1561.      },
  1562.      ["Right Arm"] = {
  1563.       CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1564.      },
  1565.     },
  1566.    },
  1567.   },
  1568.   [5.8] = {
  1569.    ["HumanoidRootPart"] = {
  1570.     ["Torso"] = {
  1571.      CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1572.      ["Left Leg"] = {
  1573.       CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1574.      },
  1575.      ["Right Leg"] = {
  1576.       CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1577.      },
  1578.      ["Left Arm"] = {
  1579.       CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1580.      },
  1581.      ["Right Arm"] = {
  1582.       CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1583.      },
  1584.     },
  1585.    },
  1586.   },
  1587.   [5.9] = {
  1588.    ["HumanoidRootPart"] = {
  1589.     ["Torso"] = {
  1590.      CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1591.      ["Left Leg"] = {
  1592.       CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1593.      },
  1594.      ["Right Leg"] = {
  1595.       CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1596.      },
  1597.      ["Left Arm"] = {
  1598.       CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1599.      },
  1600.      ["Right Arm"] = {
  1601.       CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1602.      },
  1603.     },
  1604.    },
  1605.   },
  1606.   [6] = {
  1607.    ["HumanoidRootPart"] = {
  1608.     ["Torso"] = {
  1609.      CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1610.      ["Left Leg"] = {
  1611.       CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1612.      },
  1613.      ["Right Leg"] = {
  1614.       CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1615.      },
  1616.      ["Left Arm"] = {
  1617.       CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1618.      },
  1619.      ["Right Arm"] = {
  1620.       CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1621.      },
  1622.     },
  1623.    },
  1624.   },
  1625.   [6.1] = {
  1626.    ["HumanoidRootPart"] = {
  1627.     ["Torso"] = {
  1628.      CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1629.      ["Left Leg"] = {
  1630.       CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1631.      },
  1632.      ["Right Leg"] = {
  1633.       CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1634.      },
  1635.      ["Left Arm"] = {
  1636.       CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1637.      },
  1638.      ["Right Arm"] = {
  1639.       CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1640.      },
  1641.     },
  1642.    },
  1643.   },
  1644.   [6.2] = {
  1645.    ["HumanoidRootPart"] = {
  1646.     ["Torso"] = {
  1647.      CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1648.      ["Left Leg"] = {
  1649.       CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1650.      },
  1651.      ["Right Leg"] = {
  1652.       CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1653.      },
  1654.      ["Left Arm"] = {
  1655.       CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1656.      },
  1657.      ["Right Arm"] = {
  1658.       CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1659.      },
  1660.     },
  1661.    },
  1662.   },
  1663.   [6.3] = {
  1664.    ["HumanoidRootPart"] = {
  1665.     ["Torso"] = {
  1666.      CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1667.      ["Left Leg"] = {
  1668.       CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1669.      },
  1670.      ["Right Leg"] = {
  1671.       CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1672.      },
  1673.      ["Left Arm"] = {
  1674.       CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1675.      },
  1676.      ["Right Arm"] = {
  1677.       CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1678.      },
  1679.     },
  1680.    },
  1681.   },
  1682.   [6.4] = {
  1683.    ["HumanoidRootPart"] = {
  1684.     ["Torso"] = {
  1685.      CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1686.      ["Left Leg"] = {
  1687.       CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1688.      },
  1689.      ["Right Leg"] = {
  1690.       CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1691.      },
  1692.      ["Left Arm"] = {
  1693.       CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1694.      },
  1695.      ["Right Arm"] = {
  1696.       CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1697.      },
  1698.     },
  1699.    },
  1700.   },
  1701.   [6.5] = {
  1702.    ["HumanoidRootPart"] = {
  1703.     ["Torso"] = {
  1704.      CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1705.      ["Left Leg"] = {
  1706.       CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1707.      },
  1708.      ["Right Leg"] = {
  1709.       CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1710.      },
  1711.      ["Left Arm"] = {
  1712.       CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1713.      },
  1714.      ["Right Arm"] = {
  1715.       CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1716.      },
  1717.     },
  1718.    },
  1719.   },
  1720.  }
  1721. }
  1722.  
  1723. local number=0
  1724.  
  1725. LastTimeSetTotal=0
  1726. local savec0 = {}
  1727.  
  1728.  
  1729. GetAnimCF = function(limb,Time)
  1730.  
  1731. local GA = nil
  1732.  coroutine.resume(coroutine.create(function()
  1733.  
  1734. if limb == "Torso" then
  1735. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1736. else
  1737. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1738.  
  1739. end
  1740. end))
  1741. return GA
  1742. end
  1743.  
  1744.  
  1745.  
  1746. local model = nil
  1747. if owner ~= nil then
  1748. model = owner.Character
  1749. else
  1750. model = game:GetService("Players").localPlayer.Character
  1751. end
  1752. function GatherAllInstances(Parent)
  1753.  local Instances = {}
  1754.  local function GatherInstances(Parent)
  1755.   for i, v in pairs(Parent:GetChildren()) do
  1756.    GatherInstances(v)
  1757.    table.insert(Instances, v)
  1758.   end
  1759.  end
  1760.  GatherInstances(Parent)
  1761.  return Instances
  1762. end
  1763.  
  1764.  
  1765.  
  1766.  
  1767. for i, v in pairs(GatherAllInstances(model)) do
  1768. if v:IsA("BasePart") then
  1769. for i, v2 in pairs(GatherAllInstances(model)) do
  1770.  if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then
  1771.  
  1772. local saveCF = v2.C0
  1773. table.insert(savec0,{v2.Name,saveCF})
  1774.  
  1775. end
  1776. end
  1777. end end
  1778.  
  1779.  
  1780.  
  1781.  
  1782. RunAnim = function(Time)
  1783.  
  1784.  
  1785.  
  1786.  
  1787.  
  1788.  
  1789. local speed = Time-LastTimeSetTotal
  1790.  
  1791. speed = speed*AnimationSpeed
  1792. LastTimeSetTotal = Time
  1793.  
  1794.  
  1795.  
  1796.  local doing = true
  1797.  
  1798.  coroutine.resume(coroutine.create(function()
  1799. for i, v in pairs(GatherAllInstances(model)) do
  1800. if v:IsA("BasePart") then
  1801. for i, v2 in pairs(GatherAllInstances(model)) do
  1802.  if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then
  1803.  
  1804. --print(v.Name)
  1805. local GotAnim = GetAnimCF(v.Name,Time)
  1806. --print(GotAnim)
  1807. local saveCF = nil
  1808.   for i,v3 in pairs(savec0) do
  1809.   if v2.name == v3[1] then
  1810.    saveCF = v3[2]
  1811.   end
  1812.  end
  1813.  
  1814. --print(saveCF)
  1815.  
  1816. if GotAnim ~= nil and saveCF ~= nil then
  1817.  
  1818.  
  1819.  coroutine.resume(coroutine.create(function()
  1820. while doing == true do
  1821.  swait()
  1822.  v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1823. end
  1824.  
  1825. end))
  1826. --v2.C0 = saveCF*GotAnim
  1827.  
  1828.  
  1829. end
  1830.  
  1831.  end
  1832.  
  1833. end
  1834. end end
  1835.  
  1836.  
  1837. end))
  1838. wait(speed)
  1839. doing = false
  1840. end
  1841. while true do
  1842. RunAnim(0)
  1843. RunAnim(0.1)
  1844. RunAnim(0.2)
  1845. RunAnim(0.3)
  1846. RunAnim(0.4)
  1847. RunAnim(0.5)
  1848. RunAnim(0.6)
  1849. RunAnim(0.7)
  1850. RunAnim(0.8)
  1851. RunAnim(0.9)
  1852. RunAnim(1)
  1853. -----------
  1854. RunAnim(1.1)
  1855. RunAnim(1.15)
  1856. RunAnim(1.2)
  1857. RunAnim(1.3)
  1858. RunAnim(1.35)
  1859. RunAnim(1.4)
  1860. RunAnim(1.45)
  1861. RunAnim(1.5)
  1862. RunAnim(1.6)
  1863. RunAnim(1.7)
  1864. RunAnim(1.8)
  1865. RunAnim(1.9)
  1866. RunAnim(2)
  1867. -----------
  1868.  
  1869. RunAnim(2.1)
  1870. RunAnim(2.2)
  1871. RunAnim(2.3)
  1872. RunAnim(2.4)
  1873. RunAnim(2.5)
  1874. RunAnim(2.6)
  1875. RunAnim(2.7)
  1876. RunAnim(2.8)
  1877. RunAnim(2.9)
  1878. RunAnim(3)
  1879. -----------
  1880.  
  1881. RunAnim(3.1)
  1882. RunAnim(3.2)
  1883. RunAnim(3.3)
  1884. RunAnim(3.35)
  1885. RunAnim(3.4)
  1886. RunAnim(3.5)
  1887. RunAnim(3.6)
  1888. RunAnim(3.7)
  1889. RunAnim(3.8)
  1890. RunAnim(3.9)
  1891. RunAnim(4)
  1892. -----------
  1893.  
  1894. RunAnim(4.1)
  1895. RunAnim(4.2)
  1896. RunAnim(4.3)
  1897. RunAnim(4.4)
  1898. RunAnim(4.5)
  1899. RunAnim(4.6)
  1900. RunAnim(4.7)
  1901. RunAnim(4.8)
  1902. RunAnim(4.9)
  1903. RunAnim(5)
  1904. -----------
  1905.  
  1906. RunAnim(5.1)
  1907. RunAnim(5.2)
  1908. RunAnim(5.3)
  1909. RunAnim(5.4)
  1910. RunAnim(5.5)
  1911. RunAnim(5.6)
  1912. RunAnim(5.7)
  1913. RunAnim(5.8)
  1914. RunAnim(5.9)
  1915. RunAnim(6)
  1916. -----------
  1917.  
  1918. RunAnim(6.1)
  1919. RunAnim(6.2)
  1920. RunAnim(6.3)
  1921. RunAnim(6.4)
  1922. RunAnim(6.5)
  1923. LastTimeSetTotal = .1
  1924.  Humanoid.MaxHealth = "inf"
  1925.  Humanoid.Health = "inf"
  1926.   sick.SoundId = "rbxassetid://1881895904"
  1927.  sick.Looped = true
  1928.  sick.Pitch = 1
  1929.  sick.Volume = 10
  1930.  sick:Resume()
  1931.  sick.Parent = Torso
  1932.          refit()
  1933. end
  1934. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)



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