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Fe Pen script pastebin roblox
By Fe Pen on 2024-11-27 08:00 am | Syntax: LUA | Views: 20



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  1. --[[
  2. Hat to wear: https://www.roblox.com/catalog/4506945409/Corrupt-Demonic-Greatsword
  3. ]]--
  4.  
  5. Bypass = "death"
  6. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  7. plr = game.Players.LocalPlayer
  8. dead = false
  9. char = plr.Character
  10.  
  11. bullet = workspace[plr.Name]["HumanoidRootPart"]
  12. bullet.Transparency = 0
  13. bhandle = bullet
  14. bullet.Massless = true
  15. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  16. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  17. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  18.  
  19. mouse = plr:GetMouse()
  20. head = char.Head
  21. camera = workspace.CurrentCamera
  22. lt = true
  23. ltt = false
  24.  
  25. local function IsFirstPerson()
  26.      return (head.CFrame.p - camera.CFrame.p).Magnitude < 1 xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed ArtificialHB.Name = "Heartbeat" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed>= frame then
  27.   if allowframeloss then
  28.    script.Heartbeat:Fire()
  29.    lastframe = tick()
  30.   else
  31.    for i = 1, math.floor(tf / frame) do
  32.     script.Heartbeat:Fire()
  33.    end
  34.    lastframe = tick()
  35.   end
  36.   if tossremainder then
  37.    tf = 0
  38.   else
  39.    tf = tf - frame * math.floor(tf / frame)
  40.   end
  41.  end
  42. end)
  43.  
  44. function swait(num)
  45.  if num == 0 or num == nil then
  46.   game:service("RunService").Stepped:wait(0)
  47.  else
  48.   for i = 0, num do
  49.    game:service("RunService").Stepped:wait(0)
  50.   end
  51.  end
  52. end
  53.  
  54. function clerp(a, b, t)
  55.  return a:lerp(b, t)
  56. end
  57.  
  58. function ToggleSharp()
  59.  if not button:FindFirstChild("Penclickit360") then
  60.   local clickso = Instance.new("Sound", button)
  61.   clickso.SoundId = "rbxassetid://537744814"
  62.   clickso.Name = "Penclickit360"
  63.   clickso.Volume = 5
  64.   clickso:Play()
  65.  else
  66.   local clickso = button:FindFirstChild("Penclickit360")
  67.   clickso:Play()
  68.  end
  69.  if out == false then
  70.   dmg = 30
  71.   out = true
  72.  else
  73.   dmg = 5
  74.   out = false
  75.  end
  76. end
  77.  
  78. function Stab()
  79.  if stabstate == 1 and canattack == true then
  80.   Stabbing = true
  81.   canattack = false
  82.   stabstate = 2
  83.   hum.WalkSpeed = 3
  84.   hum.JumpPower = 7
  85.   hitok = true
  86.   penp.Touched:connect(function(hit)
  87.    if hitok == true and not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") then
  88.     hitok = false
  89.     local owdude = hit.Parent
  90.     local owhum = owdude:FindFirstChildOfClass("Humanoid")
  91.     if out == true then
  92.      local bloodsound = Instance.new("Sound", hit)
  93.      bloodsound.Volume = 10
  94.      bloodsound.SoundId = "rbxassetid://180083298"
  95.      bloodsound:Play()
  96.      game:GetService("Debris"):AddItem(bloodsound, 1)
  97.      local bloodsplash = Instance.new("ParticleEmitter", hit)
  98.      bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  99.      bloodsplash.Speed = NumberRange.new(6)
  100.      bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  101.      bloodsplash.Rate = 1000
  102.      bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  103.      bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  104.      bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  105.      bloodsplash.Texture = "rbxassetid://771221224"
  106.      game:GetService("Debris"):AddItem(bloodsplash, 1)
  107.      wait(0.25)
  108.      bloodsplash.Enabled = false
  109.     end
  110.    end
  111.    if hitok == true and not hit:IsDescendantOf(char) and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  112.     hitok = false
  113.     local owdude = hit.Parent.Parent
  114.     local owhum = owdude:FindFirstChildOfClass("Humanoid")
  115.     if out == true then
  116.      local bloodsound = Instance.new("Sound", hit)
  117.      bloodsound.Volume = 10
  118.      bloodsound.SoundId = "rbxassetid://180083298"
  119.      bloodsound:Play()
  120.      game:GetService("Debris"):AddItem(bloodsound, 1)
  121.      local bloodsplash = Instance.new("ParticleEmitter", hit)
  122.      bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  123.      bloodsplash.Speed = NumberRange.new(6)
  124.      bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  125.      bloodsplash.Rate = 1000
  126.      bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  127.      bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  128.      bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  129.      bloodsplash.Texture = "rbxassetid://771221224"
  130.      game:GetService("Debris"):AddItem(bloodsplash, 1)
  131.      wait(0.25)
  132.      bloodsplash.Enabled = false
  133.     end
  134.    end
  135.   end)
  136.   for i = 0,1,.15 do
  137.    penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  138.    neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  139.    rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  140.    LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  141.    RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(-30), Rad(-30), Rad(-3)), i)
  142.    LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  143.    RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  144.    LS.C0 = clerp(LS.C0, LS0, i)
  145.    RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(150)), i)
  146.    LH.C0 = clerp(LH.C0, LH0, i)
  147.    RH.C0 = clerp(RH.C0, RH0, i)
  148.    swait()
  149.   end
  150.   for i = 0,1,.15 do
  151.    penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  152.    neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  153.    rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  154.    LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  155.    RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(20), Rad(-30), Rad(-3)), i)
  156.    LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  157.    RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  158.    LS.C0 = clerp(LS.C0, LS0, i)
  159.    RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(20)), i)
  160.    LH.C0 = clerp(LH.C0, LH0, i)
  161.    RH.C0 = clerp(RH.C0, RH0, i)
  162.    swait()
  163.   end
  164.   hitok = false
  165.   hum.WalkSpeed = ws
  166.   hum.JumpPower = jp
  167.   canattack = true
  168.   Stabbing = false
  169.  elseif stabstate == 2 and canattack == true then
  170.   canattack = false
  171.   stabstate = 1
  172.   hum.WalkSpeed = 3
  173.   hum.JumpPower = 7
  174.   hitok = true
  175.   penp.Touched:connect(function(hit)
  176.    if hitok == true and not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") then
  177.     local owdude = hit.Parent
  178.     local owhum = owdude:FindFirstChildOfClass("Humanoid")
  179.     if out == true then
  180.      local bloodsound = Instance.new("Sound", hit)
  181.      bloodsound.Volume = 10
  182.      bloodsound.SoundId = "rbxassetid://180083298"
  183.      bloodsound:Play()
  184.      game:GetService("Debris"):AddItem(bloodsound, 1)
  185.      local bloodsplash = Instance.new("ParticleEmitter", hit)
  186.      bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  187.      bloodsplash.Speed = NumberRange.new(6)
  188.      bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  189.      bloodsplash.Rate = 1000
  190.      bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  191.      bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  192.      bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  193.      bloodsplash.Texture = "rbxassetid://771221224"
  194.      game:GetService("Debris"):AddItem(bloodsplash, 1)
  195.      wait(0.25)
  196.      bloodsplash.Enabled = false
  197.     end
  198.    end
  199.    if hitok == true and not hit:IsDescendantOf(char) and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  200.     hitok = false
  201.     local owdude = hit.Parent.Parent
  202.     local owhum = owdude:FindFirstChildOfClass("Humanoid")
  203.     if out == true then
  204.      local bloodsound = Instance.new("Sound", hit)
  205.      bloodsound.Volume = 10
  206.      bloodsound.SoundId = "rbxassetid://180083298"
  207.      bloodsound:Play()
  208.      game:GetService("Debris"):AddItem(bloodsound, 1)
  209.      local bloodsplash = Instance.new("ParticleEmitter", hit)
  210.      bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  211.      bloodsplash.Speed = NumberRange.new(6)
  212.      bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  213.      bloodsplash.Rate = 1000
  214.      bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  215.      bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  216.      bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  217.      bloodsplash.Texture = "rbxassetid://771221224"
  218.      game:GetService("Debris"):AddItem(bloodsplash, 1)
  219.      wait(0.25)
  220.      bloodsplash.Enabled = false
  221.     end
  222.    end
  223.   end)
  224.   for i = 0,1,.15 do
  225.    penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  226.    neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  227.    rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  228.    LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  229.    RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(30), Rad(-3)), i)
  230.    LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  231.    RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  232.    LS.C0 = clerp(LS.C0, LS0, i)
  233.    RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(150)), i)
  234.    LH.C0 = clerp(LH.C0, LH0, i)
  235.    RH.C0 = clerp(RH.C0, RH0, i)
  236.    swait()
  237.   end
  238.   for i = 0,1,.15 do
  239.    penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  240.    neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  241.    rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  242.    LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  243.    RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(-20), Rad(30), Rad(-3)), i)
  244.    LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  245.    RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  246.    LS.C0 = clerp(LS.C0, LS0, i)
  247.    RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(20)), i)
  248.    LH.C0 = clerp(LH.C0, LH0, i)
  249.    RH.C0 = clerp(RH.C0, RH0, i)
  250.    swait()
  251.   end
  252.   hitok = false
  253.   hum.WalkSpeed = ws
  254.   hum.JumpPower = jp
  255.   canattack = true
  256.   Stabbing = false
  257.  end
  258. end
  259.  
  260. function Throw()
  261.  if canattack == true then
  262.   Throwing = true
  263.   canattack = false
  264.   hum.WalkSpeed = 3
  265.   hum.JumpPower = 7
  266.   ouch = true
  267.   for i = 0,1,.15 do
  268.    penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  269.    neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  270.    rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  271.    LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  272.    RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  273.    LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  274.    RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  275.    LS.C0 = clerp(LS.C0, LS0, i)
  276.    RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(90), Rad(90)), i)
  277.    LH.C0 = clerp(LH.C0, LH0, i)
  278.    RH.C0 = clerp(RH.C0, RH0, i)
  279.    swait()
  280.   end
  281.   local throwpen = pen:Clone()
  282.   for i,v in pairs(throwpen:GetChildren()) do
  283.    if v:IsA("BasePart") and v.CanCollide == true then
  284.     v.CanCollide = false
  285.    end
  286.   end
  287.   throwpen.Parent = workspace
  288.   local throwbod = throwpen:FindFirstChild("body")
  289.   if throwbod:FindFirstChild("penWeld22") then
  290.    throwbod:FindFirstChild("penWeld22"):Destroy()
  291.   end
  292.   local throwbv = Instance.new("BodyVelocity", throwbod)
  293.   throwbv.Velocity = mou.Hit.lookVector * 100
  294.   throwbv.MaxForce = Vector3.new(100000000000000000, 100000000000000000, 100000000000000000)
  295.   throwbod.Touched:connect(function(hit)
  296.    if ouch == true and not hit:IsDescendantOf(char) then
  297.     ouch = false
  298.     throwpen:Destroy()
  299.     if hit.Parent:FindFirstChildOfClass("Humanoid") then
  300.      local throwhum = hit.Parent:FindFirstChildOfClass("Humanoid")
  301.      if out == true then
  302.       local bloodsound = Instance.new("Sound", hit)
  303.       bloodsound.Volume = 10
  304.       bloodsound.SoundId = "rbxassetid://180083286"
  305.       bloodsound:Play()
  306.       game:GetService("Debris"):AddItem(bloodsound, 1)
  307.       local bloodsplash = Instance.new("ParticleEmitter", hit)
  308.       bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  309.       bloodsplash.Speed = NumberRange.new(6)
  310.       bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  311.       bloodsplash.Rate = 1000
  312.       bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  313.       bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  314.       bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  315.       bloodsplash.Texture = "rbxassetid://771221224"
  316.       game:GetService("Debris"):AddItem(bloodsplash, 1)
  317.       wait(0.25)
  318.       bloodsplash.Enabled = false
  319.      end
  320.     end
  321.     if hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  322.      local throwhum = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  323.      if out == true then
  324.       local bloodsound = Instance.new("Sound", hit)
  325.       bloodsound.Volume = 10
  326.       bloodsound.SoundId = "rbxassetid://180083286"
  327.       bloodsound:Play()
  328.       game:GetService("Debris"):AddItem(bloodsound, 1)
  329.       local bloodsplash = Instance.new("ParticleEmitter", hit)
  330.       bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  331.       bloodsplash.Speed = NumberRange.new(6)
  332.       bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  333.       bloodsplash.Rate = 1000
  334.       bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  335.       bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  336.       bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  337.       bloodsplash.Texture = "rbxassetid://771221224"
  338.       game:GetService("Debris"):AddItem(bloodsplash, 1)
  339.       wait(0.25)
  340.       bloodsplash.Enabled = false
  341.      end
  342.     end
  343.    end
  344.   end)
  345.   for i,v in pairs(pen:GetChildren()) do
  346.    if v:IsA("BasePart") then
  347.     v.Transparency = 1
  348.    end
  349.   end
  350.   for i = 0,1,.1 do
  351.    penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  352.    neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  353.    rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025) * CFa(Rad(-20), 0, 0), i)
  354.    LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  355.    RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  356.    LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), Rad(-20)), i)
  357.    RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), Rad(-20)), i)
  358.    LS.C0 = clerp(LS.C0, LS0, i)
  359.    RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(-80), Rad(90)), i)
  360.    LH.C0 = clerp(LH.C0, LH0, i)
  361.    RH.C0 = clerp(RH.C0, RH0, i)
  362.    swait()
  363.   end
  364.   for i = 0,1,.1 do
  365.    penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  366.    neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-30), 0, 0), i)
  367.    rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025) * CFa(0, 0, Rad(-30)), i)
  368.    LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  369.    RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  370.    LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(35), 0), i)
  371.    RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(35), 0), i)
  372.    LS.C0 = clerp(LS.C0, LS0, i)
  373.    RS.C0 = clerp(RS.C0, RS0 * CFn(0, 0, -0.5) * CFa(0, Rad(90), Rad(30)), i)
  374.    LH.C0 = clerp(LH.C0, LH0, i)
  375.    RH.C0 = clerp(RH.C0, RH0, i)
  376.    swait()
  377.   end
  378.   for i,v in pairs(pen:GetChildren()) do
  379.    if v:IsA("BasePart") then
  380.     v.Transparency = 0
  381.    end
  382.   end
  383.   hum.WalkSpeed = ws
  384.   hum.JumpPower = jp
  385.   canattack = true
  386.   Throwing = false
  387.  end
  388. end
  389.  
  390. -----------------------------------------------------------------------------------
  391.  
  392. function kdown(k)
  393.  if k == "e" then
  394.   ToggleSharp()
  395.  elseif k == "f" then
  396.   Throw()
  397.  end
  398. end
  399.  
  400. mou.KeyDown:connect(kdown)
  401. mou.Button1Down:connect(Stab)
  402.  
  403. -----------------------------------------------------------------------------------
  404.  
  405. coroutine.wrap(function()
  406. while true do
  407.  swait()
  408.  sine = sine + 1
  409.  rot = rot + 25
  410.  if rot == 360 then
  411.   rot = 1
  412.  end
  413.  local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  414.  if Stabbing == true then
  415.   state = "Stabbing"
  416.  elseif Throwing == true then
  417.   state = "Throwing"
  418.  elseif 1 < root state = "Jump"> root.Velocity.y then
  419.   state = "Fall"
  420.  elseif torvel < 1 then
  421.   state = "Idle"
  422.  elseif tor.Velocity.magnitude < 50 then
  423.   state = "Walk"
  424.  end
  425.  if state == "Jump" then
  426.   penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  427.   neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), 0.15)
  428.   rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-15), 0, 0), 0.15)
  429.   LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), 0.15)
  430.   RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, 0), 0.15)
  431.   LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.2, 0) * CFa(Rad(2), 0, Rad(-15)), 0.15)
  432.   RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.5, 0) * CFa(Rad(2), 0, Rad(15)), 0.15)
  433.   LS.C0 = clerp(LS.C0, LS0, 0.15)
  434.   RS.C0 = clerp(RS.C0, RS0, 0.15)
  435.   LH.C0 = clerp(LH.C0, LH0 * CFn(-0.2, 0, 0), 0.15)
  436.   RH.C0 = clerp(RH.C0, RH0 * CFn(0.5, 0, 0), 0.15)
  437.  elseif state == "Fall" then
  438.   penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  439.   neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, 0), 0.15)
  440.   rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(15), 0, 0), 0.15)
  441.   LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(35), 0, 0), 0.15)
  442.   RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(35), 0, 0), 0.15)
  443.   LH.C1 = clerp(LH.C1, LH1 * CFn(0.2, -0.2, -0.1) * CFa(Rad(15), 0, Rad(10)), 0.15)
  444.   RH.C1 = clerp(RH.C1, RH1 * CFn(-0.2, -0.2, -0.1) * CFa(Rad(15), 0, Rad(-10)), 0.15)
  445.   LS.C0 = clerp(LS.C0, LS0, 0.15)
  446.   RS.C0 = clerp(RS.C0, RS0, 0.15)
  447.   LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(-20)), 0.15)
  448.   RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(20)), 0.15)
  449.  elseif state == "Idle" then
  450.   penw.C1 = clerp(penw.C1, penw1 * CFn(0, 0, 0.5) * CFa(0, 0, Rad(rot)), 0.15)
  451.   neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2 * Cos(sine / 15)), 0, 0), 0.15)
  452.   rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025 * Cos(sine / 15)), 0.15)
  453.   LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), 0.15)
  454.   RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, Rad(-3 * Cos(sine / 15))), 0.15)
  455.   LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-5), 0), 0.15)
  456.   RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(5), 0), 0.15)
  457.   LS.C0 = clerp(LS.C0, LS0, 0.15)
  458.   RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(80)), 0.15)
  459.   LH.C0 = clerp(LH.C0, LH0, 0.15)
  460.   RH.C0 = clerp(RH.C0, RH0, 0.15)
  461.  elseif state == "Walk" then
  462.   penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  463.   neck.C1 = clerp(neck.C1, neck1 *  CFa(Rad(-5), 0, 0), 0.15)
  464.   rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0.1 * Cos(sine /3), 0.1 * Cos(sine /3)) * CFa(Rad(-5), 0, Rad(5 * Cos(sine / 6))), 0.15)
  465.   LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-50 * Cos(sine / 6))), 0.15)
  466.   RS.C1 = clerp(RS.C1, RS1 * CFa(0, 0, Rad(-50 * Cos(sine / 6))), 0.15)
  467.   LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), Rad(50 * Cos(sine / 6))), 0.15)
  468.   RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), Rad(50 * Cos(sine / 6))), 0.15)
  469.   LS.C0 = clerp(LS.C0, LS0, 0.15)
  470.   RS.C0 = clerp(RS.C0, RS0, 0.15)
  471.   LH.C0 = clerp(LH.C0, LH0, 0.15)
  472.   RH.C0 = clerp(RH.C0, RH0, 0.15)
  473.  end
  474. end
  475. end)()
  476. coroutine.wrap(function()
  477. while true do
  478.  wait(60)
  479.  local ssss1 = Instance.new("BodyPosition"); ssss1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  480.  ssss1.Parent = maybe.Handle
  481.  for _=1,10 do
  482.   ssss1.Position = cloness.Handle.CFrame.p
  483.   wait(0.1)
  484.  end
  485.  ssss1:Destroy()
  486.  asasdd:Destroy()
  487.  asasdd = Instance.new("BodyVelocity", maybe.Handle)
  488.  asasdd.MaxForce = Vector3.new(10000,10000,10000)
  489.  asasdd.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  490. end
  491. end)()
  492.  
  493. local s = Instance.new("Sound")
  494.  
  495. s.Name = "Sound"
  496. s.SoundId = "https://web.roblox.com/asset/?id=221057812"
  497. s.Volume = 1
  498. s.Looped = false
  499. s.archivable = false
  500.  
  501. s.Parent = game.Workspace
  502.  
  503. wait(2)
  504.  
  505. s:play()



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