- local plr = game.Players.LocalPlayer
- game:GetService("RunService").Stepped:Connect(function()
- setsimulationradius(9e9,9e9)
- plr.ReplicationFocus = workspace
- settings().Physics.AllowSleep = false
- end)
- local runservice=game:service"RunService";
- local player=game:service"Players"["LocalPlayer"];
- local character=player["Character"];
- local blacklisted="Head Torso HumanoidRootPart";
- local limbs={};
- character["Humanoid"].HipHeight=2;
- --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
- for i,v in next,character:children() do
- if (v.ClassName=="Part") and not blacklisted:find(v.Name) then
- v:BreakJoints();
- limbs[v.Name]=v;
- end
- end
- while runservice["Heartbeat"]:Wait() do
- limbs["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1,-2,0);
- limbs["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1,-2,0);
- limbs["Left Arm"].CFrame=character["Left Leg"].CFrame*CFrame.new(-1,-2,0);
- limbs["Right Arm"].CFrame=character["Right Leg"].CFrame*CFrame.new(1,-2,0);
- end